Sagres Review Summary

Last updated: 2025-07-14
  • Uncharted Waters-like exploration
  • Charming pixel graphics
  • Casual and accessible gameplay
  • Repetitive and shallow content
  • Useless trade system
  • Random and unengaging combat
Sagres header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Uncharted Waters-like Exploration: The game is highly praised for its strong resemblance to the classic 'Uncharted Waters' series, particularly 'Uncharted Waters 3', focusing on adventure, exploration, and sailing. It offers a casual, user-friendly experience that captures the essence of world travel and discovery.

Charming Pixel Graphics: Reviewers consistently highlight the game's clean, cute, and exquisite 2D pixel art style. This aesthetic is seen as charming, visually appealing, and contributes to a pleasant, immersive experience without causing visual fatigue.

Casual & Accessible Gameplay: The game is noted for its accessible and easy-to-understand gameplay, with a low difficulty curve and simplified systems. This makes it suitable for casual play and players who prefer a relaxed experience without complex controls or demanding action.

Engaging Story & Dialogues: The game features a well-structured and interesting main story that effectively weaves historical events into its narrative. Reviewers found the dialogues engaging and the overall progression of the story satisfying.

Rewarding Historical Discoveries: A significant aspect of the game's enjoyment comes from discovering various historical monuments, artifacts, and ruins. This element encourages players to learn about different cultures and history, making the exploration feel rewarding and educational.

Common complaints

Repetitive and shallow content: The game becomes highly repetitive and monotonous in its later stages, primarily due to an overemphasis on repetitive discovery tasks and a lack of diverse, deep content. This leads to a feeling of content padding and a shallow overall experience.

Lack of originality: The game is frequently criticized for lacking originality, with many elements perceived as direct copies or inferior versions of features found in the Uncharted Waters series, particularly Uncharted Waters 3, and other similar titles like Sailing Era.

Useless trade system: The trade system is largely considered pointless and underdeveloped, offering minimal depth or strategic value. Money quickly becomes abundant with nowhere meaningful to spend it, rendering the system obsolete in the mid-to-late game.

Random and unengaging combat: The combat system is widely criticized for being simplistic, random, and heavily reliant on luck rather than strategy. This makes combat feel unengaging and often frustrating, with little impact from character stats.

Poor convenience and UI: The game lacks essential quality-of-life features, particularly an auto-save function, making manual saving inconvenient and frustrating. The user interface is also described as cumbersome and inconvenient, requiring excessive menu navigation.

Gameplay and performance

Simplified Uncharted Waters Experience: The game is frequently compared to the Uncharted Waters series, particularly Uncharted Waters 3, due to similar systems, structure, and discovery mechanics. It's often described as a simplified or 'light' version, making it more accessible while retaining nostalgic elements.

Focus on Discovery & Exploration: The core gameplay revolves around finding 196 diverse discoveries, including historical sites, animals, and myths. This adventure and exploration aspect is the primary focus, with the story often taking a backseat to the discovery loop.

Simplified Trade & Combat: While present, the trading and combat systems are simplified and not emphasized. Combat uses a basic rock-paper-scissors mechanic, and trade is minimal, often serving as a means to an end rather than a deep gameplay loop.

Card-Based Rock-Paper-Scissors Combat: Combat is based on a simple rock-paper-scissors card deck system. Players can customize their deck, but the overall complexity is low, with special moves unlocking gradually to maintain engagement.

Clear Gameplay Loop: The main gameplay loop involves a clear progression: gathering information from libraries and taverns, accepting quests, managing ship supplies, sailing to locations, and reporting discoveries. This cycle drives the adventure and exploration.

Minimal graphics, low requirements: The game's minimal graphics are well-suited for its design, contributing to low system requirements and ensuring smooth performance across various hardware configurations.

Steam Deck compatibility: The game offers excellent compatibility and performance on the Steam Deck, providing a seamless portable gaming experience for users of the device.

Recommendations

Recommended for Uncharted Waters fans: The game is highly recommended for fans of the Uncharted Waters series and those who enjoy sailing themes, strategy, world history, and geography. It offers a casual-friendly experience, distinguishing itself from more hardcore simulations like Sailing Era.

Desire for more content/features: Players desire more content, including additional artifacts, diverse ship types, end-game combat, fleet management, and the ability to land on land. There's also a wish for increased warehouse and jerky capacity, and the ability to conquer cities, suggesting a desire for deeper gameplay mechanics and replayability.

Price and purchase caution: Several reviews advise against purchasing the game at its current price, suggesting it's only worth buying if discounted by 30% or more. Some recommend waiting for future updates before purchasing, indicating concerns about value or current state.

Good for light first playthrough: The game is considered suitable for a light first playthrough and offers good enjoyment until the ending. However, some suggest it might not offer significant replayability beyond that initial experience.

Automatic save system needed: Players specifically requested an automatic save system, particularly when sleeping at inns. This suggests a quality-of-life improvement to prevent loss of progress.

Other review notes

Spiritual successor to Uncharted Waters: The game is frequently compared to the Uncharted Waters series, particularly Uncharted Waters II and III, suggesting it captures a similar spirit of adventure and exploration. It is seen as an indie title that pays homage to these classic games.

External tools aid navigation: Players often use external tools like Google Maps or the internet for navigation, which enhances the learning and exploration aspect. This contrasts with older games where physical atlases were used.

Clear game length and achievements: The main story can be completed in approximately 9-16 hours, with full achievement completion taking around 13-14.5 hours. This provides a clear indication of the game's length.

Language support and translation: While the demo supported Japanese, the early access version's default language is Korean, with a good Japanese translation available. This highlights language support as a notable feature.

Combat not a focus: Combat is not a primary focus of the game. This indicates that players should not expect a deep or complex combat system.