Emergency Room Simulator Review Summary

Last updated: 2026-08-16
  • Realistic medical gameplay mechanics
  • game runs smoothly with few bugs
  • high potential for future development
  • stretcher movement frustratingly bad
  • game becomes repetitive quickly
  • game feels unfinished and empty
Emergency Room Simulator header

Emotions

Archetypes

Hardware

Windows <8GB VRAMnegative
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mostly Negative (4/10)
Total reviews
109
Positive
3733.9%
Negative
7266.1%
Sales estimations
Estimated sales count
8,499
Estimated revenue
$212,390
Game price
$25
Review → sale ratio
Refund leakage
Refund-intent reviews
5348.18%
Estimated copies lost
4,133
Estimated revenue lost
$103,284
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
5348.2%
Avg playtime 0.9h
1412.7%
Avg playtime 1.2h
> 2h playtime
2018.2%
Avg playtime 3.4h
2320.9%
Avg playtime 4.7h

Velocity

review pace
Avg/day45.8 rev/day
Last 30d3.7 rev/day
Quarterly0 rev/qtr
Days covered2.4 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
110 total
Organic purchasers110100.0%
Voted up: 34%
Key activations00.00%
Voted up: 0%
Honeymoon vs endgame
Based on hours played
110 total
First impression0-2h7568.2%
Voted up: 25%
Mid game2-10h3430.9%
Voted up: 50%
Late game10-20h10.91%
Voted up: 100%
Endgame20h+00.00%
Voted up: 0%
Steam Deck monitor
Deck vs global sentiment
0.91% of reviews
Deck satisfaction
0.0%
Global baseline 33.6%
1 Steam Deck-tagged reviews out of 109 total.