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Gameplay feedback:
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Review evidence
A superb demo with addictive gameplay and great sound, but needs multiplayer and co-op, plus performance fixes and bug patches.
Outstanding demo experience: The demo is highly praised as one of the best, being polished, fluid, and offering substantial playtime. Players find it convincing and worth playing, even as a free experience.
Fun and addictive gameplay: The gameplay is described as fun, satisfying, and addictive, with a simple yet rewarding loop that is easy to understand but offers depth. It is also noted as innovative and unique.
Exceptional sound design: The sound design is consistently praised for being incredible, heavy, and immersive, with special mention of gunshots and the feeling of being inside a turret. This is a standout feature that enhances the atmosphere.
Best artillery simulator: The game is considered the best artillery simulator on the market, with detailed mechanics from orders to shot. It is atmospheric and engaging, appealing to fans of the genre.
Immersive atmosphere and animations: The atmosphere is impeccable and immersive, complemented by gorgeous animations and art style. This creates a strong sense of presence and engagement.
Multiplayer and co-op needed: Multiple players request multiplayer or co-op modes for 3-4 players with voice chat, noting the game is currently single-player only.
Performance optimization required: Players report performance issues including low FPS, frame drops, overheating, and high hardware requirements, with some noting optimization is lacking.
Multiple bugs present: Various bugs including freezes, stuck reloading, snapping wheels, and game not closing properly.
Friendly fire incidents: Players accidentally hit friendly units or civilians due to unclear targeting or lack of punishment, causing frustration.
Localization issues: Localization issues in Chinese, Korean, German, and Turkish, including typos, poor translation, and coordinate system corruption in Turkish.
Realistic artillery targeting mechanics: Players describe a simulation where they use triangulation, ballistics calculations, and map-based target acquisition to aim and fire artillery, often with manual control of direction and elevation.
Counter-battery and challenge modes: Game modes include counter-battery missions, challenge modes with timers, and map-based target acquisition from spotters or sonar mapping.
Heavy shell loading and firing: Players frequently mention firing large caliber shells, such as 450mm naval guns, and loading heavy shells with powder charges for massive bombardments.
Dieselpunk walking artillery theme: Multiple reviews highlight a dieselpunk aesthetic with walking artillery turrets and mechs, describing the game as a dieselpunk war strategy or artillery mech simulator.
Heavy turret and behemoth operation: Players pilot heavy turrets or giant walking artillery, including references to operating a moving Gustav cannon or similar behemoths.
Smooth on high-end systems: Many players report smooth performance, no lag, and high frame rates (over 120 FPS at 1440p on ultra settings) on capable systems. The game is described as well-optimized for modern hardware.
Inconsistent FPS on medium: Players report frame rates around 50 FPS on medium settings, with drops to 25-30 FPS. Performance varies significantly based on graphics preset, with very low settings achieving ~100 FPS and maximum settings averaging ~200 FPS.
Runs on low-end PCs: Multiple users confirm the game runs smoothly on low-end PCs, including a 10-year-old laptop, with low graphics settings and 0.80 render scale. This suggests good scalability for older hardware.
Mixed graphics optimization views: Opinions on graphics optimization are mixed, with one user saying it could be improved and another stating it is well done. This reflects subjective experiences based on hardware.
Limited CPU core usage: One user identified that the game uses only four threads and two cores, causing 50 FPS. This suggests CPU utilization limitations.
Strong purchase intent on release: Many players express strong intent to purchase the game upon its full release, with some emphasizing immediate or day-one buying behavior. This indicates high anticipation and confidence in the final product.
Overwhelmingly positive recommendations: Players overwhelmingly recommend the game, often giving perfect scores or using emphatic language. This suggests a very positive reception and high satisfaction with the current version.
Demo highly recommended: The demo is highly praised and considered worth playing, with many encouraging others to try it. This indicates the demo effectively showcases the game's quality.
Appeals to simulation fans: Players compare the game to titles like Papers Please, Beholder, and Silent Hunter 2, suggesting it appeals to fans of simulation and management games. This helps define the target audience.
Community fair range: $10.00 - $25.00.
Session length: 2.5h.
The game hooks players instantly with intuitive controls and an addictive loop, but repetitiveness can lead to boredom after a few hours.
Friction: Minimal initial guidance may confuse some players (e.g., turret alignment).
Unlock drivers: Intuitive controls and clipboard hints; Exploration and reading notepads; Progressive difficulty.
Tactical Calculator: Methodical; uses map plotting, shell selection, and angle calculations; prefers realism and hands-on control. Motivation: Mastering the simulation and feeling the satisfaction of precise, calculated destruction. Stance: buy.
Social Co-op Seeker: Prefers shared, social sessions; wants to coordinate actions with friends via voice chat; enjoys the chaos and laughs of group play. Motivation: Experiencing the game with friends and sharing the thrill of artillery barrages in a cooperative or competitive environment. Stance: sale.
Casual Chaos Enjoyer: Casual; enjoys the spectacle of explosions and big guns without deep commitment; uses chill mode for stress relief. Motivation: Short-term fun, blowing stuff up, and the thrill of loud, oversized weaponry without the need for deep simulation. Stance: buy.
The game generally runs well across all hardware cohorts, with most players reporting smooth or acceptable performance; only a few isolated issues appear on lower-end systems.
Windows 12-15GB VRAM: positive. Players report smooth performance at high settings, with only minor isolated lag.
Windows 8-11GB VRAM: positive. Performance is very good with only slight hiccups reported.
Windows <8GB VRAM / <16GB RAM: positive. Game runs acceptably on lower-end hardware, though some players need to lower settings for stable framerates.
Steam Deck: The game runs smoothly on Linux/Steam Deck for most users, with only a minor crash bug when switching display modes. No forced Proton or launcher workarounds are required.
Linux and Proton: The single review indicates the game runs well on Linux with only a minor audio crackling issue. No tweaks or workarounds are mentioned, suggesting out-of-the-box compatibility.
Request for VR support: Players are requesting VR support to be added after the game's launch, indicating a desire for immersive gameplay experiences.