Dark Scrolls Review Summary

Last updated: 2026-06-23
  • Excellent pixel art style
  • Good control and gameplay
  • Unique and creative characters
  • Clunky and unresponsive controls
  • Poor upgrade and progression system
  • Game feels incomplete and unpolished
Dark Scrolls header

Emotions

Archetypes

What players like:

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Gameplay feedback:

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Review evidence

Why players say this

Steam review verdict

Excellent pixel art and unique characters are let down by clunky controls, a poor progression system, and an overall unfinished feel.

What players like

Excellent pixel art style: The pixel art is repeatedly praised as beautiful, with great graphics and music also noted, showing strong visual and audio aesthetic.

Shows strong potential: Multiple players see potential in the game, noting it could become fantastic with improvements, indicating a good foundation.

Good control and gameplay: Controls feel good overall and are simple, but one player mentioned movement issues, indicating some room for refinement.

Unique and creative characters: The characters are described as unique and creative, with good character variety mentioned, enhancing the game's personality.

Great co-op for families: Couch co-op is enjoyable, especially with a daughter, and co-op in general is fun, making it family-friendly.

Common complaints

Controls are clunky and unresponsive: Multiple players report controls feeling clunky, awkward, and imprecise. Issues include floaty movement, slippery air control, and poor overall feel.

Poor upgrade and progression system: The upgrade/star system is trivial and encourages spamming, with temporary perks not worth the cost. Meta-progression requires high currency costs to unlock characters, feeling grindy.

Bland and repetitive gameplay: The gameplay loop is described as incredibly bland, with slow scrolling maps, few enemies, and very little variety per stage. Repetition sets in quickly.

Lack of tutorials and guidance: The game provides no tutorial or basic information. Controls, special attacks, power-ups, and co-op menu location are not explained at all.

Game feels incomplete and unpolished: Players describe the game as feeling clunky and unfinished, more like an arcade prototype than a finished product. Developer quality seems to have declined.

Gameplay and performance

Unlockable characters with abilities: Players can unlock various characters, each possessing special abilities that affect gameplay. This progression system encourages continued play.

Meta-progression via currency: The game uses a meta-progression system where players earn currency to unlock new characters, providing long-term goals. This is appreciated for adding depth.

Co-op mode available: The game includes a cooperative multiplayer mode, allowing players to team up. This adds social and replay value.

Autoscroller with jumping: The game is an autoscroller where the player can jump, double jump, and attack. This defines the core gameplay loop.

Store before each boss: Before each boss encounter, there is a store where players can purchase upgrades or items. This adds strategic resource management.

Slow motion on Steam Deck: Players report that the game runs at reduced speed or frame rate on the Steam Deck, affecting gameplay performance.

Recommendations

Overwhelmingly negative recommendation: The majority of feedback strongly advises against purchasing or playing the game in its current state. Clusters 1, 2, 3, 4, 5, 8, 10, 11, and 12 all convey a 'not recommended' or 'do not buy' message, indicating widespread disappointment.

Game is unfinished or incomplete: Multiple clusters (1, 2) explicitly state the game is 'unfinished' or 'not in a current state' to be recommended. This suggests the game lacks content or polish.

Mixed or conditional recommendations: Clusters 3, 8, and 12 offer mixed or conditional feedback, acknowledging some fun or potential appeal but ultimately withholding a full recommendation. This indicates divided opinions.

Specific comparison to other games: Cluster 13 suggests the game might function as a 'frustration game' similar to Jump King, and Cluster 14 recommends a different title (Gunbrella) instead. This indicates a targeted audience or alternative preference.

Value or quality criticism: Cluster 6 states the game is 'worth at most $5', and Cluster 7 says 'not bad, but a little bad', highlighting perceived low value or mediocre quality relative to cost or expectations.

Buying context

The game has an appealing core but suffers from poor onboarding and co-op friction; it becomes significantly more fun once players learn the perk system or play with a friend.

Friction: no tutorial or basic information provided; co-op mode is hidden in a special menu; unbalanced shop economy makes upgrades unaffordable; crowded screen with limited room for both players in co-op.

Unlock drivers: learning how the perk system works; playing co-op with a friend; discovering the hidden co-op menu.

Player profiles

Retro Enthusiast: Prefers solo play, enjoys mastering difficult levels, repeats runs to find secrets, and appreciates the skill-based loop. Motivation: Nostalgia and challenging gameplay that recalls classic arcade platformers. Stance: buy.

Co-op Social Player: Plays with family or friends in couch co-op, is excited for online co-op but finds local co-op cramped and needs adjustment. Motivation: Social bonding and shared fun, but current implementation makes it difficult for inexperienced partners. Stance: sale.

Progression-Cautious Player: Plays solo, tries to unlock all characters and perks, but finds the grind tedious and criticizes the shop's balance. Motivation: Desire for balanced progression and deeper run customization, not just horizontal unlocks. Stance: sale.