
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging & Deep Gameplay Experience: Players find the game highly enjoyable, immersive, and strategically deep, offering many hours of fun. It's praised for its solid foundations, balanced gameplay, and the ability to lose track of time while playing.
Promising Early Access & Development: Despite being an indie and early access title, the game is considered polished and well-put-together, with significant potential for future growth. Players appreciate the frequent updates and the developers' commitment.
Unique Blend of RTS Mechanics: The game successfully combines elements of grand strategy, city-building, and real-time tactical combat, reminiscent of classic RTS titles like Age of Empires, Total War, and Civilization. This blend offers a fresh and modern twist on the genre.
Strong Medieval & Crusade Theme: The game excels in recreating a medieval atmosphere, particularly the Knights Templar and Crusades setting. Players appreciate the historical accuracy, immersive details, and the epic feeling of leading a crusade.
High Production Value (Audio/Visual): Reviewers consistently praise the game's immersive soundtrack, great music, and excellent voice acting, which significantly enhance the story and overall mood. The graphics and art direction are also noted as pleasing and sufficient for immersion.
Frequent and severe crashes: Players report constant game crashes, often occurring hourly, mid-battle, after battles, or when transitioning between world and town maps. These stability issues make the game frustrating and, for some, unplayable, preventing progress.
Numerous bugs and lack of polish: The game is plagued by a multitude of bugs, described as 'janky' and 'buggy as hell'. Issues include freezing, soft locks requiring Alt+F4, and specific quest bugs like capturing villages not counting. This indicates a significant lack of polish.
Performance degradation post-updates: Several players noted that game stability, graphic performance, and campaign scripting worsened after updates. This includes FPS drops during map scrolling and script freezes leading to crashes.
Poor voice acting quality: The narration's voice acting is described as odd, stilted, and artificial, with some comparing it to AI-generated speech. This detracts from the game's immersion.
Minor display and UI issues: The game defaults to maximum screen size, causing display issues, and the 'save as' feature could be improved. There are also minimal untranslated phrases in the Russian construction menu.
Hybrid Strategy Gameplay: The game offers a unique blend of real-time strategy, city-building, and grand strategy elements, drawing comparisons to titles like Total War and Crusader Kings. Players manage territories, engage in diplomacy, develop economies, and participate in real-time tactical combat.
Limited City Building: The city-building system is simple and visually engaging, allowing players to construct various building types (City, Production, Faith) and upgrade them. However, the system is considered 'lite' and can become repetitive, with some players questioning the need for micro-management in RTS mode when world map options exist.
Basic Combat Mechanics: Combat involves moving armies, positioning troops before engagements, and managing a 15-minute defense timer. However, the battle interface needs improvement, and tactics are often limited to simple charges, making battles feel like 'hack and slash' encounters.
Mercenary Start & Resource Management: Players begin as blackguard mercenaries, focusing on plundering or capturing settlements for survival and long-term production. Resources like wood, silver, and stone are obtained by building structures and assigning peasants, with additional resources from raiding and quests.
Learning Curve & Unclear Mechanics: The game requires players to invest time to understand its mechanics, as some aspects are not immediately clear. The tutorial could be improved to better explain concepts like resource storage and passive income between the world map and towns.
Frequent game crashes: Players are experiencing game crashes, with some reporting multiple occurrences within short playtimes or at specific in-game events like winning Nicea or defending Antioch. While some crashes have reportedly been fixed, the issue persists for others.
Poor GPU performance: The game exhibits poor performance on certain graphics cards, specifically noted with an RTX 3070. However, other players report no lag due to GPU usage on an RTX 4070, suggesting potential optimization issues or hardware-specific problems.
No CPU/memory lag: Players generally report no performance issues related to CPU or memory usage, indicating that these components are not typically bottlenecks for the game's performance.
General Positive Reception: Many players recommend the game, finding it enjoyable and worth their time, especially after initial fixes. It's seen as a solid choice for fans of its genre and the studio's previous work.
Technical Issues Impact Playability: Some players experienced significant technical issues, including crashes, which made the game unplayable for them. While some issues have been addressed, ongoing polish is desired.
Target Audience Appeal: The game strongly appeals to fans of historical strategy, medieval themes, and grand strategy games. Players who enjoy managing armies, conquering lands, and tactical depth will find it particularly engaging.
Interface and Font Improvements Needed: A specific suggestion was made to improve the building interface and font display, indicating these elements detract from the user experience and could be easily enhanced.
Active Developer Engagement: The community notes that developers are highly active and responsive to player feedback, which is a strong positive indicator for the game's future development.
Limited Feedback Quality: Several clusters contain very limited or non-actionable feedback, such as purchase history, review dates, or external links. While included for completeness, these points offer minimal insight into game quality.
Affordable Indie Project: Players recognize the game as a low-budget indie passion project with a very accessible price point, suggesting good value for money.