VRChat

Last updated: 2026-01-30
  • Language learning and social interactions
  • Positive mental health impact and diverse activities
  • Diverse and creative user-generated content
  • VR and immersive experiences accessibility
  • Lack of effective moderation and inappropriate content
  • Addictive nature and high costs
VRChat header

Emotions

Frustration26%Concern13%Disappointment11%Joy10%Satisfaction5%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
255,613
Positive
192,64175.4%
Negative
62,97224.6%
Sales estimations
Estimated sales count
13,471,041
Estimated revenue
Not applicable
Game price
F2P
Review → sale ratio
Refund leakage
Refund-intent reviews
8682.84%
Estimated copies lost
45,744
Estimated revenue lost
Not applicable
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
8732.9%
Avg playtime 0.8h
7782.5%
Avg playtime 0.9h
> 2h playtime
7,43124.3%
Avg playtime 617.9h
21,47570.3%
Avg playtime 688.8h

Velocity

review pace
Avg/day10.2 rev/day
Last 30d91.6 rev/day
Quarterly504.6 rev/qtr
Days covered2,990.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
30,557 total
Organic purchasers00.00%
Voted up: 0%
Key activations30,557100.0%
Voted up: 73%
Honeymoon vs endgame
Based on hours played
30,557 total
First impression0-2h2,1577.06%
Voted up: 50%
Mid game2-10h6,17620.2%
Voted up: 72%
Late game10-20h3,44811.3%
Voted up: 75%
Endgame20h+18,77661.4%
Voted up: 75%
Steam Deck monitor
Deck vs global sentiment
0.30% of reviews
Deck satisfaction
77.4%
Global baseline 72.8%
93 Steam Deck-tagged reviews out of 255,613 total.