
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
With tons of content, exceptional bullet hell action, varied bosses, and excellent music, it still suffers from excessive grind, repetition, and an incomplete early access story.
Tons of content and unlocks: Reviewers highlight the enormous amount of content, including over 750 items and upgrades, numerous achievements, and alternative game modes that keep players engaged.
Exceptional bullet hell gameplay: The bullet hell and boss rush aspects are frequently described as well-executed, satisfying, and among the best in the genre.
Huge boss variety: Players consistently praise the large number of diverse bosses, each with unique challenges and multiple difficulty levels that alter attack patterns or add new attacks.
Excellent music and soundtrack: The music is repeatedly praised as incredible, amazing, and full of bangers, contributing significantly to the overall experience.
Polished and fun gameplay: The core gameplay loop is described as buttery smooth, satisfying, and consistently fun, keeping players engaged for long sessions.
Excessive Grind and Repetition: Progress requires intense grinding, numerous iterations on the same enemies, and repeated runs to unlock content. The gameplay loop becomes stale after about five hours, with each run feeling almost identical.
Incomplete Story in Early Access: Many reviewers note the story is not fully fleshed out and remains unfinished due to early access. Key plot elements are missing, placeholder dialogue appears, and the main narrative offers only 15-20 minutes of reading after eight years.
Forced Nudity and Discomfort: The game contains unavoidable nudity that many find weird and uncomfortable. Even with blur options enabled, the visuals remain creepy, and the censorship is inconsistent across scenes.
Inconsistent Difficulty and Easy Bosses: Early bosses are mind-numbingly easy, while later difficulty spikes feel artificial and unfair. Boss levels raise the skill floor too high, and some fights are frustrating due to unmemorized patterns.
Heavy and Unengaging Story Themes: The story's heavy themes of misery and loneliness make some players feel awful and deter investment. The prose is angsty and tedious if the player is not depressed, and the tone could be left.
Bullet hell roguelike core: The game is primarily described as a bullet hell shoot 'em up combined with roguelike mechanics, often emphasizing boss battles and run-based progression.
Boss rush structure: Many reviews highlight a boss rush format where players fight consecutive bosses without standard levels or minor enemies.
Unlockables and achievements: Completing challenges and achievements unlocks new content such as bosses, upgrades, and gifts.
Varied difficulty settings: The game offers multiple difficulty levels ranging from very easy to extremely hard, with some modes unlockable.
Multiple game modes: Players note the presence of several game modes, including story, quickplay, and others, adding replayability.
Stable performance reported: One player notes that the game runs stably, indicating no major performance issues.
Crash during Lulu story moment: A crash occurred during a story moment involving Lulu and the devil with broken memory.
Ideal for bullet hell fans: Players strongly recommend the game to fans of bullet hell and shmup genres, with many calling it a must-play for enthusiasts.
Highly recommended overall: Many players give the game the highest recommendation, encouraging others to buy it and support the developer.
Give it a try: Reviewers frequently encourage hesitant players to give the game a chance, often suggesting it may surprise them.
Worth full price: Reviewers consistently state the game is worth the full asking price and advise against waiting for a sale.
Beginner-friendly bullet hell: The game is praised as a great introduction to bullet hell and roguelike genres for newcomers, while still offering depth for veterans.
Community fair range: $6.50 - $12.99.
Game completion: 80.0h.
Endgame: 240.0h.
Players mostly report immediate enjoyment from the tight shmup gameplay and boss-rush structure, with some early friction from the tutorial and learning curve. Progression adds tactical depth, but no single later event is clearly identified as the point when fun begins.
Friction: Long tutorial section; Steep learning curve; Meta-progression unlock pacing can feel slow; Boss-only repetition may become tedious for some.
Unlock drivers: Permanent reveals through progression and unlocks; New mechanics, bosses, gifts, events, challenges, and modes; Player-controlled difficulty and skill growth; Boss variety.
Genre Veteran: Pushes high difficulties, learns boss patterns, and chases skillful, repeatable runs. Motivation: Mastering demanding bullet-hell combat and exploring a deep roguelike system. Stance: buy.
Bullet-Hell Newcomer: Uses quickplay and adjustable difficulty to learn patterns at a comfortable pace. Motivation: Finding an approachable first entry into bullet-hell and shoot-'em-up games. Stance: buy.
Completionist Collector: Grinds repeated runs, hunts obscure achievements, and explores every unlock path. Motivation: Unlocking and completing every achievement, secret, and collectible. Stance: buy.
Steam Deck: The reviewed feedback is uniformly positive about the Steam Deck experience. Users describe the game as working perfectly, running great, and being a natural fit for short bursts on the device. No technical friction such as external launchers, Proton toggles, unreadable UI, crashes, or launch failures is reported. The only negative-sounding quote concerns boss-fight difficulty, not Steam Deck technical performance.
Linux and Proton: The available feedback is limited but consistently positive for Steam Deck compatibility. Both reviews state that the game works perfectly on Steam Deck and is well suited to short play sessions, with no reports of Linux or Proton friction, required tweaks, or stability issues.
Active development and updates: The developer continues to work on the game, regularly adding new content and polishing existing features through frequent updates. The game is in active, frequent development.
Long-running early access status: The game has been in early access for about eight years, since 2018, and is still not fully released. Despite this, it receives frequent updates.
Solo developer achievement: The game is made by a single developer who handles all aspects: story, mechanics, art, music, and balancing. Players admire this feat.
Hidden gem and underrated: The game is considered a hidden gem with low recognition and is underrated. It has been called a hidden gem of Steam.
Overwhelmingly positive reviews: The game has a 99% positive all-time review rate on Steam, with some stating 100% positive reviews.