Gedonia 2 Review Summary

Last updated: 2026-10-19
  • Fun and enjoyable gameplay
  • Enjoyable co-op experience
  • Engaging and diverse quests
  • Widespread bugs and instability
  • Unpolished, raw state
  • Clunky and janky feel
Gedonia 2 header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Fun co-op gameplay and diverse quests make it enjoyable, but widespread bugs, instability, and a clunky, unpolished feel hold it back.

What players like

Fun and enjoyable gameplay: Players consistently describe the game as fun, engaging, and addictive across many reviews. It is praised for being interesting and rewarding despite some jank.

Enjoyable co-op experience: Co-op mode is frequently highlighted as a major strength, with up to 4 players and vibrant, juicy gameplay. Playing with friends is described as a blast and a pleasure.

Engaging and diverse quests: Quests are repeatedly called fun, intriguing, and well-designed, with variety and humor. Side quests are enjoyable and quest design is impressive.

Excellent voice acting: Voice acting is praised as top-notch, authentic, and surprisingly good. The Russian voice acting is specifically noted as excessively good.

Noticeable progress from first game: The sequel shows visible progress and feels more advanced and polished compared to the first game. Graphics and technical performance are improved.

Common complaints

Widespread bugs and instability: Players report frequent bugs, crashes, and performance issues that significantly disrupt gameplay; some call the game unplayable, and crashes occur every 5–10 minutes.

Unpolished, raw state: Many describe the game as raw, unfinished, and feeling like an early alpha rather than a polished release. It is considered too rough for early access.

Clunky and janky feel: The game is often described as clunky, janky, and rough around the edges, affecting overall enjoyment. This applies to movement, combat, and general gameplay.

Quest system bugs: Quests frequently bug out, with broken tracking, incorrect markers, and quests failing to complete or duplicating. These issues often break immersion.

Clunky and slow combat: Combat is perceived as clumsy, slow, and floaty, requiring significant polishing. Animations in combat also feel stiff.

Gameplay and performance

Co-op multiplayer support: The game supports both single-player and online co-op for up to four players, allowing friends to play together. Cooperative play is emphasized, but solo play remains possible.

Open-world exploration: The game features a large open world focused on exploration, with a free open-world RPG structure. Players can freely explore the environment.

Skill tree progression: The game includes skill trees with multiple branches, allowing players to choose or skip skills. There are also talent trees and a fourth skill level choice.

Quest system with side quests: The game offers a main quest and side quests, including faction quests. Quests can appear through world interaction.

Quest outcomes vary by decisions: Quests have variability in completion based on player decisions, characteristics, and skills. Multiple solutions exist, such as killing an enemy or negotiating, leading to different outcomes.

Stuttering and frame drops: The game suffers from stuttering, micro-freezes, and frame drops, especially during zone transitions, loading, and in settlements. FPS can drop significantly even on high-end hardware.

Performance varies by hardware: Performance is inconsistent across different hardware; some report smooth gameplay while others face severe issues. Specific configurations yield varying FPS.

Frequent crashes during gameplay: Players experience crashes every 5-10 minutes, including during inventory, loading, and character creation. Some crashes occur randomly without a clear cause.

Poor optimization reported: Many players complain about poor optimization, with the game not running smoothly on various hardware configurations. This is a widespread issue affecting overall performance.

Multiplayer crashes and issues: Online multiplayer mode frequently crashes with client errors, and connectivity problems cause excessive waiting. Lag and FPS drops also occur in group play.

Recommendations

Wait for improvements before buying: Multiple reviewers strongly advise against purchasing in the current early access state. They recommend waiting for further development, major updates, or full release before spending money.

Great value at current price: Reviewers frequently highlight the game as worth the money, especially at its low or sale price. Many consider it a steal or worth every penny even in its current state.

Recommended for RPG fans: Many reviewers recommend the game to RPG enthusiasts, especially those who enjoy fantasy, old-school, or MMO-style role-playing games. Fans of the first game are also specifically encouraged.

Support the developer: Many reviewers encourage purchasing to support the indie developer, even if the game is not yet complete. They value the project's potential and want to see it grow.

Strongly recommended overall: Despite mixed feelings about its state, many reviewers give the game a strong recommendation, calling it 'fire' or wholeheartedly endorsing it. Some recommend it to everyone.

Buying context

Community fair range: $15.00 - $25.00.

Game completion: 100.0h.

Session length: 8.0h.

Reports mostly indicate immediate fun, especially in co-op with friends, with high build diversity and a strong sense of discovery. Early-game grinding, balance issues, and multiplayer bugs are friction but do not establish a delayed fun point.

Friction: Early profession material grind; Early-game class and build balance; Multiplayer bugs such as shapeshifting; Unclear multiplayer instructions; Bland generic UI; Leveling can feel tedious and items feel weak.

Player profiles

Solo Old-School RPG/MMO Veteran: Plays alone, plans skill and attribute choices, uses strategic combat and crafting, and tolerates jank for old-school freedom. Motivation: Recapture the feel of classic solo RPG/MMO play while building one character through an open world. Stance: buy.

Co-op Friend-Group Adventurer: Organizes sessions for up to four players, experiments with classes and builds for team composition, and explores and quests together. Motivation: Share an open-world RPG adventure with friends in a small group. Stance: buy.

Classless Build Tinkerer: Rerolls characters, allocates skills and attributes, crafts gear, and uses companions or summons to test build synergies. Motivation: Experiment with flexible, classless character builds and gear or crafting choices. Stance: buy.

Other review notes

Game is in early access: Many reviewers note that the game is currently in early access or alpha stage, with some dungeon content not yet added. The game is upfront about its development status.

Better than first game: The sequel is considered an improvement over the first installment in many aspects, even in its current form.

Solo developer: The game is developed by a single person, Oleg Kazakov, and is considered a passion project.

Future updates expected: Reviewers anticipate future updates and improvements, noting that the game is an evolving title with planned content.

Compared to Fable/Gothic: Reviewers compare the game to Fable and Gothic, sometimes unfavorably to the original Fable, citing old-school vibes and jank.