
Sentiment × Playtime
review counts| Bucket | Neg | Pos |
|---|---|---|
| ≤ 2h playtime | 1228.6% Avg playtime 1.1h | 1126.2% Avg playtime 0.9h |
| > 2h playtime | 49.5% Avg playtime 5.7h | 1535.7% Avg playtime 6h |
Velocity
review pace| Avg/day | 17.2 rev/day |
| Last 30d | 1.4 rev/day |
| Quarterly | 0 rev/qtr |
| Days covered | 2.4 days |
| Point | Description | Importance |
|---|---|---|
Promising Game with High Potential
| Players generally enjoy the game, finding it well-polished for its price and full of potential for future development and balancing. Many expressed satisfaction with their initial playtime, appreciating specific elements like the music and localization. | 97% |
Evokes Majesty-style Gameplay
| A significant number of players strongly compare the game to the classic "Majesty" series, appreciating its similar hero management and strategic elements. This resemblance is a major draw, satisfying fans of that specific genre with a streamlined experience. | 42% |
Rich, Player-Friendly Game Systems
| Players noted the impressive variety in economy, hero options, and itemization, including unique guild-unlocked marketplace items. The game's selection of potions and equipment, combined with forgiving mechanics like resurrection, contributes to a deep yet welcoming experience. | 30% |
Great for Quick Sessions
| The game is highly praised for providing short bursts of fun, making it an excellent choice for quick gaming sessions. Its design perfectly suits taking breaks or filling short periods of downtime with engaging play. | 27% |
Monks Overpowered Early/Midgame
| Feedback indicates that Monks are currently too strong, being cheap, durable, and leveling quickly. Their high evasion and defensive abilities make them highly effective throughout much of the game, potentially unbalancing gameplay. | 10% |
Surprisingly Relaxing RTS Gameplay
| Players found the game surprisingly relaxing despite its real-time strategy genre. This unique, less stressful gameplay feel appeals to those seeking a calmer and more casual strategy experience. | 10% |
Active Developer Communication
| Players appreciate the developer's visible presence and enthusiasm for updates, which fosters community trust. This active engagement creates positive expectations for the game's future development. | 9% |
Dynamic Unit Combat Visuals
| The animations for units, particularly melee units with their dodge rolls and position changes, are noted as enjoyable to watch. This visual feedback enhances the combat experience for some players. | 8% |
Specific Units Strong Late Game
| Dwarves and Drakeguards are noted as becoming powerful and useful in the late game, provided they are managed and developed effectively. This highlights specific unit progression and strategic considerations. | 7% |
Bladedancer Elemental Upgrades
| Bladedancers offer good upgrades, specifically the ability to imbue their swords with different elements. This provides interesting customization and strategic options for the class. | 7% |