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Review evidence
Engaging plot with twists, high-quality voice acting, and beautiful art style are marred by a rushed late story, game-breaking bugs, and flawed quest logic.
Engaging plot with twists: The story is praised for its many plot twists, engaging narrative, well-rounded characters, and complete character arcs.
High-quality voice acting: Voice acting is consistently praised, especially the 'butt guy', as being grounded, good, or outstanding, with multiple voice acting sections noted.
Beautiful art style: Art style and visual presentation are praised as good, appealing, unique, and excellent, with pixel art being immersive.
Well-developed characters: Main protagonist and antagonists have developed stories, characters are not flat and are moving, with strong narrative and character work.
Fun and interesting game: The game is described as interesting, fun, and powerful, indicating a positive overall experience.
Late story is rushed: Multiple reviews report that the mid-to-late story pacing is rushed, with cut content, rushed chapters 2-3 in one day, disjointed pacing, fragmented character arcs, and a general feeling of being rushed. The game is also noted as too short.
Many game-breaking bugs: Multiple game-breaking bugs: crash on first launch; elevator with NPC becomes stuck; underground passage rooms become inaccessible; walking gets stuck requiring reload; elevator traps player; theater area seals off completely; secret door traps player; lack of interaction with fish stall owner; bug causing inability to move; clinic quest not completable.
Branch and quest logic flaws: Some story branches have almost no effect; planned stories are simplified; quests force a specific signature order; game blocks clues to force escape scene; first case declares a fake 'truth'; shadow retrospection issue left unresolved.
UI and camera flaws: The UI and camera have fundamental flaws: poor camera direction, lack of dead zone, poor scene culling causing discomfort, unclear visual anchors forcing players to scan, and a UI interaction described as a disaster.
Thin world-building and content: World setting is not expanded much; main settings were mishandled; world-building relies on dialogue; lack of environmental detail (gas tank explosion); lack of non-mainline collectibles.
Branching choices drive multiple endings: The game features a multi-branch narrative where dialogue and actions determine story progression and character fates, leading to multiple endings including a true ending per chapter.
Investigation and clue discovery core: Gameplay involves free investigation, dialogue, finding clues, and connecting them to solve mysteries, focusing more on investigation than deduction.
Clue board blocks progress: Progress is blocked until clues are correctly connected on a board; a shadow retrospection mechanic lets players infer crime progression but can lead to wrong conclusions with insufficient evidence.
Branch map unlocks after ending: After seeing an important ending, a story branch map is unlocked, allowing players to jump directly to any unplayed route without hints.
Item inspection and puzzles: The game involves item inspection and puzzle-solving gameplay, requiring players to examine objects and solve puzzles.
Performance stuttering across scenarios: Players report stuttering during screen transitions, at 2K resolution, when tutorial pop-ups appear, and in extreme loading situations like descending stairs or entering rooms, even on SSDs. This suggests core optimization issues with resource loading.
First launch crash bug: One player experienced a crash on the very first launch, indicating a potential compatibility or initialization problem. While isolated, it disrupts initial user experience.
Try demo first: Multiple reviewers strongly advise trying the demo before purchasing the full version, emphasizing its utility in making an informed buying decision.
Game widely recommended: Multiple reviewers endorse the game overall, describing it as well-crafted and worth playing, with some noting its status as a good domestic indie title.
Avoid branch map initially: Some reviewers advise against using the story branch map on a first playthrough, advocating instead for following your intuition to experience all branches naturally.
Session length advice varies: Opinions on session length are mixed: some recommend playing in one sitting for immersion, while others suggest splitting play into separate sessions for best experience.
Great for puzzle fans: The game is recommended specifically for those who enjoy knowledge-based games, suggesting its content may appeal to intellectually curious players.
Game completion: 8.0h.
Story completion: 11.0h.
Technical Perfectionist: Methodical control-focused gameplay, sensitive to performance and input responsiveness. Motivation: Smooth, polished interactions without technical friction. Stance: sale.
Narrative Dissatisfied: Story-driven, analytical, expects tight logic and meaningful branching. Motivation: A satisfying, well-paced mystery with clever twists and consequential choices. Stance: no buy.
Supportive Fan: Appreciative, willing to overlook flaws for passion projects; focused on overall enjoyment. Motivation: Supporting indie development and enjoying a decent narrative despite minor issues. Stance: buy.
Small indie team: The game is a domestic indie title developed by a small team of four over a long period, highlighting its indie roots and limited resources.
Disco Elysium comparisons: Multiple reviewers compare the game to Disco Elysium, highlighting a similar detective gameplay feel and narrative style.
Bilingual voice acting: The game features both English and Chinese voice acting, with Chinese dialect options receiving positive mention.
Active bug fixing: The game received an update shortly after launch, and the developer is actively fixing bugs, demonstrating ongoing support.
Japanese localization bugs: Japanese localization is available but has a known issue with a password mismatch in the fur shop puzzle.