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Review evidence
Its charming art and engaging concept offer fun core gameplay, but bland incremental upgrades, poor minion AI, and limited build variety hold it back.
Art style is praised: The art style is consistently praised as neat, pretty, and wonderful, with specific appreciation for the cartoon aesthetic and graphical touches like progressive character decay.
Concept is appealing: Players find the overall concept and idea of the game interesting, cool, and nice, indicating strong initial appeal.
Core gameplay is fun: Multiple players report that the core gameplay is enjoyable, humorous, and engaging, making it a positive experience overall.
Necromancer theme is cool: The necromancer theme, including playing as a villain and the summoner mechanic, is specifically highlighted as cool and refreshing.
Voice acting is superb: Voice acting is superb and the writing for the necromancer's personality is fantastic, contributing to character appeal.
Upgrades are bland and incremental: Players consistently report that upgrades are merely incremental stat increases, such as +5% to a stat, and lack meaningful or unique effects. This makes the upgrade system feel pointless and boring, with no noticeable impact on gameplay.
Minion AI and control are poor: Minions are criticized for being unaggressive, weak, and poorly controlled, often clustering around the player instead of attacking enemies. Players feel they have no agency over minion behavior, making them ineffective in combat.
Lack of build and run variety: There is a lack of build and unit variety, leading to runs that feel identical with no interesting skills or strategic choices. This reduces replayability and makes the game feel monotonous.
Gameplay is boring and monotonous: Gameplay is repeatedly called boring, monotonous, and tedious, with players losing interest after just a few hours. The lack of dynamic elements makes the experience feel repetitive.
Meta-progression is short and slow: Meta-progression is described as too short and boring, with rapid early progress that quickly stalls. The pace of advancement is too slow, making the game feel unrewarding over time.
Necromancer horde management: The game focuses on controlling a horde of undead minions as a necromancer, with mechanics for gathering and managing the army. This is a core gameplay loop.
Artificial difficulty spikes: Enemies are health sponges with high damage, especially in stage 2 and hell, while minions are weak. Bosses have multiple HP bars but do nothing interesting, creating artificial difficulty.
Lack of strategic depth: The game lacks strategic depth due to linear progression and a single character with uninteresting skills. Gameplay feels slow and methodical without meaningful choices.
Hold to resurrect minions: Players must hold a button to resurrect dead enemies as minions, which takes a few seconds and limits summoning to one at a time. This mechanic feels clunky.
Limited map variety: There are only two maps available, which limits variety and replayability. Players may find the content insufficient.
Black screen on startup: A black screen appears on startup, persisting despite reinstalls and PC restarts. This critical launch failure blocks all access for affected users, indicating a deep compatibility error.
Frequent crashes after updates: Multiple users report that the game crashes after applying updates, indicating a persistent stability issue following patches. This affects the overall playability and requires developer attention.
Forced PC shutdown during play: The game forces a complete PC shutdown, likely due to overheating or power management conflict. This severe crash type poses hardware risk and requires immediate fix.
D3D11 related crash: The game crashes due to a Direct3D 11 error, indicating a graphics API issue. This bug likely affects rendering stability and needs fixing for smoother gameplay.
Frequent crashes on Hell difficulty: Crashes occur frequently when playing on Hell difficulty, suggesting a specific trigger related to high-level content. This disrupts the endgame experience and discourages progression.
Overwhelmingly not recommended: The majority of feedback strongly advises against purchasing the game in its current state, citing bugs, lack of content, performance issues, and the need for major updates or reworks. Many reviewers explicitly state they cannot recommend it until significant improvements are made.
Potential but needs updates: Several reviewers express that the game has potential but is not ready for recommendation, emphasizing the need for updates, content additions, or a core rework before it becomes worthwhile.
Better alternatives available: Some reviewers suggest buying other games in the same genre instead, such as Boneraiser Minions, indicating that better alternatives exist.
Only worth on deep sale: A few reviewers indicate the game might be worth buying only at a significant discount, such as 90% off or half price on sale, implying it is overpriced currently.
Cosmetic issue blocks recommendation: One reviewer specifically mentions not recommending the game until a witch skin shoe design is reverted, highlighting a cosmetic issue as a dealbreaker.
Community fair range: $4.99 - $9.99.
Game completion: 6.5h.
Story completion: 7.0h.
The game starts with slow, manual gameplay that becomes more engaging after unlocking automatic resurrection and a few meta progression upgrades, but fun declines after a few hours due to repetitiveness and lack of depth.
Friction: manual summoning; slow pacing; unnoticeable upgrades; lack of control; easy early game; slow progression inside levels.
Unlock drivers: automatic resurrection upgrade; meta progression upgrades that increase power and speed.
Horde-Building Enthusiast: Experimental, tries different perk combinations, enjoys the power fantasy of an ever-growing army. Motivation: Fun of building synergistic hordes and experimenting with builds. Stance: buy.
Grind-Weary Critic: Tries to progress but hits walls, may optimize but feels unrewarded by shallow systems. Motivation: Wants strategic depth and meaningful progression, but finds the grind tedious and upgrades insignificant. Stance: deep sale.
Theme-Seeking Casual: Casual, occasional play, not focused on min-maxing; enjoys the theme and relaxing pace. Motivation: Enjoying the necromancy theme, gothic aesthetic, and a chill, arcade-like experience. Stance: sale.
Steam Deck: The game exhibits frequent crashes and severe performance issues (low FPS, high power consumption) on Steam Deck, rendering it broken for many users despite some positive experiences.
Linux and Proton: The game is playable on Steam Deck (Linux) with no reported launch or compatibility blockers. Performance issues with large armies are noted but do not prevent gameplay. Overall, Linux/Proton compatibility is good with minor performance caveats.