Players found satisfaction in the game's well-crafted tactical combat, strategic depth, and effective difficulty balance. The game's adherence to Warhammer 40K lore, particularly the Grey Knights, and its successful adaptation of the XCOM-style gameplay formula were also significant sources of enjoyment and fulfillment.
Frustration stemmed primarily from the game's high and inconsistent difficulty, often leading to overwhelming enemy numbers and unfair mechanics. Frequent bugs, crashes, and a problematic save system that caused loss of progress were major sources of player annoyance. Repetitive missions and slow, unskippable animations also contributed to a tedious experience.
Players expressed disappointment when the game failed to meet expectations, particularly regarding lore accuracy, character power fantasy, and overall polish. Repetitive missions, a bland story, and technical issues contributed to a feeling of mediocrity and a lack of replayability. The game's art style and perceived lack of innovation also led to a sense of unfulfilled potential.
Excitement was generated by the game's engaging tactical gameplay, challenging difficulty, and strong Warhammer 40K atmosphere, especially for fans of the Grey Knights. The potential for future sequels and the game's ability to deliver an epic, XCOM-like experience in the grimdark universe were also key drivers of enthusiasm.
Players found enjoyment in the game's challenging and fun tactical combat, engaging story, and effective customization options. The game's successful integration of the Warhammer 40K universe with XCOM-like mechanics, along with satisfying progression and character development, contributed to an overall positive gameplay experience.
Verdict
Mixed
Summary
Positive 61% · Negative 39%. Score: 39 / 100
Positives:
Players overwhelmingly praise the game's tactical combat, often comparing it favorably to XCOM while noting its unique aggressive playstyle and lack of frustrating RNG. The core gameplay loop, strategic depth, and satisfying combat mechanics are frequently highlighted as major strengths.
The game is highly lauded for its authentic and immersive portrayal of the Warhammer 40K universe. Reviewers appreciate the grimdark atmosphere, lore accuracy, visual aesthetics, and how well it captures the essence of the Grey Knights and Nurgle's forces.
The game offers a challenging yet fair difficulty curve, with many appreciating the absence of frustrating random misses common in similar titles. Players find the difficulty manageable and rewarding, encouraging strategic thinking and replayability on higher settings.
The narrative is consistently described as good, interesting, and engaging, with many players enjoying the plot twists and character development. High-quality voice acting, impressive cutscenes, and fitting music further enhance the immersive storytelling.
Reviewers enjoy the extensive customization options for their Grey Knights, including armor, weapons, and skills. The ability to create diverse builds and specialized units, along with a satisfying progression system, adds significant depth and replayability.
Negatives:
The game's difficulty is frequently described as unfair, unbalanced, and inconsistent, with significant spikes even on easy or normal modes. Players feel overwhelmed by tanky enemies, excessive reinforcements, and punishing mechanics, leading to frustration and a lack of tactical enjoyment. The inability to change difficulty mid-campaign further compounds this issue.
Players consistently report that missions and overall gameplay become highly repetitive and monotonous, especially in the mid to late game. This is exacerbated by long, unskippable animations, slow pacing, and a lack of mission variety, making the experience feel like a chore rather than fun.
Numerous players report game-breaking bugs, frequent crashes, and a severely flawed save system. The single autosave slot, accidental overwrites, and corrupted saves lead to significant loss of progress and force restarts, making the game unplayable for many.
Combat is significantly slowed down by long, unskippable animations for actions and enemy turns, even with speed-up options. This contributes to the overall tedium and disrespects player time, making battles feel like a drag.
Players are disappointed by the depiction of Grey Knights, who feel weak, fragile, and easily defeated by common enemies, contradicting their established lore as elite warriors. This undermines the power fantasy and immersion, making the experience less enjoyable for fans of the Warhammer 40K universe.
Gameplay:
Players frequently highlight the game's significant difficulty, even on lower settings, with a steep learning curve and punishing moments. While difficulty can be adjusted, many found 'Normal' mode challenging, requiring strategic mastery and patience. The difficulty often spikes after initial hours and with DLCs.
The game centers entirely on the Grey Knights, an elite Space Marine chapter, allowing players to control and customize a squad of up to four. Their unique abilities, psychic powers, and lore are central to the gameplay, with character progression and customization being key aspects.
A significant departure from XCOM, the game eliminates traditional hit chance percentages; attacks always connect if an enemy is in range. Instead, randomness is shifted to critical hits, damage penalties from cover/range, and various strategic layer events like Warp Surges and mission rewards.
Missions are typically short, tactical raids focused on objectives, with rewards influencing strategic layer upgrades. While progression through leveling and gear is satisfying, some players noted a lack of mission variety and potential pacing issues in the mid-game.
The game offers robust customization for Grey Knights, including armor, weapons, abilities, and skill trees. There are multiple unique classes (e.g., Interceptor, Justicar, Apothecary, Librarian) that synergize, allowing players to build diverse squads tailored to missions and playstyles.
Performance:
Many players report frequent crashes, freezes, and severe FPS drops, even on high-end systems. These issues often occur randomly, during enemy turns, or when using explosives, making the game unstable and frustrating to play.
While some users report the game runs well on Steam Deck, especially the OLED model, others note the necessity of reducing graphics settings and capping framerates to achieve playable performance, indicating inconsistent optimization for the platform.
Despite performance issues, many players praise the game's visual quality and sound design, describing them as stellar, good, and robust. This indicates a strong artistic and audio presentation.
Players appreciate the frequent autosave feature, which minimizes progress loss when the game inevitably crashes or freezes. This helps alleviate some frustration caused by the game's instability.
A few players suspect that the Denuvo anti-tamper software might be contributing to the game's performance issues, based on past experiences with other titles. This is a speculative but recurring concern.
Recommendations:
The game is widely recommended, especially for fans of turn-based tactical games (like XCOM) and the Warhammer 40K universe. Many reviewers consider it a must-play within these niches, often praising its compelling blend of tactical combat and narrative immersion. However, some suggest it's not for everyone, particularly casual players or those unfamiliar with the genre/lore.
The game is noted for its challenging nature, with many reviewers suggesting new players start on easier difficulties (Easy, Very Easy, or Normal) to learn mechanics. Some find the difficulty frustrating, while others appreciate the brutal challenge, especially on higher settings. It's often described as unforgiving and requiring patience.
A significant number of players recommend purchasing the game, and its DLCs, primarily when they are on sale. While many believe it's worth the money, especially for fans, the full price is often seen as a barrier or not fully justified, leading to advice to wait for discounts.
Opinions on DLCs are mixed. While some highly recommend specific DLCs, particularly the 'Execution Force' (Assassin) DLC, others advise against certain ones like 'Duty Eternal' (Dreadnought) or suggest playing the base game first before considering expansions. There's a general consensus to buy DLCs on sale.
Despite many recommendations, a notable portion of players express regret over their purchase, with some requesting refunds or uninstalling the game due to various issues. These negative sentiments often stem from frustration with difficulty, bugs, or a general lack of enjoyment, suggesting the game isn't universally appealing.
Miscellaneous:
The game's story receives mixed feedback. Some find it good, with interesting twists and characters, while others consider it ordinary, basic, or merely a pretext for battles. Despite this, it generally serves its purpose within the Warhammer universe.
The game's audio, particularly the music, is described as decent but not exceptional or memorable. Overall, the game is often considered 'alright' or 'average' in terms of polish, meeting basic standards without outstanding elements.
Many players express a strong desire for a sequel, hoping for continuous improvements, a larger scope, and the inclusion of other Warhammer chapters. There's also interest in future DLCs, indicating a positive overall experience and a wish for more content.
Player opinions on the game's graphics and art style are divided. Some appreciate the dark gothic aesthetic and stylized realism, while others find certain elements, like character faces or animations, to be cartoonish, outdated, or less refined.