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Review evidence
High trust in developers and fun core mechanics with engaging new features, but currently not recommended as it loses DRG's spirit and shared upgrades cause waiting.
High trust in developers: There is strong trust in the developers Ghost Ship Games to listen to community feedback, fix issues, and support the game post-launch, with the first significant update showing their commitment.
Game has strong potential: Many players see the game has great promise and a solid foundation, believing it can become excellent with further updates and polish.
New mechanics are engaging: Players enjoy the new roguelite mechanics, abilities, and the variety of weapons and classes, finding them fun and engaging.
Retains iconic DRG style: The game successfully retains the visual style and atmosphere of the Deep Rock Galactic universe, which players appreciate.
Weapons and classes feel good: The weapons and classes feel good to use, with satisfying gunplay and cool design that contributes to the fun factor.
Loses DRG's spirit: Many players feel the game fails to capture the magic, charm, and relaxing spirit of Deep Rock Galactic, instead feeling like a cheap, crippled, and too chaotic version.
Shared upgrades cause waiting: The shared upgrade system forces all players to gather and wait, causing significant downtime, conflict, and griefing with randoms, which many players find to be terrible game design.
Armor system is downgraded: Players express strong dissatisfaction with the armor system, which does not regenerate and only partially restores at supply pods, compared to the shield system from the original Deep Rock Galactic.
Enemies too damaging: Many players report that regular enemies deal too much damage, making the game feel unbalanced, especially at higher depths, where difficulty spikes unfairly.
Upgrades are insignificant: Upgrades and skill tree improvements are described as underwhelming and providing negligible benefits, often just small percentage increases that fail to create meaningful progression.
Core roguelike cooperative design: Multiple clusters describe the game as a roguelike cooperative shooter with procedural generation, random upgrades, and roguelite abilities. This is a core gameplay loop combining genres.
Perk system with delays: A perk system exists where players pick perks, but with wait times. This is a core mechanic for character building during missions.
Unique class special abilities: Classes have unique abilities like Retcon's break ability or Falconer's long range revive, with inherent mechanics. This adds variety and strategic depth to character choice.
Multi-stage deep dive missions: Clusters mention multi-stage missions similar to old Deep Dives, with complex interconnected parts. This suggests a specific mission structure style borrowed from other games.
Persistent upgrade and workbench system: A shared upgrade system for main resources persists across runs, along with Workbench and Bioboosters for additional upgrade types. This provides progression and customization.
Frequent performance issues: Multiple reviews highlight performance issues including poor optimization, severe FPS drops in certain modes, crashes, and instability during intense combat or with many effects.
Game runs smoothly: Several players report that the game is well-optimized and runs smoothly on their systems, indicating a positive overall performance experience.
Lag due to servers: Players complain about poor server quality that causes lag in multiplayer sessions, negatively affecting the online experience.
Game not recommended currently: Multiple reviews state the game is not worth buying or cannot be recommended in its current form due to bugs, lack of content, and poor execution. Some explicitly warn against purchasing until significant patches arrive.
Wait for future improvements: Many players advise waiting for future updates or patches before considering a purchase. Some refunded or uninstalled but plan to return when the game improves.
Only for hardcore DRG veterans: A minority of players recommend the game only for veterans of Deep Rock Galactic who seek a much harder, punishment-focused experience. Others warn not to expect a DRG 2.
Prefer original Deep Rock Galactic: Several reviews recommend playing the original Deep Rock Galactic instead of Rogue Core. Some explicitly state they returned to DRG after trying Rogue Core.
Not recommended for solo play: The game is frequently noted as unsuitable for solo or random matchmaking players, with some saying it is designed only for coordinated co-op groups.
Community fair range: $10.00 - $20.00.
Session length: 0.8h.
The game's fun is significantly delayed, requiring players to endure a slow, frustrating early game (often the first 5+ hours) characterized by weak weapons, boring stat upgrades, and steep learning curves. Enjoyment typically arrives once builds become cohesive, difficulty increases, and the core roguelite loop clicks, especially when playing with friends.
Friction: Steep learning curve with punishing early difficulty; Boring, repetitive stat-boost upgrades with little impact; Contentious shared upgrade system forcing conflict among teammates; Timer pressure that discourages exploration and flexible play; Poor matchmaking and server stability issues; Slow, grindy meta-progression with minimal rewards.
Unlock drivers: Accumulating meaningful upgrades that make builds viable; Overcoming the initial learning curve and understanding mechanics; Playing with friends for coordination and communication; Increasing difficulty providing more engaging challenges; Getting access to high-tier or unique upgrades that change gameplay.
Disenfranchised DRG Veteran: Prefers original DRG's cooperative mining, exploration, and class synergy; dislikes forced speed and shared upgrades. Motivation: Nostalgia and expectation from previous game. Stance: no buy.
Cautious Optimist: Willing to endure early access roughness for future payoff; engages with feedback and updates. Motivation: Supporting development and belief in improvement. Stance: deep sale.
Solo Frustrated Player: Prefers methodical exploration and slower pace; dislikes time pressure and bullet-sponge enemies. Motivation: Wanting a fun solo or relaxed experience. Stance: no buy.
Performance varies greatly across hardware tiers. Low-VRAM systems (especially below 8GB VRAM) experience severe performance issues regardless of RAM amount, with many reports of unplayable frame rates and crashes. Mid-range VRAM (8-11GB) shows a split between smooth and problematic experiences. Higher VRAM systems (12GB+) also exhibit inconsistency, with some high-end rigs performing excellently and others encountering instability or optimization shortcomings. Overall, optimization appears uneven.
Windows <8GB VRAM / <16GB RAM: negative. This hardware tier struggles severely with performance, experiencing heavy frame drops, especially in multiplayer, and very low FPS even on low settings, making the game largely unplayable for many users.
Windows 8-11GB VRAM: mixed. Performance reports are split; some players with this hardware report smooth 100+ fps on high settings while others experience crashes, half the FPS of DRG, and optimization complaints.
Windows <8GB VRAM / 16-31GB RAM: negative. Despite having more RAM, this tier still faces significant performance problems, including lag with few enemies and crashes, indicating poor optimization for lower VRAM cards.
Steam Deck: The Steam Deck experience for DRG: Rogue Core is marred by frequent crashes (especially during boss loading), poor frame rates and overheating, illegible small text, and missing gyro support. While a minority of users report smooth gameplay, the majority of feedback indicates significant technical barriers that prevent a comfortable out-of-box experience.
Linux and Proton: The game has mixed Linux/Proton compatibility. Several users report smooth performance on various distros with Proton 10.0-3, while others encounter black screen crashes and optimization problems, with some indicating the issues are not isolated.
Monetization: User feedback focuses heavily on the high base price and day-1 DLC, which many argue should have been a DLC for the original game. There is also direct evidence of real-money donation packs at launch and mention of a battle pass system, suggesting the inclusion of microtransactions. While no pay-to-win mechanics are reported, the combination of upfront cost, DLC, and donation packs creates a perception of greed.
External guides: The primary Wiki Tax complaint is the lack of in-game guidance for missions and mechanics, forcing players to consult external wikis and guides for basic understanding.