
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Strong Ties to Fate Seeker 2: Many players view this game as a valuable DLC or extension of Fate Seeker 2, appreciating how it complements the story, reuses assets effectively, and expands on combat styles. The experience is significantly enhanced for those who have played the previous title.
Humorous Dialogue & Character Interactions: The game's dialogue is frequently praised for its humor, especially the witty banter and sarcastic interactions between the protagonist and the 'Goddess' or A-Ning. These character dynamics and the overall story content are a significant draw for players.
Engaging Roguelike Combat: The game's roguelike elements are well-received, allowing for continuous experimentation with skill combinations and builds. Players enjoy the satisfying combat loop, the variety of playstyles, and the permanent progression system, making it accessible even for non-roguelike fans.
Overall Positive Reception: Players generally find the game to be very good, with novel and interesting gameplay. Despite some minor shortcomings, its underlying framework and quality are appreciated, especially for a domestic title.
Good Value for Price: Many reviewers consider the game to be a good deal, especially at its special offer price or when bundled with other games. The content offered is seen as worthwhile for the cost.
Poor Roguelike Implementation: The game's roguelike mechanics are seen as poorly implemented and not true to the genre. Players note a lack of meaningful randomness, insufficient build variety, and a general absence of the 'god-tier build' satisfaction typically found in roguelikes, making it feel like a linear progression.
Excessive Asset Reuse: Many players feel the game heavily reuses assets, enemies, and combat systems from previous titles, particularly Fate Seeker 2. This leads to a perception that the game is more of a poorly assembled DLC than a standalone sequel, lacking originality and new content.
Lacks Replayability and Content: Players find the game's content limited, leading to low replayability. The roguelike elements are perceived as shallow, repetitive, and not offering enough variety or depth to sustain interest across multiple runs, making the experience monotonous.
Awkward and Unresponsive Combat: The combat system is widely criticized for feeling awkward, clunky, and unresponsive. Issues include poor hit reactions, difficult melee combat, problematic camera angles, and a lack of fluid controls, especially with keyboard and mouse, hindering the overall combat experience.
Unbalanced Skills and Talents: Skills and talents are criticized for being unbalanced, with many feeling useless or generic. The system lacks depth, making it difficult to create diverse or effective builds, and often forces players into repetitive grinding or reliance on luck for desired talents.
Roguelike with Familiar Combat: The game is primarily a combat-focused roguelike spin-off, heavily reusing the combat system and assets from 'Fate Seeker 2'. While it incorporates roguelike elements like random rewards and resource allocation, some players feel these mechanics are weaker or less developed compared to pure roguelikes like Hades.
Combat System & Weapon Variety: The combat system is largely inherited from 'Fate Seeker 2', emphasizing a 'break' mechanic and combo-chaining. Players can choose from four distinct weapon types (blade, sword, fist, spear), each with various martial arts styles, allowing for diverse combat approaches.
Asset & Content Reuse: A significant portion of the game, including bosses, enemies, martial arts techniques, and even stage designs, are directly reused or copied from 'Fate Seeker 2'. This leads to a sense of familiarity for existing fans but can feel unoriginal to others.
Talent & Skill Progression: The game features a talent system with different rarities, offering boosts to stats like damage, health, and resource collection. Martial arts skills are acquired as room rewards and can be upgraded, allowing players to optimize their build.
Boss Mechanics & Difficulty: Bosses often feature super armor (red for full immunity, yellow for partial) and temporary crowd control immunity after being affected. While challenging, players note that bosses become relatively simple once their patterns are learned, especially by utilizing gold for damage boosts.
Engine similarity noted: Players have observed that the game appears to utilize the same engine as Fate Seeker 2. This observation is based on limited feedback and may suggest a familiar technical foundation.
Primarily for Fate Seeker Fans: The game is largely recommended only for existing fans of the 'Fate Seeker' series, particularly those who have played 'Fate Seeker 2'. New players are strongly advised to play 'Fate Seeker 2' first, as this game serves more as a fan-oriented expansion or a 'crowdfunding' effort for the next main installment.
Anticipation for Fate Seeker 3: Many players view this game as a means to support the development and early release of 'Fate Seeker 3'. There's a strong desire for the sequel, with specific hopes for improved puzzles, more content (rumors, side quests, combat), and better deduction mechanics.
Value at Discounted Price: While some reviewers do not recommend the game at full price, many agree it offers good value when purchased at a discounted rate, particularly at half price. This suggests that the current pricing might be a barrier for some players.
Roguelike Elements Disappoint: Players expecting a strong roguelike experience are often disappointed, with some advising roguelike fans to avoid the game. There's a suggestion for developers to better understand roguelike action game mechanics before future releases.
Combat & Control Enhancements: Suggestions for future games include more user-friendly combat controls (e.g., left-click attack, right-click defense), distinct weapon characteristics, and the addition of light/heavy attacks. Players also request better keyboard integration for menus, item pickup, and interaction, along with an auto-turn key for combat.
Perceived as DLC, not full game: Many players feel the game lacks sufficient content to justify its price, viewing it more as a large DLC or a short spin-off of Fate Seeker 2. This sentiment leads to disappointment regarding its value proposition.
Strong ties to Fate Seeker 2: The game is heavily reliant on its predecessor, Fate Seeker 2, featuring the same protagonist, characters, and combat system. Players who haven't played Fate Seeker 2 report a lack of immersion and understanding of the story, suggesting it's primarily for existing fans.
Roguelike combat focus: The core gameplay is a wuxia-themed roguelike, extracting and adapting the combat system from the main series. This design choice is a significant departure, and not all players, especially those unfamiliar with roguelikes, appreciate it.
Desire for Fate Seeker 3: A significant portion of the player base purchased this game primarily to support the developers, JSL, in hopes of funding and accelerating the development of Fate Seeker 3. This indicates strong loyalty to the main series.
Gameplay mechanics outlined: The game features a 45-degree top-down roguelite RPG structure where players choose rewards like talents, martial arts, money, or memories after levels. Builds focus on talents and martial arts, with specific types of 'weakness' requiring different counters.