
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Nostalgic old-school CRPG appeal: The game is frequently praised for its retro CRPG design, evoking nostalgia for classics like Baldur's Gate and Icewind Dale. Players appreciate its modern take on traditional mechanics while retaining a classic feel.
Immersive and alive game world: The game world is praised for its immersion, with countless small details, engaging side quests, and a sense of liveliness. Players feel the developers' passion in crafting the experience.
Robust crafting and skill systems: Crafting (alchemy, smithing, food) and skill mechanics (lockpicking, stealth, persuasion) are deep and impactful, adding layers of customization and replayability.
Improvement over previous AtomTeam games: The game builds on the strengths of Atom RPG and other past titles, offering refined graphics, gameplay, and humor. Fans of the devs' previous work find it a worthwhile evolution.
Responsive and transparent developers: The development team is commended for actively engaging with players, addressing feedback, and providing regular updates. Their passion and communication are highly valued.
Combat balance and depth issues: Players report frequent misses (e.g., 53% hit chance failing), imbalanced enemy damage/accuracy, and lack of meaningful mechanics like resistances or vulnerabilities. Combat feels repetitive, punishing, and unrewarding due to low XP/loot.
Poor narrative and character depth: The story and characters lack emotional engagement, with slow pacing, minimal voice acting, and shallow world-building. Players find the RPG experience sterile and uninspiring compared to prior titles.
Game-breaking bugs and progression blocks: Numerous bugs prevent progression (e.g., white maps, quest state resets, NPC aggro issues) or disrupt immersion (e.g., black fog, dialogue errors). Some areas are unplayable due to difficulty spikes or missing content.
Frustrating map and exploration design: Maps are criticized for being oversized yet empty, with tedious roaming, missing markers, and underpopulated areas. Exploration feels unrewarding due to sparse loot and uninteresting quests.
Cumbersome and unrewarding crafting: Crafting is poorly documented, lacks batch production, and offers minimal rewards. Tools degrade quickly, and mechanics like material scarcity or durability loss add frustration without depth.
Deep skill and build customization: The game offers extensive skill progression, crafting, and character creation systems. Players can mix attributes and skills, with intellect stats affecting skill point allocation, enabling diverse playstyles.
Hybrid turn-based/real-time combat: Players frequently highlight the game's flexible combat system, which allows switching between turn-based and real-time modes. This dual approach caters to both tactical planning and dynamic action preferences.
Dialogue with consequences: The dialogue system is noted for its reactivity, XP rewards, and meaningful choices that impact gameplay. Players appreciate the integration of character attributes and symbolic options for roleplaying.
Skill and loot system critiques: Players identify issues with skill implementation (e.g., shield restrictions, trap disarming), loot autoleveling, and XP rewards, suggesting areas for improvement in progression balance.
Quest design with branching narratives: Quests are praised for their interconnected stories, localized problems, and branching paths based on player choices. Secondary missions and NPC-driven quests enhance replayability.
Critical gameplay bugs: Players report game-breaking issues such as characters freezing, ships disappearing, and quests failing due to NPC behavior inconsistencies. These bugs severely disrupt gameplay and immersion.
UI and text display errors: Frequent issues with garbled text, missing icons, and untranslated text in later areas. These problems hinder readability and user experience, especially for non-English players.
Camera and rendering bugs: Players encounter issues like characters drifting out of the screen center and maps rendering incorrectly (e.g., turning white). These bugs affect navigation and visual clarity.
Steam Deck compatibility problems: Specific issues on Steam Deck, such as the cursor disappearing during combat, make the game difficult or impossible to play on the platform.
Outdated or fuzzy graphics: Some players criticize the graphics as fuzzy or outdated, which detracts from the visual appeal and modern standards of the game.
Target audience for CRPG fans: The game is highly recommended for fans of CRPGs, particularly those who enjoyed previous ATOM RPG titles, Baldur's Gate, or Icewind Dale. This feedback highlights the game's appeal to a niche but dedicated audience.
UI and accessibility improvements needed: Players request modern UI enhancements, such as right-click options, better map markers, and improved readability for players with eye conditions. These changes would significantly improve accessibility.
Wait for full release: Many players recommend waiting for the full release or wishlisting the game, citing unfinished or unpolished elements in the current version. This reflects cautious optimism about future improvements.
Support for developer efforts: Players praise the Atom team's work ethic and encourage continued support for their future projects. This reflects goodwill toward the developers despite current shortcomings.
Combat mechanics need refinement: Players suggest recalibrating hit chance percentages and improving combat balance to reduce frustration. This is a critical gameplay aspect that impacts overall enjoyment.
Active Discord community engagement: Players appreciate the official Discord channel for community interaction and corrections, fostering a collaborative environment. This direct line of communication enhances player trust and feedback implementation.
Translation quality concerns: Multiple reviews highlight issues with translation accuracy, which can hinder gameplay comprehension and immersion. Addressing these errors is critical for broader accessibility.
Kickstarter-funded with future updates: The game originated as a Kickstarter project, and players are optimistic about planned future content. This funding model may influence expectations for ongoing development and transparency.