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Review evidence
A worthy X-COM spiritual successor with engaging air combat and deep base management, though bugs, stability issues, overpowered aliens, and a steep curve frustrate.
Faithful spiritual successor to X-COM: Players widely describe the game as a modernized version of the classic X-COM, capturing the original's atmosphere, difficulty, and tactical depth. It is considered a highly competent remake or spiritual successor that preserves the old X-COM formula while adding its own twists.
Engaging air combat system: The air combat is frequently praised as fun, exciting, and surprisingly challenging, with real-time controls and an auto-resolve option. It turns dogfighting into an engaging part of the game rather than a simple afterthought.
Streamlined classic mechanics: The game proves that classic 90s mechanics have aged well, needing only a refreshed interface and minimal changes. It strips out micromanagement while retaining the depth and fun of the original.
Action point tactical combat: Combat uses an action point system instead of limiting soldiers to two actions per turn, allowing greater freedom and tactical complexity. It is turn-based, relies on line of sight and cover, and is easy to learn but hard to master.
Improved graphics and UI: The game features improved graphics and a significantly enhanced user interface compared to the original X-COM games. Many players find the graphics pleasant, clear, and a solid modernization.
Bugs and Stability Problems: Players encounter lingering bugs, occasional buggy quirks, and a ridiculously high amount of bugs. Some bugs make the game unplayable at certain junctions, and crashes occur repeatedly, preventing completion.
Overpowered Aliens and Difficulty: Aliens are overpowered, requiring only two shots to kill any soldier in any armor, and need up to four soldiers to kill one alien. The game is blisteringly, unfairly hard on normal or beyond, with a huge difficulty spike after the first terror mission and keeps getting harder even on easy.
Steep Learning Curve: The game has a very steep learning curve and is not friendly to series newcomers. A proper tutorial is needed, as poor explanation of game mechanics makes it hard for newer players to approach.
Dated and Unimpressive Graphics: Multiple reviewers note that the graphics are not great, appear dated, and are functional but slightly ugly. While not universally panned, the visual presentation is jarring at first and fails to impress.
Repetitive Gameplay and Missions: Missions and actions feel like copies of each other, and the tactical part becomes repetitive after a while. Every mission feels very samey and requires optimal play, leading to a monotonous experience.
X-COM spiritual successor: The game is widely described as a spiritual successor or faithful clone of the classic X-COM: UFO Defense (1994). Players note that its mechanics and terminology closely mirror the early X-COM titles, sometimes with minor improvements or trimming.
Turn-based tactical combat: Combat is turn-based and squad-focused, using time units or action points, cover, line of fire, and fog of war. Several players compare it to Jagged Alliance and classic X-COM tactical battles.
UFO interception and air combat: Aerial combat involves intercepting and shooting down UFOs, which can then be raided or airstruck. The air layer includes radar tracking, interceptor dispatch, and an auto-resolve option for players who prefer to skip manual control.
Strategic base management layer: The strategic layer includes building and expanding bases, managing international funding and budgets, researching alien technology, and manufacturing equipment. Base placement affects UFO interception and overall defense strategy.
Research and manufacturing: Players research alien technology to unlock new gear and equipment, and manufacture items in workshops. Scientists and engineers must be hired to staff laboratories and production facilities, forming a key part of the tech tree progression.
Frequent crashes during gameplay: Many players report that the game crashes often, with crashes becoming more frequent the longer they play. Crashes occur in various situations, including combat, loading, and even at the main menu.
Visual bugs and glitches: Players report numerous graphical issues, including white boxes on screen, texture bugs, rendering problems where soldiers cannot see enemies correctly, and distortion of the main menu. These detract from the overall experience.
Alt-tabbing causes instability and bugs: Alt-tabbing frequently leads to crashes, audio glitches such as repeating footsteps, and loss of UI elements on the world map. This makes multitasking while playing problematic.
Memory leaks cause performance degradation: Players suspect memory leaks, possibly due to the game being 32-bit, leading to crashes and severe FPS drops over time. Performance can degrade to under 10 FPS after several minutes.
Save issues: corruption, crashes, and freezes: Save files can become corrupted, especially if the game is not installed on the C: drive. Loading saves sometimes freezes the game, and quicksave/quickload functionality is unreliable.
Recommended for X-Com Fans: Many reviewers strongly recommend the game for fans of the X-Com series, especially those who enjoyed the original MicroProse titles. They describe it as a spiritual successor that captures the classic X-Com experience.
Highly Recommended: Many reviewers give a strong positive recommendation, with some saying it is highly recommended. They express overall satisfaction with the game.
Worth the Price: Several reviewers state the game is worth full price or any price. They feel it provides good value for money and time.
Good for Strategy Fans: The game is suggested for fans of strategy and turn-based tactics. Reviewers highlight its appeal to those who enjoy tactical strategy games.
Challenging Gameplay: The game is recommended for players seeking a challenge and who enjoy difficult games. It is not recommended for those who dislike difficulty or lack of hand-holding.
Community fair range: $15.00 - $25.00.
Game completion: 80.0h.
Story completion: 80.0h.
Xenonauts often starts slow and unforgiving, with weak tutorial support and repetitive early missions, but many players report that enjoyment improves as they progress the campaign and unlock more technology. Some praise the pacing immediately, while others find repeated missions and air combat tedious over time.
Friction: Steep learning curve and missing or unhelpful tutorial; Early-game lethality and unforgiving tactical mistakes; Repetitive crash-site and UFO missions with static enemy placements; Tedious air combat; Dated UI quality-of-life and clunky reserve system; RNG/reaction-fire camping and tedious room clearing.
Unlock drivers: Progressing further in the campaign and unlocking a lot of technology; Well thought-out tech tree and research progression; Squad-level infantry tactics that actually work and are necessary; Mid-game balancing of research, funding, and interceptors; Modding and editing the game to reduce learning-curve intensity; Newer patch tooltips that explain game rules.
Old-School X-COM Veteran: Plays on Ironman/Veteran difficulty, meticulously manages squads and resources, often uses mods for enhanced challenge, and values deep tactical decision-making. Motivation: To relive and master the classic X-COM tactical experience with modern refinements and brutal difficulty. Stance: buy.
Tactical Newcomer: Starts on easy or normal difficulty, reads guides, plays casually, and appreciates a smoother learning curve than classic X-COM. Motivation: To learn and enjoy tactical strategy without being overwhelmed, using guides and lower difficulties. Stance: buy.
Mod-Driven Tinkerer: Installs mods like X-Division, edits config files, avoids certain branches, and seeks enhanced replayability. Motivation: To customize and improve the game through mods, total conversions, and config tweaks, often finding vanilla lacking. Stance: buy.
Steam Deck: The review set surfaces several Steam Deck-relevant technical barriers. The most severe is a startup failure in which the launcher opens but pressing Play leads to a 'Xenonauts.exe has stopped working' crash, preventing the game from launching. Native Linux support was dropped, meaning Deck users depend on Proton compatibility layers. UI scaling is described as almost non-existent on high-resolution monitors, forcing players to manually drop the resolution via the launcher and tune sensitivity. Positive notes highlight the retro art direction and atmosphere when the game does run. Overall the experience is unreliable out of the box and requires compatibility workarounds, with at least one reported hard launch failure.
External guides: The dominant complaint is instructional data dependency: players report hidden mechanics, insufficient in-game explanations, and a need to consult wikis or guides for stats and decisions. There is no evidence of farming/drop-rate or inventory/crafting concerns that would trigger Tier 1 or Tier 2. Under the strict priority rules, Tier 3 (The Student) applies.
Frequent comparison to 1994 X-COM: Many reviews compare the game to the original X-COM: UFO Defense from 1994, highlighting similarities in gameplay and atmosphere. This comparison is a common reference point for players evaluating the game.
Mod support and Community Edition: The game supports modding, including Steam Workshop and a Community Edition that includes essential fixes and improvements. Players often play the Community Edition over the vanilla version.
Cold War 1979 setting: The game is set in 1979 during the Cold War, with a focus on US-Soviet conflict and an alien invasion. This setting distinguishes it from other games in the genre.
Beta and early access status: The game was in beta and early access for an extended period, with a full release anticipated. Some players note that it is still in beta.
Greater tactical depth than XCOM: Reviewers note that the game offers greater tactical depth but simpler graphics compared to modern XCOM games. This appeals to players seeking complexity.