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Review evidence
The Killer is a blast with dynamic mobile mechanics and a well-received Tokyo Ghoul crossover, but overpowered balance, wall-piercing auto-aim, and buggy performance drag it down.
Killer is highly enjoyable: Many players find the killer extremely fun to play, with some calling it the most fun killer in the game. The enjoyment is consistent across different aspects of gameplay.
Killer is powerful and strong: The killer is often described as very good, strong, and even one of the best. Some note it is strong without being overly overpowered.
Killer has dynamic mobile mechanics: Players appreciate the killer's high mobility, interesting mechanics, and dynamic gameplay. The mobility is considered one of the best in the game.
DLC is well-received: The DLC featuring this killer is highly praised, with many calling it the best DLC ever or at least very good. Positive sentiment is strong and widespread.
Good design and concept: The killer's visual design and overall concept are appealing, with comments on its beautiful and cool design. The character is also described as cute.
Overpowered and unbalanced: The killer is considered overpowered, unbalanced, and still top-tier even after nerfs. Many players feel the character has an absurd power level and needs adjustments.
Killer unfun to face: Multiple players find facing this killer frustrating, boring, and infuriating, with some calling it the least fun killer to play against. This negative experience is reported across many matches.
Auto-aim hits through walls: Auto-aim and auto-lock allow the killer to hit survivors through walls, crates, windows, and even across floors from long distances. This breaks game physics and feels unfair.
Excessive mobility and speed: The killer can traverse the map at lightning speed with dash and movement abilities, making it hard for survivors to escape. This mobility is considered overpowered and the best in the game.
Buggy and broken: The killer is described as broken, bugged, and incredibly buggy, with specific issues like the Ghoul being broken. These bugs negatively impact gameplay.
High Mobility Killer: The killer possesses exceptional mobility, including flying, dashing, and fast patrol speed, allowing quick map traversal and closing distances during chases. This mobility is often used for cutoffs and aggressive play.
Killer Hitbox Issues: The killer's hitbox is notably large and allows hitting through walls, enabling instant injuries and hitscan-like attacks. This can feel unfair and leads to deep wound effects.
Kaneki as Playable Killer: Ken Kaneki is a playable killer with unique abilities such as Kagune leap, coffee, centipede, and multi-injury. He is a central character that players can play as or against.
Free Injury Ability: The killer has an ability that can automatically injure survivors with ease, often landing hits without much effort. This can make the killer feel overpowered.
Killer and Survivor Roles: The game features distinct killer and survivor roles, with killers able to hook survivors and traverse the map, while survivors use looping tactics. This core asymmetry defines the gameplay.
Internet error blocks game entry: An internet error prevents players from entering the game. This connectivity issue hinders access and needs urgent attention.
Random animation bugs since Ghoul: Players report that animation bugs occur randomly following the release of the Ghoul character. These glitches disrupt visual consistency and appear during gameplay.
Mixed purchase recommendations dominate: Many reviewers strongly recommend or strongly advise against buying the game or DLC, with opinions split between high praise and harsh warnings. The feedback is highly polarized and covers multiple products.
Frequent negative or avoid advice: A consistent thread of negative recommendations appears, with reviewers advising others to avoid the game, DLC, or specific chapters. Some regret buying and plan to be more cautious with future purchases.
Killer-focused recommendations vary: Feedback about playing the killer role is mixed: some recommend it for aggressive or easy killer playstyles, while others advise against buying unless experienced with killer. The chapter is often evaluated through the lens of the killer experience.
Polarized views on Kaneki: The Kaneki killer receives both strong praise and criticism. Some recommend playing him for fun, speed, or anime fandom, while others consider him not worth playing or regret the purchase.
Niche appeal recommendations: Recommendations are often conditional, targeting fans of anime, specific killers, or niche perks. Some advise buying only for certain playstyles or interests.
Community fair range: $10.00 - $20.00.
Players report the killer experience as unfair and boring, with map-wide pressure and failed counterplay, and no evidence of a point where it becomes fun.
Friction: Unfair killer combos; Boring killer design; Map-wide mobility and hook pressure; Failed counterplay attempts; Tunneling and hook returns; Outdoor maps feel wasted.
Casual Easy-Killer Player: Casual matches with straightforward, forgiving killer powers; picks strong easy killers for fun. Motivation: Easy, accessible killer gameplay and wins without needing high skill or deep meta knowledge. Stance: buy.
Dominant Meta Killer Main: Aggressive, meta-focused killer play using bodyblock and cut-off tactics and end-game BM. Motivation: Dominating matches with a strong killer and provoking survivor frustration. Stance: buy.
Frustrated Survivor Balance Critic: Survivor-side play focused on looping, solo queue matches, and evaluating killer balance. Motivation: Protecting a fair and enjoyable survivor experience, especially in solo queue, from an overpowered or frustrating killer. Stance: no buy.
Monetization: The reviewed content centers on a paid licensed killer chapter for a multiplayer horror game. Two of the most impactful reviews explicitly accuse the game of pay-to-win, arguing that the purchased collaboration character cannot be obtained for free and provides a competitive edge, which is direct evidence of real money buying in-game power. A third review speculates that the chapter primarily exists to sell cosmetic skins. No gacha, loot boxes, currency obfuscation, or FOMO mechanics appear in the reviews; the monetization evidence is limited to paid character power and cosmetic skins.
Tokyo Ghoul DLC Collaboration: Multiple clusters confirm that the game features a collaboration with the Tokyo Ghoul anime and manga, adding Ken Kaneki as a playable killer. This DLC is a licensed chapter that brings the popular franchise into the game.
Killer Strength Compared to Others: Reviewers frequently compare Kaneki's power level and gameplay to existing killers like Legion, Skull Merchant, Wesker, and others, often in a negative context. Some view him as a strong but unoriginal addition.
Kaneki Overpowered Then Nerfed: The killer Kaneki was released in an overpowered state, leading to widespread complaints, and was subsequently nerfed by the developers within weeks. Reviewers note a pattern of releasing strong characters to drive sales before balancing them.
Miscellaneous Comparisons and Comments: Various one-off comments compare the killer to other characters, mention the game's well-translated text, and reference IP holders canceling cosmetics. These are niche observations with limited impact.
DLC Includes Additional Cosmetics: The DLC offers purchasable skins for the killer, such as the Rize Kamishiro skin, and may include banners and badges. Some players feel that certain skins are necessary to address issues like loud screaming.