
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Deep mech and weapon customization, addictive fun, and strong replayability are undermined by a poor English translation, repetitive tedious gameplay, and a clunky unfriendly UI.
Extensive weapon and mech customization: Reviewers highlight a huge variety of weapons, modules, and attachments, with deep customization that lets players build distinct mechs and loadouts. This customization is frequently called the game's high point.
Strong overall gameplay quality: Reviewers broadly describe the game as good, polished, and fun to play, with a solid foundation and engaging core experience. Even when flaws are noted, the overall impression remains positive.
Highly addictive and fun: Many players call the game extremely fun, engaging, and addictive, often losing track of time. The experience is repeatedly described as entertaining and worth trying.
High replayability and content value: The game offers substantial replay value, numerous modes outside the story, and enough content to justify its price. Players describe it as packed with value compared to many AAA releases.
Fun top-down mecha shooter: The top-down shooter gameplay is consistently praised as fun and well-made. It is also considered one of the better top-down mecha combat games available.
English translation quality poor: Players widely report that the English translation is full of typos, grammar errors, and mistranslations that make the text confusing. Some describe it as machine-generated, sloppy, or borderline incomprehensible.
Story and characters mediocre: The main story is often called bland, thin, or mediocre, with flat character development and weak planning. Some note the ending feels rushed and abrupt.
Gameplay repetitive and tedious: Many players feel the game becomes repetitive, monotonous, and tedious, especially in the late game. Some describe it as boring, tiring, and like repetitive grinding work.
UI clunky and unfriendly: Users find the UI laborious, confusing, and poorly made, needing more polish. It is often described as crude, inconvenient, and not well adapted to English.
Systems overly complex and bloated: Many systems are overly complicated, bloated, and mashed together, making the game tiring to play. The progression system feels meaningless and MMO-like.
Weapon customization and upgrading: Reviews frequently mention weapon modification, upgrade paths, and enhancement systems. Players can customize weapons with parts and evolve them into stronger tiers.
Deep mecha customization system: Players highlight extensive mecha customization, including layered equipment, mod slots, and tuning options. The system is described as extremely deep and detailed, allowing varied builds.
Multiple game modes available: Feedback emphasizes the presence of story mode, challenge mode, endless mode, and other distinct gameplay modes. These modes offer separate difficulties and experiences.
Top-down shooter gameplay: The game is consistently described as a top-down shooter with mecha themes. Some note a hardcore or twin-stick style, often in 2D perspective.
Roguelike elements in progression: Many players describe the game as having roguelike structure, with controlled randomness and multiple playthroughs. This is a core aspect of the gameplay loop.
Launch failures and crashes: Multiple reports describe the game failing to start, often showing a long black screen then closing, with no error message. Some users had to restart their computer or reinstall the game, but the issue persisted.
Well optimized and runs smoothly: Many users report the game is surprisingly well optimized, running smoothly on low-end systems and work computers. Only extreme particle effects can cause crashes.
High memory usage during launch: Users report extremely high memory usage, exceeding 40GB, during failed launch attempts, and the process becoming unresponsive. This suggests a memory leak or resource exhaustion problem.
Post-update launch issues: After the 2.4 update, the game intermittently fails to launch and requires a computer restart to work again. This indicates a regression introduced by the update.
Save file corruption from updates: Updates are reported to cause save file corruption, leading to loss of progress. This is a serious issue for affected players.
Generally recommended: Many reviewers give a straightforward recommendation to play the game. They describe it as worth playing and highly recommend it without major caveats.
Try the demo first: Multiple reviewers advise trying the demo before purchasing to see if the game suits your taste and feels fun. This is the most frequent recommendation, appearing in seven separate reviews.
Worth the price: Seven reviewers agree the game offers sufficient content and quality for its current price. It is considered good value for the money and worth playing at its price point.
Great value on sale: Reviewers highlight that the game is definitely worth buying when on sale. It offers good value for the price and is especially recommended during discounts.
Appeals to mecha anime fans: The game is specifically recommended for players who enjoy mecha, anime girls, and top-down shooters. Fans of third-person shooters and adorable characters will find it particularly appealing.
Community fair range: $7.00 - $12.00.
Game completion: 25.0h.
Story completion: 20.0h.
Session length: 8.0h.
Reported as a slow-starting, systems-heavy mech game whose enjoyment arrives after early bland combat and unclear explanations. It most clearly clicks by Day 10 or once progression and customization are understood.
Friction: Slow, bland early combat with weak starter mechs; Poor in-game explanation and janky UI/localization; Steep learning curve for newcomers to the hybrid genres; Randomized shop gear can block desired builds; Resource-management mistakes can lead to dead ends; Repetitive mission patterns and difficulty spikes.
Unlock drivers: Reaching Day 10, when the pace picks up; Understanding stats and feeling upgrade effects in the midgame; Exploring weapon, mech, and character customization; Figuring out the gameplay loop despite weak explanation; Story mode gradually introducing new mechanics as an organic tutorial; New gear creating a constant sense of progression.
Mech Loadout Optimizer: Tests attachments, fusion modules, crafting, and weapon combos; replans loadouts around damage, criticals, elements, and slot efficiency. Motivation: Mastery through deep mech customization, build experimentation, and optimization. Stance: buy.
Campaign Resource Strategist: Manages money, staff, base upgrades, defenses, and meta progression; plans for attrition, difficult days, and efficient runs. Motivation: Overcoming economic pressure and planning a successful long campaign. Stance: buy.
Anime Pilot Bonding Fan: Plays story mode for character interactions, gives gifts, bonds with pilots, chooses favorite mecha girls, and often prefers normal mode for a lighter experience. Motivation: Spending time with the pilot characters and seeing anime-style relationship and story content. Stance: buy.
Steam Deck: The Steam Deck experience is high-friction overall. Reviews repeatedly report launch failures, crashes after updates, incomplete controller support, blurry 720p presentation, and black-screen visibility problems. Some users praise the handheld fit and controller improvements, but the dominant evidence points to serious stability and usability barriers.
Monetization: The feedback centers mainly on paid DLC, DLC value, total price, and support for future content. The only store and gacha mentions are ambiguous and do not explicitly confirm real-money purchases, premium currency, loot boxes, or paid power; they may describe in-game RNG shop and crafting mechanics. Paid DLC and base-price complaints are outside the microtransaction scoring rules and cannot alone raise the score above 20.
External guides: The dominant user feedback is an instructional-data gap: players say the game under-explains systems, provides weak help and UI guidance, and forces them to consult wikis, walkthroughs, or a guide encyclopedia. A smaller but explicit cluster also describes inventory-grid friction and using a build Excel spreadsheet for planning, which triggers Tier 2 under the strict scan. Following the mandated priority hierarchy, the final audit score is 75.
Updates and patches are ongoing: Reviewers note the developer actively releases updates, patches, and balance changes over time. Several clusters mention ongoing developer support that fixes problems and adds new content.
DLC expands game modes: Multiple DLCs add modes and content beyond the base game. Reviewers mention three DLCs and additional modes bundled at one price.
Playthrough length around 20-40 hours: Reviewers report first playthrough lengths ranging from about 15 to 40 hours depending on story mode focus and care level. The range centers near 20-36 hours for a single run.
More DLC and content planned: Developers have announced plans for additional DLC and future content updates. Some of this was communicated through a crowdfunding campaign.
English localization is rough but usable: The English translation is described as uneven, with grammar issues and incomplete sections, though roughly 90% understandable. It does not prevent play but reduces polish.