This Bed We Made Review Summary

Last updated: 2025-06-30
  • Highly enjoyable experience, engaging detective mechanics
  • Meaningful player choices impact story and endings
  • Captivating story, but rushed and confusing ending
  • Authentic 1950s atmosphere, excellent voice acting
  • Overpriced for short length, low replay value
  • Lacks true mystery/deduction, unskippable scenes
This Bed We Made header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly enjoyable experience: Reviewers consistently found the game to be fun, captivating, and a worthwhile purchase, praising its overall quality and engaging nature. It provided a very positive and memorable gaming experience.

Engaging detective mechanics: Reviewers thoroughly enjoyed the core gameplay loop of snooping through hotel rooms, finding clues, and piecing together the mystery. The game successfully delivers a satisfying investigative experience, often compared to Nancy Drew titles.

Meaningful player choices: Players highly valued the game's choice-driven narrative, where decisions genuinely impact the story and lead to multiple distinct endings. This mechanic significantly enhances replayability, encouraging multiple playthroughs to explore different outcomes.

Captivating story & plot twists: The game's narrative was consistently praised for being engaging, immersive, and full of unexpected twists and turns. Reviewers were hooked from beginning to end, appreciating the well-written and compelling storyline.

Authentic 1950s atmosphere: The game's meticulously crafted 1950s setting, including decor, costumes, and overall noir vibe, was highly praised. It successfully immerses players in the era, enhancing the mystery and storytelling.

Common complaints

Rushed, confusing story/ending: Many players found the game's narrative to be confusing, predictable, and lacking emotional depth, especially towards the end. The conclusion often felt rushed, abrupt, or unsatisfying, leaving players with unanswered questions and a sense of incompleteness.

Overpriced for short length: A significant number of players felt the game was too short, often completing it in 3-5 hours. This short duration, combined with the full price, led to widespread sentiment that the game was overpriced and did not offer sufficient content or value for money.

Low replay value: Players expressed a strong lack of desire to replay the game, primarily due to choices feeling inconsequential and the linear nature of the gameplay. The effort required to achieve different endings often felt unrewarding, as changes were minimal and the process tedious.

Unskippable scenes/dialogue: A major point of frustration for players was the inability to skip cutscenes and dialogue, especially during subsequent playthroughs. This design choice made attempts to explore different endings or achieve 100% completion a tedious and time-consuming chore.

Lacks true mystery/deduction: Many players felt the game was marketed as a murder mystery but failed to deliver on that promise, shifting focus away from investigation and deduction. The mystery elements were often underwhelming, lacked stakes, and offered limited exploration or complex puzzles, disappointing fans of the genre.

Gameplay and performance

High Replayability, Many Endings: The game boasts significant replay value, with players frequently engaging in multiple playthroughs to explore numerous different endings (some mentioning up to 28 or 9 variations) and unlock various achievements. This encourages repeated engagement to uncover all secrets.

Choices Impact Story & Endings: Player decisions and dialogue choices significantly influence the story's progression and lead to a variety of different endings. This encourages players to explore alternative paths.

Simple Detective Puzzles: The core gameplay involves solving puzzles through exploration, searching belongings, reading notes, and deciphering ciphers. Puzzles are generally described as simple to moderately challenging, making them accessible without being overwhelming.

Maid Duties & Snooping: A central gameplay mechanic involves performing routine hotel maid duties like cleaning rooms, making beds, and collecting trash. This role cleverly justifies the player's ability to snoop through guests' belongings and uncover secrets.

1950s Hotel Maid Role: Players assume the role of Sophie Roy, a curious maid working in a high-end hotel in 1950s Montreal. This specific setting and character role provide the narrative framework for the game's mystery and exploration.

Poor Performance & Optimization: Many players experienced significant performance issues, including slowdowns, lag, stuttering, and the game being demanding on system resources. Even high-end PCs reportedly ran hot and loud, indicating poor optimization, despite exceeding recommended specifications.

Good Steam Deck Performance: The game is generally reported to run well and be fully playable on the Steam Deck, often achieving 30 FPS on low settings without significant issues or slowdowns. Some reviewers even preferred mouse and keyboard but found no problems on the portable device.

Runs Well on High-End PCs: Some users reported the game running flawlessly and stably on high-end systems, achieving 4K resolution at 60 FPS on maximum settings with powerful GPUs like the 3080 Ti. This suggests that while optimization issues exist for some, powerful hardware can overcome them.

Minor Visual Glitches: Reviewers noted various minor visual imperfections, including occasional character clipping, stiff facial animations, and specific instances like the basement turning completely white temporarily. Some issues were attributed to Unreal Engine and RTX card light handling.

Minor Audio/UI Bugs: Several minor, non-game-breaking bugs were reported, such as subtitle display issues (fixable by menu reset), non-fluent sound, a camera bug showing only half the room, and an instance of mismatched voice languages in a cutscene.

Recommendations

Highly Recommended Experience: The game is widely recommended by players, often receiving high ratings and being described as a worthwhile and enjoyable experience. Many consider it a must-play within its genre.

Recommend on Sale: A significant number of players recommend purchasing the game primarily when it is on sale, suggesting that the full price might be too high for its content or length.

Strong Narrative Mystery: The game is highly praised and recommended for fans of mystery, detective, and narrative-driven genres, often drawing comparisons to classic works like Nancy Drew or Agatha Christie.

Eager for More from Devs: Players express strong support for the development studio (Lowbirth Games) and eagerly anticipate their future projects, hoping for similar or improved game experiences.

Multiple Endings Encourage Replay: The game offers significant replay value, with players keen to explore different choices and achieve all possible endings. Many also express a desire for a sequel.

Other review notes

Lacks Language Localization: A recurring point of feedback was the absence of official localization for several languages, including Russian, Korean, Chinese, Italian, and Japanese. Players expressed a desire for broader language support.

Impressive Debut Title: Many reviewers highlighted that this is the first game from Canadian developer Lowbirth Games. They often expressed positive surprise at its quality, considering it an impressive debut project.

Fast-Paced, Intriguing Story: The game's story was described as fast-paced and intriguing, starting innocuously before quickly developing into a thriller. Reviewers found the narrative to be very entertaining.

Quality Indie Production: Reviewers identified the game as a well-executed indie title, often acknowledging it was made on a tight budget by a small team. This context helped manage expectations regarding AAA visual and production quality.

No Stealth/Pressure Gameplay: Reviewers noted the absence of stealth elements or gameplay that puts the player under pressure. Some players initially expected detection avoidance, but found the game did not feature such mechanics.