Endgame of Devil Review Summary

Last updated: 2026-09-05
  • Relaxing and fun casual gameplay
  • Rich and varied builds
  • Appealing art and audio
  • Heavy reliance on luck
  • Poor balance and useless units
  • Lack of strategic depth
Endgame of Devil header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Relaxing and fun casual gameplay with rich varied builds and appealing art and audio, though heavy reliance on luck, poor balance with useless units, and lack of strategic depth hold it back.

What players like

Relaxing and fun casual gameplay: Players consistently describe the game as relaxing, fun, and a good way to pass time. It is simple, addictive, and enjoyable without being difficult.

Rich and varied builds: The game offers a large variety of viable builds, synergies, and playstyles, keeping gameplay fresh and engaging across runs.

Appealing art and audio: Players like the pixel art style, cute minion designs, and fitting soundtrack, which enhance the overall atmosphere and immersion.

Good value for price: Many reviews highlight the game's affordability and good value, with content worth the price tag and a cheap cost for a small game.

Great for short sessions: The game fits a short, fast-paced rhythm, with runs that are brief and to the point, making it ideal for relaxing 10-20 minute sessions or playing at work.

Common complaints

Heavy reliance on luck: Many players report that the game is heavily luck-dependent, with randomness determining whether a viable build can be assembled. This leads to frequent restarts and frustration, especially in the early game.

Poor balance and useless units: Many units and items are considered near useless, while others are overpowered, leading to imbalanced gameplay. This makes many choices feel pointless and reduces strategic depth.

High difficulty is unbalanced: The difficulty curve is inconsistent, with some levels being too easy and others too hard, often depending on luck. Higher difficulties can be frustrating due to unfair mechanics and lack of player agency.

Lack of strategic depth: The game is criticized for having shallow strategy, with limited player decisions and little interaction with enemies. After learning the mechanics, the game becomes repetitive and lacks tension.

Lack of explanations and tutorials: Players complain that many mechanics, units, and items are not explained clearly, and the tutorial is insufficient. This makes the learning curve steep and forces players to guess how things work.

Gameplay and performance

Roguelike auto-battler deckbuilder: The game is consistently described as a roguelike auto-battler with deckbuilding and card-draw mechanics. It combines these genres into a single-player pixel-art experience.

Multiple difficulty levels and maps: The game offers multiple difficulty levels and maps, with up to 20 difficulty levels. There is also a difficulty mode and an endless mode.

No resolution above 1080P: Players report that the game does not support resolutions higher than 1080P, limiting visual clarity on higher-end displays. This is a common complaint for those with 1440P or 4K monitors.

Recommendations

Try it but may not enjoy: One reviewer suggests you can try it, but it passes time in a way you won't enjoy, indicating a lukewarm or negative experience.

Take demon mix early for legendary unit: A specific gameplay tip suggests taking a demon mix early to jump to a legendary unit and find a build, which could be useful for strategy.

Buying context

Community fair range: $5.00 - $8.00.

Game completion: 9.0h.

Story completion: 8.0h.

Session length: 0.3h.

Endgame of Devil becomes addictive after a short learning curve where players understand how to build powerful setups, despite early friction from a shallow tutorial and unexplained meta progression.

Friction: Lack of in-depth tutorial; Meta progression not explained; Difficulty understanding how to build powerful setups; Unreliable Spanish translation; Random unit placement can cause frustration; Difficulty balancing issues.

Unlock drivers: Understanding how to build a powerful setup; Learning the game mechanics; Unlocking rings; Trying different builds; Mastering various playstyles.

Player profiles

Luck be a Landlord Enthusiasts: Drafting and planning, making choices based on luck and synergy, short sessions. Motivation: Enjoying a chill, luck-based drafting experience with incremental progress. Stance: buy.

Roguelite Depth Seekers: Analyzing synergies, optimizing builds, seeking consistency and control. Motivation: Seeking deep strategic decision-making and meaningful build variety. Stance: sale.

Casual Time-Fillers: Casual, click-through, short sessions, not deeply invested in strategy. Motivation: Fun, relaxation, and time-killing during breaks. Stance: buy.

Other review notes

Frequent comparisons to Luck be a Landlord: Many reviews compare the game to Luck be a Landlord, noting similarities in gameplay. Some reviewers prefer this game for its richer mechanics and fantasy setting.

Regular updates and developer activity: Reviews highlight frequent official updates and an active developer. Some note major updates after long waits, while others feel updates are too slow or minor.

Endless and daily modes: Players mention the presence of endless and daily modes, with some noting they unlock later. The endless mode is considered more challenging and ends at 99 waves.

Recent updates and expansions: Recent updates added new bosses, a game mode, and a whole new expansion. One update featured Xiwangmu, and a new race is planned for September.

Achievements and progression: Achievements are not all obtainable, but they keep being updated. It takes at most 24 hours to get all achievements, and there are 20 difficulty levels.