
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A fun, humorous game with a praised crafting system and responsive developers, but painfully slow updates, thin content, and clunky, confusing controls hold it back.
Fun and humorous gameplay: Many reviewers highlight that the game is fun to play and carries a distinct charm and sense of humor. It is seen as entertaining and different from similar titles.
Responsive and active developers: Developers are frequently commended for their quick responses, regular communication, and engagement with the community. They are seen as listening to feedback and fixing issues promptly.
Pleasing graphics and animations: Graphics are frequently praised as beautiful, colorful, and detailed, with animations described as superb and well done. The visual style is often compared favorably to similar games.
Solid early access content: Despite being in early access, the game offers a decent amount of content and is already stable and playable. Reviewers note it has more features than many other early access titles.
Strong future potential: A recurring sentiment is that the game has a lot of promise and the makings of a great title, even if it is not fully realized yet. Players believe it could rival or surpass competitors with continued development.
Extremely slow update cadence: Players widely report that updates arrive rarely, sometimes only every six months or longer, and are often very small. Multiple clusters cite long gaps and minimal progress from the developers.
Lack of content overall: Feedback repeatedly mentions very little content, with the game feeling like an empty box in its current version. Players say it needs more content and is not finished.
Controls feel clunky and confusing: Several players describe controls as janky, confusing, and clunky. The control scheme is sometimes seen as unnecessarily complicated and stays annoying throughout play.
Game is buggy and janky: Reviewers report the game is buggy and glitchy, with some minor bugs and an unpolished feel typical of early access. The tutorial is also mentioned as buggy.
Missing or inadequate tutorial: Players complain there is no proper tutorial or guidance after the initial one, leaving newcomers totally lost. The current tutorial is seen as inadequate for getting started.
Core crafting system praised: Many players highlight the detailed crafting system where nearly everything collected has a purpose. It includes blueprints, alloys, weapons, cooking, and farming, and is closely tied to resource gathering and progression.
Sci-fi survival sandbox setting: The game is a science-fiction open-world survival sandbox, often set on a single planet. This blend of space/scientific themes with survival and sandbox gameplay defines its identity.
Giant mechanical chicken enemies: Combat includes unusual enemies like goo-spitting cocoons, blow dart monkeys, and a giant mechanical chicken. The robot chicken appears as a hidden boss and may have a future important role.
Survival with diverse creatures: Survival mechanics include hostile and dangerous creatures, some harmless and others aggressive. Wildlife ecology and underground aliens add variety to the sandbox.
Open-ended sandbox gameplay: Players describe the game as an open sandbox with freedom to create goals, though some note the lack of clear starting direction. It offers many items and sandbox elements beyond a simple quest structure.
Frequent crashes across modes: Players experience random crashes, including during gameplay, upon death, and in multiplayer sessions. Multiplayer crashes occur every few minutes across different systems and networks.
Excellent performance on various hardware: Many users report great performance, stable framerates, and no long loading times across desktops and notebooks. The game handles large numbers of objects without issues.
Game fails to launch after update: Multiple players report the game does not launch, especially after the most recent patch. Reinstalling the game resolved issues with the new engine for at least one user.
Performance issues and lag spikes: Some players report lag spikes during endgame and lag over time when animals get caught in holes. Weak computers may experience hard freezes.
Optimization needed for lower-end systems: The game is not yet fully optimized, and some players report hard freezes on weak computers. However, others find it runs smoothly even on very low-end hardware.
Worth the purchase price: A large group of reviewers consider the game well worth its price, often stating it is 100% worth buying even now. The pricing is repeatedly described as just right or a steal.
Strong Terraria and Starbound appeal: Many reviewers recommend the game specifically to fans of Terraria and Starbound, calling it a must-buy for the genre. It scratches the same sandbox itch and is a solid pick for 2D sandbox enthusiasts.
Mixed current-state recommendations: Opinions are split: some give strong positive recommendations while others cannot recommend the game in its current state. The negative views often cite the game being dead, abandoned, or on indefinite hiatus.
Early access completeness concerns: Several players warn that the game has been in early access for a long time and may never be finished, so buying carries risk. Many advise waiting for more updates or a full release before purchasing.
Not worth the money: A notable share of reviewers say the game is not worth the asking price or the time investment. They advise against spending money on it in its current condition.
Community fair range: $9.99 - $14.99.
Game completion: 22.0h.
Story completion: 20.0h.
Session length: 15.0h.
Endgame: 20.0h.
The game can be fun early and with friends, but for many players enjoyment fades once limited planet/travel scope, opaque progression, and other friction dominate; some never get past the early frustration.
Friction: Opaque, trial-and-error progression with sparse direction; Steep learning curve and unintuitive mechanics; Punishing early exploration and long ore-gathering digs; Jumpy or circular crafting progression; Annoying inventory and uncomfortable crafting UI; Multiplayer crashes and instability.
Terraria/Starbound Sandbox Fan: Mines, crafts, builds, fights, and compares scope and systems to other sandbox survival games. Motivation: Open-ended sandbox progression through mining, crafting, building, and exploration. Stance: buy.
Early Access Completion Seeker: Monitors updates and development status; waits for full release or avoids unfinished Early Access. Motivation: A finished, supported game that will not be abandoned in Early Access. Stance: no buy.
Co-op Multiplayer Player: Plays multiplayer/co-op sessions, shares bosses and loot, and seeks community features. Motivation: Social co-op play with friends and a multiplayer community. Stance: no buy.
Steam Deck: Steam Deck-relevant feedback shows a playable game with significant friction. The main issues are missing native controller support, persistent small-text and UI-scaling problems, cumbersome menus and controls, plus some bug and crash reports. One reviewer had no Linux technical issues, but the overall pattern fits the Tinkering Required band rather than a seamless native experience or a completely broken one.
External guides: The reviews consistently describe a Wiki Tax centered on needing external walkthroughs, wikis, or reference pages to understand progression, find objects, and confirm current information. There is no explicit evidence of farming routes, drop rates, loot tables, safe-to-sell checks, inventory anxiety, crafting requirements, or blueprint planning. The dominant barrier is instructional content discovery and system learning, placing the dataset in Tier 3.
Frequent Terraria and Starbound comparisons: Most reviewers compare the game to Terraria and Starbound, often describing it as a similar 2D sandbox that borrows from both. Some see it as deeper or more charming, while others find it less varied and less playable than those titles.
Long-running Early Access status: Many players note the game has been in Early Access for years, with some citing 6 to 13 years. This long duration is a frequent point of discussion and concern among reviewers.
Frequent updates and active development: Reviewers repeatedly mention that the game receives regular content updates and that the developers continue to work on it. Updates are seen as adding substantial content, including end-game material.
Unfinished story and incomplete features: Some reviewers note that the game is unfinished, with the story not yet complete and features still missing. This is often mentioned alongside its Early Access status.
Developed by a small team: Multiple reviewers point out that the game is made by a very small team, often just two developers. This context is sometimes used to explain the pace of development or to praise their dedication.