
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent Cooperative Experience: The game excels as a cooperative experience, fostering communication, teamwork, and strengthening bonds between players. Many reviews highlight the fun, laughter, and memorable moments shared with friends or partners.
Good Value & Visuals: The game offers good value for its price, with pleasant graphics, an engaging atmosphere, and a suitable length for a short, enjoyable session. Reviewers often mention its affordability and visual appeal.
Clever & Engaging Puzzles: The puzzles are consistently praised for being well-designed, varied, and challenging yet enjoyable. Many reviewers highlight specific puzzles (especially the second and third) as creative and engaging, offering a good balance of difficulty and fun.
Strong Series Entry: The game is considered a strong entry in the 'We Were Here' series, often cited as one of the best or a great introduction. It maintains the franchise's core appeal while offering a fresh, lighter experience.
Tests Communication & Trust: The game effectively tests and enhances communication, listening, and trust between players. The puzzles are designed to require constant verbal interaction, leading to both challenging and humorous moments.
Very Short Game Length: The game is consistently criticized for its extremely short playtime, often cited as 1-3 hours, and limited content, with only 3-5 puzzles/levels. This brevity leads to a feeling of incompleteness and poor value for money, especially compared to previous titles in the series.
Inconsistent Puzzle Design: The puzzles are a major point of contention, with feedback ranging from being too easy and lacking depth to being overly difficult, confusing, or relying on luck (RNG). Many players also reported a lack of clear instructions, making puzzles frustrating to understand and solve.
Frustrating Co-op Experience: Many players found the game frustrating and poorly designed, leading to arguments and negative experiences with co-op partners. This sentiment is often expressed with strong emotional language, indicating a significant impact on player enjoyment and relationships.
Severe Connection Issues: Frequent and severe technical issues, including server instability, disconnections, and inability to connect or launch the game, significantly hinder the multiplayer experience. These problems often make the game unplayable or severely disrupt gameplay flow.
Poor Platforming & Controls: The game's platforming and movement mechanics, particularly in the third level, are heavily criticized for being clunky, buggy, and frustrating. This includes issues with colliders, invisible gaps, and a lack of checkpoints, leading to repetitive failures and a negative gameplay experience.
Co-op Focus & Friendship Test: The game is exclusively a two-player cooperative experience, emphasizing communication, teamwork, and trust to solve puzzles. It's designed to test and potentially strengthen or strain friendships.
Three Core Puzzles: The game features three main puzzles or trials, with an optional warm-up. These challenges vary in difficulty and often require players to re-attempt them to achieve higher scores.
Ticket Scoring & Replayability: The game incorporates a bronze, silver, and gold ticket scoring system for each puzzle, which determines the final appearance of the 'FriendShip'. Achieving gold tickets adds replayability and requires higher performance and coordination.
Challenging Puzzles & Retries: Certain puzzles, particularly the second and third, can be challenging enough to cause tension and arguments between players, especially when aiming for gold tickets. Achieving all gold tickets often requires multiple attempts and significant effort.
Moderate Difficulty Curve: The overall difficulty is moderate, with some puzzles being more challenging than others, particularly the second and last levels. While easy to learn, mastering the game and achieving gold scores can be difficult.
Varying Performance Issues: There's conflicting feedback on system requirements and performance. While some claim the game runs on low-end PCs, others report unstable frame rates even on capable hardware, and specific issues like flashlight-induced FPS drops.
Clipping Bugs: Some players observed minor visual glitches, specifically clipping textures, which can detract from the game's visual fidelity.
Reset Issue: One specific bug involved the game not resetting properly during a challenge, though players noted it was easily fixable.
Action Selection Bug: A bug was reported where selecting actions led to inexplicable failures, suggesting an issue with the game's input or action processing system.
Lag Impacts Scores: Lag was identified as a factor preventing players from achieving high scores in certain levels, indicating performance issues affecting competitive play.
Highly Recommended Game: Many reviewers recommend the game, often highlighting its value, especially when on sale, and its appeal to fans of the series or those new to co-op puzzle games. Some also express interest in playing other games in the series.
Part of We Were Here Series: Many players recommend the game as part of the 'We Were Here' series, often suggesting playing other titles in the franchise or expressing a desire to do so.
Best Played with a Friend: A significant number of reviews emphasize that the game is best played with a friend, partner, or close acquaintance, often noting it as a great way to test communication and friendship.
High Numerical Ratings: Reviewers frequently provide high numerical ratings for the game, with many scores falling in the 8/10 to 10/10 range, indicating strong positive reception.
Worth Buying on Sale: Several reviews suggest that the game is a worthwhile purchase, particularly when it is available at a discounted price.
Often Free to Play: A significant number of players obtained the game for free, either through promotions or giveaways. This free access often served as an introduction to the series, encouraging them to explore other games by the developers.
Affordable Price Point: The game's price point was a recurring topic, with many reviewers mentioning its affordability, typically around $2-5. This accessible price often influenced their perception of the game's value despite its short length.
Suitable for All Ages: The game is widely considered suitable for a broad age range, including children, teenagers, and adults. This indicates its content and gameplay are accessible and enjoyable across different demographics.
Need for Ukrainian Localization: There is a clear demand for Ukrainian localization, with players expressing that its inclusion would significantly enhance their and their friends' gaming experience. The existence of an amateur localization highlights this need.
Relies on Directional Communication: The game heavily relies on precise directional communication, which can be particularly challenging for players with dyslexia or those who struggle with verbal descriptions. This aspect can lead to frustration and communication breakdowns.