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Review evidence
Excellent music and engaging gameplay with satisfying movement, but it's overpriced for its length, has bugs, and features unskippable boss cutscenes.
Excellent music and soundtrack: Reviewers consistently praise the game's music and soundtrack, calling it great, wonderful, and a banger. This is the most frequent positive point across all clusters.
Fun and engaging gameplay: Many players find the game fun, charming, and whimsical, describing it as genuinely amazing and wonderful. This core enjoyment is a key driver of positive feedback.
Satisfying movement mechanics: Movement is frequently highlighted as very fun, satisfying, fast, and amazing, contributing significantly to the overall positive experience.
Great pixel art style: Reviewers love the pixel art, describing it as well done, vibrant, charming, and beautiful. The visual style is a major positive point.
Enjoyable platforming sections: Platforming is described as fun, charming, challenging, and engaging, with precision sections also receiving praise.
Overpriced for length: Many players feel the game is not worth its $20 price point given its short length of 5-8 hours. This sentiment is echoed across numerous clusters, with players suggesting a lower price of $5-15.
Various bugs present: The game contains a decent number of bugs and glitches at release, though some are being actively patched by developers. Issues include visual bugs, softlocks, and inconsistencies in controls and UI.
Unskippable boss cutscenes: Boss intro cutscenes and dialogues cannot be skipped, forcing repeated viewing on each death. This is especially frustrating for the final boss and during repeated attempts, wasting the player's time.
Poor wall jump mechanics: Wall jumping lacks a coyote timer and input buffering, making it feel janky and unintuitive. Players must hold a direction toward the wall continuously, which leads to awkward and failed jumps.
Camera issues and lack of look controls: The camera is too zoomed in and lags behind, causing blind jumps and difficulty seeing hazards below or above. Players cannot look up or down, leading to falls and unfair damage.
Metroidvania with movement tools: The game is identified as a Metroidvania featuring movement tools, platforming, boss fights, exploration, and ability-gated progression. It includes runbacks, fast travel through a central hub, and a large world map with distinct regions.
Challenging gun-based combat: Combat relies on gun-based attacks and traversal, with gunshot aiming posing a challenge. Enemies have simple patterns but can be avoidable and easy, though some enemy types are considered annoying.
Exploration and platforming focus: Exploration and platforming are core to the experience, with players encountering large rooms, hidden areas, platforming sections, and blind jumps over pits. The world map is large and encourages thorough traversal.
Save point placement issues: Save points are placed fairly by some accounts, but others note platforming sections require long runbacks. Death results in a money penalty, droplet loss without retrieval, and a healing system requiring enemy kills for nectar.
Upgrade and customization systems: The game includes upgrade systems that encourage exploration, such as gun mods, max ammo, charge attack, and a flamethrower for flying. Shop upgrades and item usage like limburger cheese are also present.
Not worth current price: A significant number of players feel the game is not worth its $20 price point, citing short length, lack of polish, or better value at a lower price. Many suggest waiting for a sale or a price drop.
Recommended for metroidvania fans: Many players recommend the game specifically for fans of the Metroidvania genre, highlighting its appeal to that audience. These recommendations are enthusiastic but not universally applicable.
Not recommended in current state: Some players advise against purchasing the game in its current state due to bugs, short length, or control issues. They recommend waiting for updates or patches before buying.
General positive recommendations: Several reviews simply state that they recommend the game without extensive detail, indicating overall satisfaction. These are short endorsements without strong specifics.
Focus on gameplay over story: One recommendation emphasizes that the game is best for players who prioritize gameplay over story, indicating a particular design strength. This is a niche point.
Community fair range: $5.00 - $10.00.
Game completion: 7.0h.
Story completion: 5.0h.
The game features notable early friction in controls, combat, checkpoints, and quality of life, but one reviewer reports that after about an hour the game picks up and becomes enjoyable, though many others find it persistently tedious.
Friction: tedious moment-to-moment gameplay; janky controls; unrewarding combat; far apart checkpoints; lack of quality of life; boring items.
Speedrunner in the Making: Fast-paced, precision platforming with repeated runs to improve times. Motivation: Mastering movement and optimizing speedrun routes. Stance: buy.
Nostalgic Explorer: Slow, thorough exploration, savoring atmosphere and level design details. Motivation: Recapturing the immersive, handcrafted feel of classic indie games like Cave Story. Stance: buy.
Value-Conscious Skeptic: Waits for sales, reads reviews, and compares content to cost before purchasing. Motivation: Ensuring the game offers sufficient content and polish for its price. Stance: sale.
Steam Deck: The game has no native controller support, causing frustration for players who prefer gamepads. On Steam Deck, this can be mitigated through Steam Input mapping, but it requires manual tinkering and may not feel intuitive, especially for 2D platformers where controller use is typical.
Raccoon character request: Player suggests adding a raccoon as a playable or NPC character, viewing it as a cute and appealing addition to the game. The feedback is single-instance and lacks technical detail.