Salt 2: Shores of Gold Review Summary

Last updated: 2025-11-13
  • Highly enjoyable experience, great value.
  • Relaxing pirate adventure and exploration.
  • Customizable ship serves as mobile home.
  • Combat is rudimentary and repetitive.
  • Game is unpolished and content-barren.
  • Lacks key pirate and naval features.
Salt 2: Shores of Gold header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly enjoyable, great value.: Players overwhelmingly praise the game as fun, relaxing, and a highly engaging experience offering significant content and longevity, often exceeding expectations for an indie title. Many reviewers highlight its excellent value for money and addictive gameplay loop, with some sinking hundreds of hours.

Relaxing pirate adventure & exploration.: The game stands out as a cozy, open-world pirate RPG, providing a satisfying blend of sailing, island exploration, and treasure hunting. It's frequently lauded as a superior single-player or PvE alternative to Sea of Thieves, delivering an immersive pirate experience without the stress of PvP.

Expansive, dynamic world.: Reviewers commend the huge, open, and procedurally generated world, which features infinite unique islands, varied locations like caves, dungeons, and ruins, making exploration continuously fresh and rewarding. The sheer amount of discoverable content and the feeling of uncovering uncharted territories are major attractions.

Major sequel improvements.: Players widely consider Salt 2 a substantial upgrade from its predecessor, Salt 1. Reviewers highlight enhanced content, improved graphics, better combat, a more vibrant world, and refined mechanics, successfully building upon the original while introducing fresh elements.

Immersive atmosphere & visuals.: The game creates a captivating atmosphere through its beautiful and fitting music, ambient sounds, and pleasant, stylized graphics. Reviewers specifically note the calming vibes, stunning sunsets, and impressive water physics, all contributing to an immersive and aesthetically pleasing experience.

Common complaints

Rudimentary & Repetitive Combat: The combat system is widely criticized for being primitive, basic, and lacking depth, often devolving into simple button-mashing. Players find it clunky, unengaging, and suffer from an inconsistent parrying mechanic. There's also a noted lack of enemy variety and challenging boss mechanics, making encounters monotonous.

Unpolished & Content-Barren: Players widely report the game feels unfinished, lacking substantial content, depth, and polish. There are frequent complaints about poor optimization, pervasive technical issues, and low-quality graphics. The core gameplay loop quickly becomes repetitive and unengaging, contributing to a sense of boredom and an 'early access' feel.

Missing Pirate & Naval Features: Players feel the game misses the core 'pirate fantasy,' primarily due to the complete absence of naval combat and cannons. There's also a lack of diverse ship types and limited utility for larger vessels, diminishing the sense of being a pirate or commanding a fleet.

Empty & Repetitive World Exploration: The game world, particularly the ocean and islands, is described as empty, lacking interesting points of interest, dynamic events, or threats. Islands are procedurally generated but quickly become visually and structurally repetitive. Sailing is often considered boring 'travel time' without engaging activities or dynamic weather.

Step Back from Salt 1: Many players feel Salt 2 represents a significant downgrade from Salt 1, noting the absence of numerous beloved features, magical items, enemy types, and quality-of-life elements. This leads to a perception that the sequel lacks the charm and engaging qualities of the original.

Gameplay and performance

Diverse Pirate RPG Gameplay: The game offers a rich blend of single-player (with co-op) pirate-themed survival, crafting, and RPG elements. Players engage in exploration of procedurally generated islands, questing, resource gathering, and combat, all while managing a mobile ship base. The experience is reminiscent of titles like Skyrim and Valheim, set on the high seas.

Ship as Mobile Base: The player's ship serves as their primary home and mobile base, where all crafting and building activities take place. Players can purchase and upgrade to larger, faster ships, effectively making their vessel the central hub for their adventure.

Varied Island Exploration & Quests: Islands are procedurally generated, large, and come in various biomes, becoming more challenging further from the starting area. They feature NPCs, shops, unique dungeons (caves, towers), combat encounters, and puzzles. Quests range from a main storyline to repeatable fetch tasks, often involving combat or item collection.

Desire for Naval Combat & Sea Events: Players frequently request the addition of ship-to-ship combat, boardable enemy vessels, and encounters with sea monsters. There's also a strong wish for a more dynamic and populated ocean world, including random events during voyages and more varied NPC ships. This would significantly deepen the nautical experience.

Basic NPC Interactions & Economy: NPCs are found on land and scattered in the world, offering quests and serving as vendors for buying and selling goods. The game provides a short tutorial at the start, guiding players through initial mechanics. Graphics and character models are noted as simplified.

Inconsistent overall performance: While some players praise the game's stability and smooth framerates on various hardware configurations, others report general FPS issues and high resource usage. Handheld devices like the Steam Deck, however, seem to handle the game surprisingly well.

FPS drops in specific areas: A notable performance bottleneck occurs around the Cartographer's island or village, where framerates can drop significantly, sometimes to very low levels. This indicates a localized optimization problem requiring targeted investigation.

Recommendations

Highly Recommended & Worth Purchase: Many players enthusiastically recommend the game, praising its value and potential, often rating it highly. They consider it a must-have for its genre, despite some acknowledging current flaws and express willingness to pay full price or more.

Appeals to Casual Solo/Co-op Explorers: The game is highly recommended for players who enjoy slow-paced, casual, relaxed open-world exploration, particularly those interested in pirate/maritime themes, survival crafting, and PvE experiences (solo or small co-op). It's often compared positively to games like Raft or Sea of Thieves (without the PvP).

Future Potential, Wait for Updates: Many players see significant potential in the game but advise waiting for more updates, content, and polish before committing or returning. They hope for substantial improvements in a year or so, indicating the game is not yet fully 'baked'.

Salt 1 Preferred Over Salt 2: Some reviewers specifically recommend the first 'Salt' game over 'Salt 2' in its current state, suggesting a preference for the predecessor's experience or a perceived step back in the sequel.

Manage Expectations: Not AAA: Players should not expect AAA quality, realistic graphics, spectacular naval battles, or grand stories. The game offers a more fairytale aesthetic and a focus on different gameplay elements rather than high-fidelity presentation or complex narratives.

Other review notes

Enhance Naval & World Content: Players desire a richer and more dynamic oceanic experience. This includes requests for more challenging sea conditions, the implementation of naval combat with cannons, diverse sea creatures like sharks and a Kraken, and more interactive elements such as recruitable NPC crews and encounters with other ships. Specific weapon types like flintlocks were also requested to enhance combat.

Anticipated Co-op Multiplayer: A significant portion of the feedback highlights the strong desire and anticipation for co-op multiplayer. Many players are explicitly waiting for this feature to engage with the game, often with friends or family, and believe it will be a huge and fun addition. The community is aware that multiplayer is planned for future development.

Game's Early Access Potential: Players acknowledge the game is in an early, unfinished state and have high expectations for future development, updates, and content additions. There's a strong desire for the game to reach its full potential, although some express skepticism about the scope of future improvements.

Graphics and Optimization: There are calls for better overall game optimization and more granular graphics options to improve performance and smooth gameplay. Players acknowledge the simple graphics are consistent with the game's early access state and price point, but still desire improved visual fidelity and smoother operation.

Quality of Life & Progression: Players seek various quality of life improvements, including a clearer sense of long-term progression and story objectives. Specific requests involve enhanced map functionality (filters for resources, dungeon status, island naming), adjustments to character movement speed and stamina, and expanded skill trees. Minor additions like adoptable pets were also suggested.