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Gameplay feedback:
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Review evidence
Despite authentic Star Trek atmosphere and a solid, fun colony-building foundation, the game feels slow and unfinished, with frustrating resource management and an unpolished overall state.
Authentic Star Trek atmosphere: Many reviewers praise how well the game captures the charm and ethos of Star Trek, with authentic characters and an engaging original story. The setting and IP are consistently appealing and sensibly used.
Solid colony builder foundation: Reviewers describe the game as a solid base builder and colony sim with a good foundation and promising potential. It meets expectations for the genre and is seen as a step in the right direction.
Fun and enjoyable gameplay: Multiple clusters highlight that the game is fun, pleasant, and enjoyable to play, with reviewers expressing excitement to keep playing. The overall experience is positive and engaging.
Pleasant graphics and detailed visuals: Graphics are often described as pleasant, clean, and detailed, with nice buildings, shuttles, and well-matched uniforms. The aesthetic respects the franchise and the interface is intuitive.
Good performance and stability: The game runs well, including on Steam Deck, with no obvious crashes or bugs encountered. Controller setup required some fiddling but was sorted out.
Slow and boring gameplay: The gameplay is frequently criticized as painfully slow, dull, and boring, with players falling asleep or losing interest quickly. Long waiting times and little to do exacerbate the issue.
Resource management frustrations: Resource gathering and management are clunky and tedious, with hidden amounts, slow collection, and manual designation required. Logistics issues cause idle crew and stalled construction.
Unfinished and unpolished: Many players describe the game as unfinished, lacking quality control, and full of rough edges. It feels like an early access title rather than a finished product.
Clunky UI and controls: The user interface and controls are often described as clunky, unintuitive, and lacking basic quality-of-life features. Issues include small UI, hidden information, and tedious manual actions.
Fails to capture Star Trek: The game does not convey a Star Trek feeling, with elements being skin-deep and feeling like a generic colony builder with a Star Trek texture pack. It fails to leverage the IP's unique aspects.
City and colony builder: The game is broadly described as a city builder, colony simulator, and management game with building and supply-chain mechanics.
Resource management and gating: Resource management is a core system, including gathering, crafting, and gating progression through resource collection and trading.
Day-night cycle and restrictions: A day-night cycle affects gameplay, with a recurring environmental hazard and night activities limited until the night shift is researched.
Research and tech tree: Research is a core progression system with a tech tree that unlocks features like night shift and gravity platforms, using multiple currencies.
Crew assignment and management: Crew members arrive on a timer and must be assigned to tasks and buildings, with individual characters that can be clicked for dialogue and have morale and efficiency affected by job placement.
Stable performance, minimal issues: Multiple reviewers report that the game runs reliably, with no crashes and no notable performance problems. It also performs well on Steam Deck according to one player.
Brief pause when drawing power lines: One reviewer notes that the game halts for a few seconds when drawing electricity lines, a specific but isolated performance hiccup.
Not recommended in current state: Multiple reviewers explicitly state the game is not recommended in its current state and not worth buying right now. The feedback emphasizes that the game needs updates or patches before it becomes recommendable.
Good for Star Trek fans: Multiple reviewers recommend the game specifically for Star Trek fans who will enjoy the story and atmosphere. Even those who are critical suggest Star Trek fans give it a try.
Overpriced for current content: Reviewers say the game is not worth its current price and some are returning it. They recommend waiting for a sale or a major update before purchasing.
Suited for slower-paced builders: Reviewers recommend the game for players who enjoy slower-paced city-builders, chill base-building, and resource management. It is also seen as a good alternative for those wanting a break from action games.
Refunds due to poor value: Several players refunded the game after a short time because they felt it was not worth the price or their time. The refunds occurred quickly, often within two hours of play.
Community fair range: $20.00 - $30.00.
Session length: 2.0h.
Most reports describe boredom, slow progression, and tutorial friction from the start, with no evidence that a later event makes the game fun. A few positive comments exist, but they do not identify a time-to-fun anchor.
Friction: Forced tutorial repeats on every new game and cannot be skipped; Bare-bones tutorial leaves key functions unexplained; Too much information delivered too fast via text pop-ups; Slow, tedious progression with little payoff after hours; Resource trading gates base progression arbitrarily; Tedious manual crew allocation for scans.
Star Trek Base-Builder Fan: Slow-paced base construction and resource management, with appreciation for the franchise atmosphere. Motivation: Relaxing colony building and resource management within a Star Trek setting. Stance: sale.
Colony-Sim Genre Veteran: Compares mechanics, depth, and value against other colony sims and city builders. Motivation: Finding colony and city-building experiences that match established genre standards. Stance: no buy.
Second-Screen Casual Player: Second-screen or idle-style play with waiting periods and minimal attention. Motivation: Low-effort entertainment that can be played while doing something else. Stance: no buy.
Star Trek IP reliance: The game is a licensed Star Trek title that leans heavily on its IP, with some feeling the setting is just a generic sci-fi skin. However, others appreciate the Starfleet context for colony building.
Unfavorable comparisons to complex sims: The game is criticized for being far less complex than RimWorld, Dwarf Fortress, and other colony sims, with generic base-building elements. Some say better colony sim experiences exist.
Feels like early access: Multiple reviewers describe the game as feeling unfinished, like an early access title rather than a finished product. Some suggest it would have been acceptable as an Early Access release.
Developer communication and updates: The developers have posted responses to reviews and feedback, committed to updates, and engaged on Discord and Steam. Reviewers hope patches will improve the game.
Favorable comparisons to colony sims: Reviewers compare the game to Stranded: Alien Dawn and Surviving Mars, with some viewing the similarity positively. Others note it is a clone of Stranded Alien Dawn.