Forgotten Seas Review Summary

Last updated: 2025-10-12
  • Relaxing, engaging pirate survival experience
  • Addictive core gameplay loop
  • Accessible crafting and building
  • Unpolished and immature gameplay
  • Limited content and depth
  • Basic and clunky combat
Forgotten Seas header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Strong Potential and Developer Support: The game is recognized for its significant potential, solid foundation, and continuous improvements, especially for an Early Access title. Players appreciate the dedicated two-person development team's responsiveness to feedback and active community engagement, which bodes well for future updates.

Relaxing and Engaging Gameplay: Players consistently praise the game for its chill, captivating, and relaxing atmosphere, often highlighting its suitability for unwinding from competitive games. The game's blend of building, adventure, and exploration, coupled with its charming aesthetics and music, creates an enjoyable and immersive experience.

Unique Pirate Survival Experience: The game fills a niche in the gaming community by offering a fun and engaging pirate-themed survival crafting experience. It draws comparisons to games like Valheim and Conan Exiles but distinguishes itself with unique mechanics, particularly its water-based building and sailing.

Addictive Core Gameplay Loop: The game features a solid and highly addictive gameplay loop, offering varied and in-depth activities that keep players engaged for dozens, if not hundreds, of hours. The progression feels decent, and the game is largely free of major bugs, contributing to a smooth experience.

Accessible Crafting and Building: The crafting and building systems are lauded for being easy, simple, and enjoyable, utilizing a perfected block-building system without tedious animations. The straightforward nature of crafting, combined with unique mechanics like market stalls, makes it refreshing and not overwhelmingly complex.

Common complaints

Unpolished and Immature Gameplay: Players consistently report that the game feels unfinished, janky, and rough around the edges, requiring significant development in core mechanics, UI, animations, and overall quality of life. Many features are missing or feel incomplete, leading to a perception of low production value and an early access state that doesn't justify the price.

Limited Content and Depth: The game is perceived as lacking sufficient content, depth, and unique mechanics, leading to boredom and repetitiveness after only a few hours. The story is described as unengaging, and the overall experience doesn't offer enough to keep players invested.

Unrealistic Sailing Mechanics: A major point of contention is the unrealistic and unsatisfying sailing experience. Players describe ship movement as akin to driving a car, lacking physics, wind impact, wave interaction, and proper sail control. This detracts significantly from the 'pirate game' fantasy, making naval aspects feel shallow and unengaging.

Basic and Clunky Combat: Both land and ship combat are criticized for being overly simplistic, clunky, and lacking depth. Players report issues with hitboxes, slow movement, repetitive actions, and a general absence of engaging mechanics, making combat feel like a chore rather than an exciting challenge.

Unrealistic Survival & Respawn: The survival elements are deemed unrealistic and unchallenging due to ultra-fast resource respawns and a lack of meaningful penalties for dying. This removes any sense of urgency or strategic planning, undermining the survival aspect of the game.

Gameplay and performance

Core Survival & Pirate Gameplay: The game is a survival and base-building experience set in a Caribbean pirate theme, similar to Valheim. Players start on a deserted island, craft bases and ships, and engage in naval combat and exploration, facing sharks, storms, and enemy pirates.

Accessible Crafting & Building: The game features extensive yet simple-to-use crafting and base-building mechanics, suitable for casual players. Resources are easily found, and players can craft numerous items, weapons, tools, and structures, including various types of ships.

Varied Missions & Quests: NPCs provide numerous missions, including repetitive harvesting, bounty hunts, creature hunts, and fort defense quests. The main progression line involves finding messages in bottles across different islands.

Ship Management & Upgrades: Players can build and purchase several types of ships, from rafts to warships, each with unique attributes. Ships are easily deployed from inventory, can be upgraded, and can have crews added to enhance their power.

Dynamic World & Events: The game includes random events such as storms, hidden islands, temporary quests, fort invasions, and boss ship encounters. Weather animations are well-done, with storms impacting structures and ships.

Good overall performance: Many players report that the game runs smoothly with minimal bugs and no significant lag, especially considering it's an early access title. This indicates a stable foundation for the game's technical performance.

Performance issues with base building: Some players experience a significant drop in frame rate once they start building a substantial number of production buildings. This suggests a potential optimization issue tied to late-game base complexity.

Ultrawide monitor support: The game is noted to display well on ultrawide monitors, which is a positive for players with such setups. This indicates good UI scaling and visual presentation for wider aspect ratios.

Potential for better fluidity: While generally good, some feedback suggests that the game's fluidity could still be improved. This indicates there's room for further optimization to enhance the overall smooth gameplay experience.

Recommendations

Mixed recommendations for purchase: Player sentiment on purchasing the game is divided. Many recommend waiting for further development, sales, or full release, while others suggest buying it now to support developers or enjoy its current state with caveats. Some even requested refunds.

Strong recommendation for specific genres: The game is highly recommended for fans of survival, crafting, base-building, and pirate-themed games. Players who enjoy relaxing gameplay, sailing, and exploration are likely to find it enjoyable.

Anticipation for future content: Players are eagerly looking forward to more content, polish, and additions, including new islands, animals, food sources, recipes, and general improvements. Many express excitement about the game's future development.

Improve sailing and ship mechanics: Players desire improvements in sailing mechanics, including more realistic sail movement, the ability to navigate using wind, and better ship physics. There are also requests for increased ship speed, maneuverability, durability, and a repair function.

Minor quality of life improvements: Players suggest various quality of life improvements such as character customization, increased mineral resource distribution, faster stamina recovery, and a timer for disappearing islands.

Other review notes

Excitement for Future Development: Players are highly optimistic about the game's future, expressing excitement for continued updates, content additions, and overall evolution. Many are holding off on extensive play to avoid spoilers before the 1.0 release, indicating strong anticipation.

Small Development Team Noted: Players frequently acknowledge and respect that the game is developed by a very small, often cited as a two-person, indie team. This context often influences their perception of the game's current state and potential.

Comparison to Other Games: The game is frequently compared to other titles, being seen as a spiritual successor to 'Stranded Deep' and having a 'Valheim but ocean-focused' vibe. Some even hoped it would be what 'Sea of Thieves' was meant to be.

Mixed Initial Impressions: While many are positive, some players found the game 'ordinary' or 'meh' initially. However, it's noted that negative reviews often come from players with minimal hours, suggesting the game's depth unfolds over time.

Early Access Status: The game's early access status is a recurring theme, with players understanding that it is still under active development and a work in progress. This sets expectations for its current state and future improvements.