
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Unique base building and deep progression shine in a grounded sci-fi setting, but bugs, poor performance, and a confusing tutorial make the systems hard to learn.
Promising concept and potential: The core concept of a Moon colonization game is widely considered fantastic and full of potential. Reviewers see a strong foundation that could become even better with further development.
Strong positive overall impression: Many reviewers describe the game as good, well done, or enjoyable overall, with a solid foundation and fun gameplay. The sentiment is broadly positive across clusters.
Great atmosphere and immersion: Reviewers repeatedly praise the atmosphere, ambiance, and immersion of the game. The serene yet desolate cosmic setting and cinematics are highlighted as particularly effective.
Impressive visuals and graphics: The game's graphics and visual design are frequently praised for their quality and attention to detail. Many reviewers find the game beautiful and visually impressive.
Deep and rewarding progression: The game offers deep developing progression with new systems unlocking frequently. The depth and diversity of mechanics keep players engaged over time.
Poor performance and bugs: Players encounter frequent frame rate drops, screen freezes, crashes, and game-breaking bugs such as tasks that cannot be completed, shuttles that fail to unload, and maintenance orders that break base connections. These issues severely hinder progress and enjoyment.
Tutorial ineffective and confusing: The tutorial is widely criticized as unclear, faulty, and overly forced, leaving players in the dark about crucial mechanics like crew shifts, logistics, and building placement. Many get stuck on steps requiring nonexistent objects and are not taught how to assign astronauts or prioritize tasks.
Confusing mechanics and systems: Many mechanics are poorly understood and need streamlining, such as astronaut roles, reputation as currency, and power/cooling systems that feel too gamey and unrealistic. The contract system scales up too quickly and deviating from preplanned building leads to bankruptcy.
Not ready for Early Access: Many players feel the game is a broken, unpolished mess that is not ready for Early Access, requiring patches and updates before it can reach its potential. It is seen as rough, janky, and not presentable in its current state.
Difficulty too punishing: Players report the game is brutally hard even on easy settings, with a steep early game and fast reputation decline that makes it hard to build in the right order. The learning curve feels overwhelming and leads to frustration or bankruptcy.
Resource management system: Players must manage multiple resources such as water, food, electricity, and metals, balancing production and consumption. Lack of resources can lead to famine or bankruptcy if not carefully monitored.
Tutorial and guidance: A tutorial system guides players through initial steps like building the first habitat, placing lightpoles, and scanning the ground. Tutorial design encourages exploration and includes help toggles.
Crew and logistics management: Players assign astronauts to roles like engineers, manage crew shifts, and handle advanced logistics including resource transport. Astronauts move between base connections and have needs like radiation levels and mental health.
Reputation system as currency: Reputation replaces traditional money and contracts, serving as a resource to purchase supplies and unlock progression. It declines over time and is affected by base building choices.
Base building mechanics: The core gameplay involves placing and connecting buildings, with a building mechanic that shows a green item box preview. Players can toggle buildings on or off and construct roads.
Poor Performance and Optimization: Players frequently report poor performance, including lag, stutters, and frame rate drops. The game is also described as not optimized, requiring a performance update.
Frequent Crashes and Freezes: The game often freezes or crashes, including hard crashes at the beginning and when reassigning excavators. This makes it nearly unplayable for some.
Unpolished and Beta-like State: The game feels like a beta due to small bugs and lack of polish. Players note it is not fully polished yet.
Lag When Scrolling Map: Scrolling the map causes slow and freezing movement. This may be related to vsync settings, as disabling it can fix the lag.
Issues at 4K Resolution: At 4K resolution, the game is nearly unplayable due to performance problems. This indicates high-resolution displays may struggle to run the game smoothly.
Supports developers and game promise: Some reviewers give a thumbs up to support the developers, believing the game has a lot of promise. They recommend supporting it now due to its potential.
Refunded due to tester role: Players feel the game is currently too expensive because they have to act as software testers. This sentiment leads to refunds and regret, indicating dissatisfaction with the early access state.
Recommended for sci-fi colony fans: Recommended for gamers who love the sci-fi colony theme and want a taste now, but accept that it requires patches and updates. This highlights the niche appeal and early access nature.
Cannot recommend after latest patch: Reviewers can no longer recommend the game since the latest patch, specifically citing version 0.7.04.0101. This suggests a negative impact from recent updates.
Great for base-building enthusiasts: The game is praised as great for anyone into the base-building and resource gathering genre. This indicates strong appeal for fans of management and building games.
Session length: 1.0h.
The core management loop can become addictive, but onboarding is a major gate: several players report fun in the first hours or instant interest, while the clearest progression report says it becomes really fun after the short tutorial and especially once regions are opened. Because tutorial and UI friction are widely reported, the overall profile is best classified as clicks after.
Friction: Broken or confusing tutorial that fails to explain crew shifts, assignments, and advanced logistics.; Getting stuck on a tutorial step requiring a lightpole that does not exist.; Cluttered UI.; Forced or unavoidable tutorial.; Early-game crew-size and power constraints; microreactors barely cover base power.; Poor tutorial voice and guidance..
Unlock drivers: Learning needed mechanics independently and restarting without tutorials.; Progressing beyond the short tutorial.; Opening regions.; Exploring and discovering resources, mechanics, and tradeoffs without being force-fed..
Patient Sci-Fi Colony Fan: Exploration and base building, tolerating bugs and incomplete features for the theme and potential. Motivation: Experiencing a sci-fi colony setting and supporting a promising game through early access. Stance: buy.
Frustrated Early Adopter: Plays current build, notices regressions, expects polish and clear update paths. Motivation: A stable, bug-free experience with functional UI and patch management. Stance: no buy.
Colony Sim Veteran: Optimizes base building and progression, evaluates mechanics against established colony sims. Motivation: Deep progression and complex mechanics comparable to genre benchmarks. Stance: buy.
Early access status affects reviews: Many reviewers note the game is in early access, with content and optimization expected to evolve. Reviews are explicitly based on early access builds, which sets expectations for an incomplete experience.
Realism and scientific grounding: The game sells itself on realism, aiming to stay reasonably realistic with today's science and technical knowledge. It captures a grounded near-future lunar industry vibe similar to For All Mankind.
Active developer support: Developers are actively pushing out hotfixes, listening to feedback on Discord, and have responded to reviews. The game received several updates while playing, indicating ongoing support.
Comparisons to other games: The game is compared to Factorio with a space-sim take, and its deep developing progression is likened to Oxygen Not Included. It is also compared to Banished, Medieval Dynasty, Planet Crafter, and The Last Caretaker regarding success, and to The Crust and Ixion for tutorials.
A lot of content and depth: The game is packed with depth and has lots of content, as one reviewer played around 7 hours and still hasn't finished Phase 2 or left Region 1. Progression involves intricate systems like signing moon contracts.