
What players like:
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Gameplay feedback:
Performance notes:
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Other player notes:
Review evidence
Impressive visuals and atmosphere: The game's visuals, including graphics, level design, and art style, are generally well-received, creating a strong sense of atmosphere and immersion. The environments are often described as beautiful, detailed, and well-crafted, enhancing the overall player experience. Some reviewers noted the graphics were great even by today's standards.
Improved over previous titles: The game shows significant improvements over previous titles from the same developer, particularly Mars: War Logs, in areas such as graphics, combat, writing, and technical performance. The voice acting is also noted as being much improved. The game retains a unique charm characteristic of the developer's games.
Well-developed and unique companions: Companions are well-developed characters with unique personalities, backstories, and combat styles, influencing the player's attributes and participating in dialogues. Their quests are engaging and emotionally impactful, adding depth to the overall experience. Many reviewers found the companion quests to be among the best in the game.
Meaningful choices and consequences: Player choices have meaningful consequences, impacting the narrative, storylines, and the game's ending. The game offers different endings based on decisions made throughout the story, with choices influencing relationships with factions and companions. The romance system is clear and features plot-relevant characters.
Intuitive and useful crafting system: The game features a crafting system that allows players to gather, disassemble, and create items, with gear upgrades visually represented on the character model. The equipment system offers unique bonuses to skills, adding an RPG element and making item progression worthwhile. The crafting system is intuitive and complete.
Excessive backtracking, repetitive environments: The game world suffers from excessive backtracking due to the lack of fast travel, repetitive level design, and constant enemy respawns. This combination makes exploration tedious and artificially inflates the game's length, especially when completing side quests.
Bland story, characters, dialogue: The game's story, characters, and dialogue are often described as bland, generic, and uninspired. Voice acting is inconsistent, and character interactions lack depth, leading to a lack of emotional investment in the narrative.
Repetitive, clunky, unbalanced combat: The combat system is criticized for being repetitive, clunky, and unbalanced, with limited attack options and poor enemy AI. Enemies respawn frequently and can overwhelm the player, while some can attack from off-screen, leading to frustrating encounters.
Frequent crashes, compatibility issues: The game suffers from technical issues, including frequent crashes, freezing, and incompatibility with modern multi-core processors. Some players are unable to launch the game at all, and the developers have not adequately addressed these problems.
Repetitive, uninspired quests: Quests are often repetitive fetch quests with little impact on the world, and the game lacks transparency in its mechanics. The absence of fast travel exacerbates the tedium of traversing the same areas repeatedly.
Engaging companions and story: Players can recruit companions with unique designs, personal quests, and dialogue. Companions contribute to the story, react to player decisions, and provide stat boosts, enhancing strategic party composition. The player character is often a Technomancer with electrical abilities.
Standard RPG progression systems: The game incorporates standard RPG elements such as character attributes, skills, leveling, loot, and crafting systems. Players can customize their character's skills and upgrade equipment, but some reviewers found the impact of these upgrades underwhelming.
Meaningful choices and consequences: The game features quest chains with branching dialogues and choices that have consequences, influencing the story and companion relationships. There are multiple endings, adding replay value, but the main story may lead to the same conclusion regardless of choices.
Exploration similar to BioWare games: The game's exploration and RPG elements are similar to Mass Effect and other BioWare titles, with a semi-open world design. The map is structured in corridors, and a transparent map overlay is available while moving.
Repetitive level design/enemies: The game reuses areas for new missions, and humanoid enemies have limited movesets, leading to repetitive gameplay. Additionally, some reviewers felt that the skill trees lacked impact on character strength or gameplay experience.
Inconsistent technical performance reported: The game's technical performance is inconsistent. Some players experience crashes, frame rate drops, and optimization issues, especially on multi-core systems, while others report smooth performance even on older hardware. Developers are reportedly working on fixing bugs.
Tutorial progression issues: Some players have encountered issues with the combat tutorials, particularly when remapping keys or using specific input devices like roller-ball mice, making it impossible to progress.
Enemy animation issues: Enemy animations sometimes fail to properly react to disruptions or stuns, which can detract from the combat experience.
Getting stuck on environment: Players and NPCs can get stuck on rocks, causing frustration and disrupting gameplay.
Scripted enemy behavior: Enemy behavior is heavily scripted, allowing players to reset encounters by running to specific locations, which can be exploited.
Decent, flawed RPG experience: The game is seen as a decent but flawed RPG experience, often compared to titles like "Greedfall", "Mass Effect", or older Bioware games. Reviewers suggest that players who enjoy story-driven RPGs and can overlook technical or gameplay issues may find it enjoyable. However, it's not considered a must-play title or a game-of-the-year contender.
Buy on sale due to flaws: Many reviewers suggest purchasing the game only on sale due to its numerous flaws and budget limitations. The game is considered worth playing at a reduced price, but not at full price. Some reviewers recommend waiting for a deep discount or special promotion before buying.
Mixed ratings, generally mediocre: The game receives mixed ratings, generally around a 6.5 or 7 out of 10. While some reviewers find the story and characters enjoyable, others consider the game mediocre or just 'okay'. This suggests an uneven experience with both positive and negative aspects.
Compared to "Mars: War Logs": The game is frequently compared to the developer's previous title, "Mars: War Logs." Some reviewers recommend playing "Mars: War Logs" first to understand the universe, while others consider this game an improvement over its predecessor. However, some reviewers feel that it is a step backward.
Game-breaking glitches on modern systems: Several reviewers report game-breaking glitches and incompatibility issues, particularly on modern systems with multi-core processors. These technical problems render the game unplayable for some users, leading to refund requests and strong recommendations against purchasing it until these issues are resolved. This may be a case of review bombing.
Mars setting, shares universe: The game is set on Mars and shares universe with "Mars War Logs", taking place roughly at the same time but from a different perspective. The story explores corporate conflict, resource scarcity, and the secrets of the Technomancers.
AA title, feels incomplete: The game feels like a AA title, falling between AAA and indie games. It offers a little bit of everything, but nothing complete, feeling 'cheap' in many areas.
Play as Zachariah Mancer: Players control Zachariah Mancer, a newly graduated Technomancer cadet with electrical powers. The game features a defined male protagonist, limiting character creation options.
Story is uninteresting, unevenly paced: The story suffers from uninteresting dialogue, underdeveloped characters and uneven pacing. While the reviewer was initially curious, the payoff was ultimately disappointing.
Decent, but not top-notch: The game's visuals, voice acting, and animations are decent but not top-notch. The overall presentation is comparable to other Spiders' titles like Mars War Logs and Bound by Flame.