
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun with friends and praised custom movesets, but the wonky controls, high price for the content, and hosts abusing kicks make it hard to fully recommend.
Fun and entertaining gameplay: Players widely describe the game as fun, enjoyable, and satisfying. This is the most frequently mentioned positive aspect across reviews.
Best with friends: Many reviewers highlight that playing with friends, especially locally or on calls, greatly enhances the fun. It is considered a great multiplayer experience.
Custom moveset creation praised: The ability to create your own moves and movesets is a standout feature, offering creative freedom and satisfaction. Even when janky, players appreciate the unique customization.
Good variety of weapons: Reviewers enjoy the large selection of weapons, noting that blunt weapons feel good and there are tons of cool options to try.
Great potential: Many reviewers see the game as promising with great potential for future updates. They are optimistic about its development.
Expensive for content offered: Many players feel the game is overpriced given its current state, limited content, and early access status. Some note it is not worth the price even at a discount.
Controls are wonky: Players find both mouse/keyboard and controller controls difficult to use, with weird directional input and turning issues. Some say controls are confusing until customized.
Demo players can kick: Players with the demo version can kick or ban full game owners for various reasons, including winning too much or using non-demo weapons. This creates an unfair and frustrating multiplayer experience.
Moveset creator is complex: The moveset editor lacks a tutorial and is unintuitive, janky, and difficult to learn from scratch. Players find it intimidating and annoying to use.
Blunt weapons are weak: Blunt weapons are consistently reported as ineffective, dealing too little damage compared to sharp weapons. Many suggest they need buffs or removal.
Multiplayer with friends supported: The game offers multiplayer modes playable with friends, including online and local options. Many players highlight this as a core feature.
Custom moveset editor available: Players can create and customize their own movesets using an in-game editor, allowing for personalized combat styles. This feature is frequently praised for its depth and flexibility.
Dismemberment mechanics present: Combat includes dismemberment, allowing limbs to be cut off while characters continue fighting. This adds a visceral element to the gameplay.
Dynamic physics-based gameplay: The game features dynamic physics interactions, including joint physics and physics-based combat. This is a core aspect of the experience.
Mod support present: The game supports mods, including mod.io integration, enabling community-created content. Many users appreciate the modding potential.
Good optimization praised: Reviewers highlight excellent performance on various systems, including low-end PCs and Steam Deck. The game runs smoothly and is more optimized than comparable titles like Half Sword.
High ping and server issues: Players experience high ping, especially in lobbies and matches, due to insufficient servers. Server connection failures also occur occasionally.
Mouse driver disconnect during combat: Entering combat after launching the game causes the mouse driver to repeatedly disconnect. The mouse works normally when the game is closed, and no settings adjustment resolves the issue.
Lag and frame skipping: The game suffers from lag, frame skipping, and sluggish performance even at high stable FPS. Some players find it very laggy overall.
Crash on launch after update: After the most recent update, the game crashes on launch. This prevents players from accessing the game.
Not Recommended Overall: Cluster 2, 4, 6, 65, 81, 95, and 105 contain strong negative recommendations, with reviewers advising against purchasing the game.
Best With Friends: Cluster 1, 3, 63, 74, 90, 112, and 106 highlight that the game is best experienced with friends, and that solo play is much less enjoyable due to low player counts or lack of content.
Positive Overall: Cluster 5, 46, 54, 55, 82, 101, and 107 give positive recommendations, praising the game as fun and worth the money.
Price Too High: Cluster 8, 14, 17, 91, 96, and 110 discuss that the game is not worth the asking price, with some saying it's only worth it on a 50% sale or that the price should be halved.
Wait For Sale: Cluster 11, 60, 61, 70, 83, 87, and 103 emphasize that the game is only worth buying at a discounted price or on sale, and that the current price is too high.
Community fair range: $5.00 - $10.00.
Game completion: 4.0h.
Story completion: 6.0h.
Session length: 0.5h.
Endgame: 100.0h.
Gladio Mori has a steep, clunky entry barrier around move creation, but players report it becomes addictive once effective custom movesets work or when playing with friends. Social play can make it fun sooner, while solo or public multiplayer often adds friction.
Friction: Heavy learning curve for move creation; Cluttered and complicated custom-move/animation editor; Missing or inadequate tutorial for making moves; Weak base movesets; Janky or broken custom movesets in multiplayer; Public lobby toxicity, kicks, and lack of players.
Multiplayer Physics Duelist: Plays public and private multiplayer matches, focuses on weapon combat, reaction time, movement, and adapting to or using custom movesets. Motivation: Competitive online gladiator duels and testing skill against other players and bots. Stance: sale.
Creative Moveset Animator: Spends long sessions in the moveset editor, uses tutorials and community downloads, then tests creations against AI or in casual matches. Motivation: Creative expression through designing and fighting with custom movesets. Stance: buy.
Early Access Value Skeptic: Tries solo and campaign content, evaluates content depth, polish, and price, and avoids or dismisses multiplayer. Motivation: Get a complete, polished single-player or campaign experience with fair value for money. Stance: no buy.
The Windows <8GB VRAM cohort reports strong performance, with both included snippets recommending the game and citing smooth framerates or optimization.
Windows <8GB VRAM: positive. Reviews report very smooth performance and strong optimization on sub-8GB VRAM Windows systems.
Monetization: The provided reviews focus on the game's upfront price, perceived combat quality, and comparisons to another title. There is no direct evidence of in-game purchases, real-money gacha, loot boxes, battle passes, paid convenience items, currency obfuscation, or pay-to-win advantages. The single pay-to-win phrase is ambiguous and concerns buying the full game, not post-purchase monetization.
Constant Half Sword comparisons: Many reviewers compare this game to Half Sword, citing both favorable and unfavorable aspects. Some find it superior with better execution, while others see it as a low-budget or worse version.
Modding supported via mod.io: Modding is supported through mod.io, with an active community creating mods. Mods can be accessed from inside the game and enhance the experience.
Demo availability and quality: A demo is widely available and often praised as a good representation of the game. Some reviewers even consider the demo better than the full game.
Frequent updates released: The developers release updates often, improving the game and adding content based on feedback. However, some note that updates can be rare with little content.
Physics-based combat and moveset editor: The game features a physics-based combat system and a moveset editor, often compared to Toribash and Mount & Blade. Some find it a mix of these games.