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Review evidence
Welcoming for newcomers with extensive build customization and an addictive gameplay loop, though high difficulty, imbalanced options, and tedious currency grinding may frustrate.
Accessible for genre newcomers: The game is noted for being highly lenient and welcoming to players new to bullet hell, with options to reduce difficulty, making it a great entry point.
Extensive build customization: A wide variety of unlockable items allow for unique builds and combinations, offering substantial depth and replayability.
Fun and addictive gameplay: The core gameplay is described as fun, challenging, and addictive, providing a rewarding experience that keeps players engaged.
Enjoyable for non-fans: Even players unfamiliar with Hololive or bullet hell games can enjoy the game, making it appealing to a broad audience.
Outstanding soundtrack remixes: The arranged BGM and remixes are highlighted as a major highlight, enhancing the overall experience.
Difficulty is too high: Multiple reviews highlight the overall high difficulty, especially for players not used to bullet hell or shooting games. The game becomes intense from stage 2, making it unsuitable for STG beginners.
Imbalanced items and style choices: Some item combos and specific items (e.g., Bell Seal, Rocket Punch, Woodin, 雷神垂) are overpowered and break balance. The Elite style is rarely a good choice, and styles other than Sakura Wind are hard to see benefits from.
Achievements too hardcore: Achievements are considered brutal, including no-hit boss wins and massive grinding (e.g., killing 10,000 monsters, wave 100 in mobs-only mode). This is excessive for a fan audience given the game's high base difficulty.
Controls and controller issues: Controls are cumbersome, especially for a shooting game, with default mapping placing slow move and dash on the left hand. Controller support has issues, including becoming unusable during stage transitions and after mouse use.
Tedious currency farming and grinding: Players find currency farming and grinding for materials and achievements time-consuming and tedious. The need to repeat stages for resources reduces enjoyment.
Multiple assist options: Players highlight extensive accessibility features including auto-aim, easy mode, auto-bomb, and easy parry options. These options make the challenging bullet hell more approachable for a wider audience.
Parry and melee mechanics: A notable feature is the parry system for melee attacks, alongside a strong emphasis on melee combat within the bullet hell framework. This blends genres and adds depth to combat beyond pure shooting.
Build customization via items: Extensive item and equipment systems allow for varied builds, including combining items for synergies and unlocking new equipment. Progression involves farming materials and resources to purchase upgrades and tailor playstyles.
Bullet hell gameplay: The game is consistently described as a bullet hell shooter with varied bullet patterns and boss battles. This genre classification is central to player expectations and experience.
Style-switching combat system: Players can switch between three distinct combat styles—melee, ranged/evasive, and defensive—during gameplay to adapt to enemies. This mechanic is frequently mentioned and compared to systems like Devil May Cry, adding strategic depth.
Game runs smoothly without crashes: The reviewer reports that the game performs well and has not experienced any crashes. This indicates a stable technical performance.
Recommended for bullet hell fans: Multiple reviews highlight that the game is ideal for fans of bullet hell shooters and Hololive. Players who enjoy challenging shoot 'em ups will find the gameplay appealing.
Enjoyable for non-fans too: Several reviews note that the game can be enjoyed even by those unfamiliar with Hololive or bullet hells. The gameplay stands on its own merit, making it accessible to a broader audience.
Highly recommended overall: Several reviews issue strong recommendations, praising the game's quality and enjoyment. It is considered worth the price by many players.
Try demo before buying: A recurring tip is to play the demo first because progress carries over to the full game. This allows players to gauge their interest and difficulty comfort before making a purchase.
Enable auto assist settings: Reviews suggest enabling auto scroll, auto target, and auto bomb options to reduce difficulty and enhance comfort. These settings are recommended for newcomers and those seeking a more relaxed experience.
Community fair range: $12.00 - $18.00.
Session length: 1.5h.
Endgame: 4.0h.
Players experience friction with parrying, tutorials, and menu navigation, but after overcoming these hurdles the game becomes fun and rewarding.
Friction: parry learning curve; tedious aiming; too many systems to learn; fuel limit on shots; lacking GUI; confusing menu layouts.
Unlock drivers: getting past tutorials; figuring out menu layouts; learning the parry; lenient design for bullet hell newcomers.
Danmaku Newcomer: Uses assist options, easy mode, and explores roguelite upgrades to gradually improve skill. Motivation: To experience and learn the bullet hell genre in a forgiving, Hololive-themed setting. Stance: buy.
Danmaku Veteran: Prefers keyboard and mouse, optimizes builds and sub-weapons, and pursues no-hit boss victories. Motivation: To master high-difficulty bullet patterns, achieve perfect clears, and collect rewards through skilled play. Stance: sale.
Hololive Enthusiast: Focuses on character representations and holomember boss encounters, may use assistance options to enjoy the story and content. Motivation: To engage with Hololive characters and lore, collect unlockable outfits and talismans, and support the VTuber franchise. Stance: buy.
Challenge comparable to Touhou: The game is frequently compared to Touhou, with some saying it is harder than traditional Touhou games. These comparisons highlight the difficulty level for bullet hell veterans.
Early access with additional content: The game is in early access, has more stages than the demo, and is still in development. Reviewers note that updates are planned over a long period, with the early access version containing about 40% of estimated content.
Demo progress carries over: Multiple clusters highlight that the demo allows progress to carry over to the full game. This feature is praised for letting players start without losing progress.
Hololive fandom drives purchases: Several reviews mention buying the game because of Hololive, with specific references to fans and members like Miko. The game is seen as a fan project for Hololive enthusiasts.
High-quality soundtrack and remixes: Reviewers praise the music, which includes remixes of Hololive songs in Touhou style and references to ZUNpets. The soundtrack appeals strongly to Hololive fans.