
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun and enjoyable gameplay: Players find the gameplay fun and satisfying, with initial enjoyment and a satisfying experience overall.
Good value for money: Players find the game enjoyable and entertaining, with good gameplay and art. It is also considered cheap, especially when on sale.
Well-done pixel art graphics: The game features a unique and well-done pixel art style, with gorgeous visuals and a retro look that players appreciate.
Easy to learn and play: The game features simple and accessible controls, a nice built-in tutorial, and clear graphics, making it easy for new players to get started.
Rich RPG elements: The game includes a variety of RPG elements, such as diverse equipment, maps, skills, and character progression systems.
Excessive reliance on RNG: Players frequently mention that the game relies too heavily on luck and randomness, making it feel unfair and frustrating. The high amount of RNG affects gameplay and progression significantly.
High difficulty and frustration: The game is often described as too difficult, leading to frustration among players. This includes difficulty spikes, particularly with the last boss, and an overall high learning curve.
Balance and polish issues: Players have noted that the game has poor balance and is unpolished. This includes issues with game mechanics and unfair enemy encounters.
Game is too grindy: Many players find the game excessively grindy, especially in the early and mid-game stages. This grind can make the game feel tedious and slow down progression.
Lack of progression: Players feel that there is not enough progress in the game, with slow global progression and issues with the progression system. This can make the game feel unrewarding.
Roguelike dungeon crawler gameplay: The game features roguelike elements with procedurally generated dungeons, grid-based exploration, and turn-based combat. It includes permadeath and tile-revealing mechanics, combined with RPG elements.
Luck-based mechanics: The gameplay heavily relies on luck and randomness, which can significantly impact progression and outcomes. Some players feel there is an over-reliance on luck.
Strategic and turn-based gameplay: The game emphasizes strategic planning and turn-based combat. Players must make thoughtful decisions to survive and progress.
Progression and leveling system: The game includes a progression system with character leveling and meta-progression. Players can develop their characters through various upgrades and leveling mechanisms.
Multiple characters with unique abilities: Players can choose from multiple characters, each with unique powers, spells, and abilities. This adds variety and strategic depth to the gameplay.
Upgrades not applying correctly: Some upgrades that players purchase or unlock are not being applied correctly in the gameplay, leading to frustration and a sense of progression being hindered.
Recommended for roguelike fans: The game is highly recommended for fans of roguelike and roguelite games who are looking for a new challenge.
Tips for new players: The game provides various tips for new players, including how to unlock characters and use specific builds effectively.
High difficulty for casuals: Casual players may find the game too difficult and may wish to avoid it due to its steep learning curve.
Worth the price: Many players feel that the game is worth its price, offering good value for money.
Wait for a sale: Players suggest purchasing the game when it is on sale, preferably at 50% off or more.
Community fair range: $5.00 - $15.00.
Game completion: 50.0h.
Story completion: 20.0h.
Session length: 0.5h.
Endgame: 30.0h.
Players generally find Runestone Keeper fun initially, but the enjoyment tends to drop after a few hours due to repetitive gameplay and lack of meaningful progression.
Reported time to anchor: 2h.
Casual Relaxer: Casual, relaxed, and strategic. Motivation: Enjoyment and relaxation. Stance: sale.
Frustrated Grinder: Grinding, strategic, and achievement-oriented. Motivation: Progression and achievement. Stance: no buy.
Roguelike RPG Enthusiast: Explorative, strategic, and varied. Motivation: Engagement and variety. Stance: buy.
Steam group invitations: Players are receiving invitations to join Steam groups focused on game recommendations and reviews.