
What players like:
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Review evidence
Engaging and fun gameplay loop: The game offers an engaging and fun gameplay loop that players find enjoyable. The combination of ARPG and idle elements keeps players interested.
Deep skill and talent trees: The game features deep skill and talent trees, similar to Path of Exile, providing extensive customization options for character builds.
Rich content and good value: Players appreciate the amount of content available in the game and find it to be good value for the price, especially considering the variety and depth.
Positive updates and improvements: The game is praised for its continuous updates and improvements, showing a positive attitude towards optimizing and enhancing the game.
Promising and recommended: Overall, the game is seen as promising and is recommended for fans of the genre, offering a good mix of ARPG and idle elements.
Numerous bugs and issues: Players encounter many bugs, including items vanishing from inventory, gear being bugged and locked, and various other small bugs.
Lack of in-game explanations: There is a significant lack of explanations for game terms, professional terms, and mechanics, making it difficult for new players to understand the game.
Inventory management issues: Players frequently report that the backpack size is too small and inventory space is insufficient, leading to constant need to clear the backpack.
High enemy evasion rates: Enemies, particularly high-level monsters in the late game, have high evasion rates, leading to frustration among players.
Lack of game acceleration options: There is no option to start the game with accelerated speed, and the idle gameplay is slow, making it resource-intensive.
Skill tree depth: The skill tree system is praised for its depth and complexity, often compared to Path of Exile's system.
Item filtering system: Players frequently mention the need for an improved item filtering system, including talent tree and equipment filtering.
Class and profession system: The class and profession systems are highlighted for their depth and customization options, similar to other popular games.
Idle gameplay mechanics: The game includes idle mechanics, which are noted by players as a significant part of the gameplay experience.
UI and interaction polish: Players mention the need for improved UI polish and interaction convenience for a better user experience.
Slow idle gameplay high resource usage: The game's idle gameplay is reported to be very slow and consumes a lot of resources.
Mixed Recommendations: Players have conflicting opinions on whether the game is worth recommending in its current state. Some suggest waiting for further optimizations before purchasing.
Gameplay Mechanics Adjustments: Players request adjustments to attribute point gains and improvements to the auto-potion system with customizable thresholds.
Inventory Management Improvements: Suggestions include storing materials directly in the warehouse and expanding inventory space to enhance the gaming experience.
Simplify Auto-Loot Filtering: There is a need to simplify the auto-loot filtering system to make it more user-friendly.
Implement Monster Compendium: Adding a monster compendium is requested to provide more information and enhance gameplay.
Game completion: 24.0h.
Session length: 3.0h.
Endgame: 12.0h.
The game clicks after players overcome the initial lack of guidance and start engaging with the deep progression and build crafting systems.
Reported time to anchor: 1h.
Friction: No proper extensive tutorial; Several mechanics are not explained at all.
Unlock drivers: Character progression; Build crafting; Stat scaling.
Build-Crafter Grinder: Enjoys deep character customization and theory crafting. Motivation: Character progression and optimization. Stance: buy.
Casual Idler: Prefers idle gameplay with occasional active involvement. Motivation: Convenience and passive progression. Stance: sale.