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Review evidence
An excellent horde-survival RTS with diverse factions and playstyles that outshines They Are Billions, though its short unfinished campaign, poor pixel art, and bad Chinese translation hold it back.
Superior to They Are Billions: Players consistently describe this as a spiritual successor to They Are Billions that improves on it in nearly every way, with greater complexity, strategy, and scale. Many call it bigger, better, and more feature-complete than They Are Billions was in early access.
Diverse factions and playstyles: Multiple unique factions (Humans, Robots, Tribes) and commanders provide distinct playstyles and abilities. Enemy factions also add variety, making each run feel different.
Excellent horde-survival RTS: The game is widely praised as a top-tier RTS with horde defense mechanics, appealing to fans of old-school RTS. It keeps players on the edge of their seat and is considered one of the best in the genre.
Blend of RTS and tower defense: The mix of real-time strategy, tower defense, and base building is well-received, scratching multiple itches simultaneously. Players enjoy the careful resource management and expansion elements.
High replayability: The game offers tons of replayability through varied factions, captains, maps, and game modes. Players find it very replayable with seemingly endless content.
Unfinished and short campaign: Players repeatedly note that the story campaign is incomplete, with only Chapter 1 available, and that it feels short and still in development. Many express disappointment that a full campaign is promised but currently missing.
Poor pixel art graphics: Multiple reviewers criticize the pixel art style as ugly, blurry, and visually unappealing, making the game hard to look at and the UI suffer. The crude graphics are a common complaint.
Poor Chinese machine translation: The Chinese localization is widely criticized as machine-translated, leading to an awkward and poor experience. Reviewers mention it severely affects enjoyment and has an odd aesthetic.
Needs more polish and bug fixes: The game is described as rough, unfinished, and buggy, requiring more polish before it feels complete. Players note a few bugs and an overall lack of refinement.
Less polished than They Are Billions: Several players compare the game unfavorably to They Are Billions, stating it has less depth, tighter balance, and visual clarity. The game is seen as less fleshed out and polished overall.
Tower defense RTS hybrid: The game combines tower defense, real-time strategy, and base building mechanics. Players defend their base while expanding and managing resources against enemy waves.
Diverse playable factions: Multiple factions are available, each with distinct playstyles, mechanics, and unit rosters. Faction choice significantly affects gameplay strategy.
Base building and survival: Core gameplay involves constructing and defending a base while surviving against continuous threats. Resource management and expansion are key elements.
Procedural map generation: Maps are procedurally generated, offering replayability with varying resource distribution and terrain. Random generation adds unpredictability to each playthrough.
Horde survival mechanics: The game features horde mode where players face massive waves of enemies. This creates intense survival scenarios requiring careful defense planning.
Runs well on low-end hardware: Multiple users report the game runs acceptably on very old or low-spec laptops, including an ancient laptop with an Nvidia 950M and a 10+ year old ultra-thin with integrated graphics. Some even state it runs on a toaster or on hardware lower than similar games.
Smooth performance on varied PCs: Users describe the game as running buttery smooth, perfectly without crashes, and well on both low and high-end PCs. Optimization is generally considered okay, though one notes it runs well on a wide range of hardware.
Playable on Linux and Steam Deck: Linux desktop users report 98% playability, and on Steam Deck it is 66% playable due to keyboard and mouse requirement. One Fedora user notes fine audio and video indistinguishable from Windows.
Hardware recommendations vary: While some say it runs well on a new PC, others recommend something more current for a smooth experience, and average performance was noted by one user.
Performance issues in late game: During final hordes the game runs poorly on a not-very-powerful PC, and mass artillery fire caused brief freezes. The latter was reportedly fixed by optimization updates.
Worth the Price: Reviewers consistently find the game worth its price, with many stating it is worth full price or even a steal. The price-to-value ratio is frequently praised.
Recommended for RTS Fans: The game is highly recommended for fans of real-time strategy games, especially those who enjoy base building and tower defense elements.
Similar to They Are Billions: Many reviewers compare the game to They Are Billions, recommending it to fans of that title. It is often described as a spiritual successor.
Strong Overall Recommendation: Many reviewers give the game a strong positive recommendation, often using emphatic language. It is broadly recommended for those interested in the genre.
Try It Out: Reviewers encourage players to give the game a try, especially if it seems appealing. It is worth checking out even for those with a passing interest.
Community fair range: $10.00 - $15.00.
Story completion: 8.0h.
Session length: 5.0h.
The game generally becomes addictive after an onboarding hump: learning the playstyle, mechanics, and base growth are what turn early friction into fun. Some players are hooked immediately, while others later report repetition or grind.
Reported time to anchor: 2m.
Friction: Little or no tutorial; No wiki for new players; Weak Robot faction tutorial; Tricky heat mechanic; Tutorial popups dump text; Learning curve for Ship and Captain systems.
Unlock drivers: Getting used to the playstyle; Growing the base larger; Learning mechanics through play; Unlocking comfortable skills after a few matches; Understanding the game enough to enjoy endless mode; Meta progression opening new strategies.
Turtle Base-Defense Strategist: Turtles behind walls, uses chokepoints, and expands cautiously while optimizing defenses. Motivation: Fortifying a base and surviving escalating enemy waves. Stance: buy.
Old-School RTS Fan: Plays single-player PvE RTS maps with familiar macro and defense mechanics. Motivation: Accessible old-school RTS base-defense gameplay without overwhelming complexity. Stance: buy.
Meta-Progression Completionist: Replays maps and modes to optimize builds, earn achievements, and complete progression systems. Motivation: Unlocking captains, factions, and upgrades while clearing every mode and achievement. Stance: buy.
Across the returned Windows VRAM cohorts, reports are mostly positive, with stable performance and no crashes in the 12-15GB and 8-11GB groups. The <8GB cohort is mixed because one player reports smooth operation while another reports persistent frame-rate issues.
Windows 12-15GB VRAM: positive. A recommended review reports that the game runs well and remains fun on a newer PC.
Windows <8GB VRAM: mixed. One player reports no bugs or crashes, while another cannot hold 60 fps even outside the waves.
Windows 8-11GB VRAM: positive. A recommended review reports perfect performance with no crashes.
External guides: The feedback centers on an instructional-data gap: users report that mechanics are not well explained, the tutorial is absent, and external wiki support feels nonexistent. One review notes an in-development in-game wiki and encyclopedia, which partially offsets the issue. There are no explicit complaints about farming, drop rates, inventory management, crafting, or navigation bugs, so the strict priority ladder lands at Tier 3.
Frequent They Are Billions comparisons: Many reviewers compare the game to They Are Billions, often favorably, noting similarities in the core loop and enemy design. Some consider it a spiritual successor or an improved version with more content and mechanics.
Early Access but substantial content: Despite being in Early Access, the game already offers a large amount of content, often compared to full releases. Players find it playable and fleshed out.
Campaign unfinished, Chapter 1 only: The campaign is still in development, with only Chapter 1 released so far. Reviewers note that the full campaign is not yet available.
Reminiscent of classic RTS games: Reviewers note similarities to Command and Conquer, StarCraft, and Age of Empires, evoking nostalgia for classic real-time strategy titles.
Optimistic about future development: Reviewers express excitement for the game's ongoing development and look forward to seeing it progress further.