Players experienced disappointment due to the game's perceived lack of content, feeling it was unfinished, short, or 'bare bones' for a full release. Key issues included crude visuals, missing features, small maps, and underdeveloped AI intelligence. This led to a sense that the game fell short of expectations and became boring quickly due to repetition and a lack of long-term engagement.
Satisfaction stemmed from the game's core indirect control concept and its ability to provide a relaxing, enjoyable experience reminiscent of 'Majesty'-like gameplay. Players appreciated good basic mechanics, decent AI, quick builds, and QoL upgrades. The game offered quick fun in short sessions, with some finding value in its content, polished presentation, music, and effective spells.
Frustration largely arose from persistent AI issues, where units often ran aimlessly, got stuck, or ignored critical threats like bounties. Players also struggled with unbalanced gameplay, leading to frequent hero deaths, high difficulty, and issues with unit performance and the economy. Bugs and poor operability further contributed to a negative player experience, particularly in the early game.
Players expressed hope primarily for the game's future development, specifically for new content, bug fixes, and general improvements. There was a strong desire for developer intervention and updates to address the current shortcomings and realize the game's full potential.
Joy was found in the game's charm and the simple pleasure of watching characters, especially for those who enjoyed its 'Majesty'-like qualities. Many players thoroughly enjoyed their time with the game, finding it to be a delightful experience that 'scratched the itch' for this particular genre.
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