Train Fever

Last updated: 2026-02-16
  • Extensive modding support enhances gameplay variety and longevity.
  • High-quality graphics and detailed vehicle models.
  • Fun and challenging gameplay with dynamic city growth.
  • Sandbox and free-form gameplay with strategic management.
  • Poorly designed menus and non-intuitive gameplay mechanics.
  • Cumbersome track building and various bugs, performance issues.
Train Fever header

Emotions

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mixed (5/10)
Total reviews
3,517
Positive
2,26564.4%
Negative
1,25235.6%
Sales estimations
Estimated sales count
263,219
Estimated revenue
$5,261,748
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
96.47%
Estimated copies lost
674
Estimated revenue lost
$13,473
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
96.5%
Avg playtime 0.7h
32.2%
Avg playtime 0.7h
> 2h playtime
3928.1%
Avg playtime 113h
8863.3%
Avg playtime 167.7h

Velocity

review pace
Avg/day0 rev/day
Last 30d0.2 rev/day
Quarterly5 rev/qtr
Days covered4,219.1 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
139 total
Organic purchasers9568.3%
Voted up: 60%
Key activations4431.7%
Voted up: 77%
Honeymoon vs endgame
Based on hours played
139 total
First impression0-2h139.35%
Voted up: 23%
Mid game2-10h2618.7%
Voted up: 58%
Late game10-20h1410.1%
Voted up: 57%
Endgame20h+8661.9%
Voted up: 76%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 65.5%
0 Steam Deck-tagged reviews out of 3,517 total.