Crusader Kings II

Last updated: 2026-01-25
  • Deep emergent storytelling captivates players
  • Strong role-playing freedom enhances immersion
  • High replayability with varied gameplay
  • Outdated UI and graphics deter players
  • Unpredictable AI disrupts strategic planning
  • Technical issues and poor localization frustrate users
Crusader Kings II header

Emotions

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
74,516
Positive
67,00489.9%
Negative
7,51210.1%
Sales estimations
Estimated sales count
4,114,065
Estimated revenue
Not applicable
Game price
F2P
Review → sale ratio
Refund leakage
Refund-intent reviews
1396.68%
Estimated copies lost
7,674
Estimated revenue lost
Not applicable
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
1406.7%
Avg playtime 0.6h
844%
Avg playtime 0.8h
> 2h playtime
26412.7%
Avg playtime 216.9h
1,59376.5%
Avg playtime 488.2h

Velocity

review pace
Avg/day0.5 rev/day
Last 30d4.8 rev/day
Quarterly34.8 rev/qtr
Days covered4,446.4 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
2,081 total
Organic purchasers31014.9%
Voted up: 76%
Key activations1,77185.1%
Voted up: 81%
Honeymoon vs endgame
Based on hours played
2,081 total
First impression0-2h25012.0%
Voted up: 41%
Mid game2-10h31715.2%
Voted up: 73%
Late game10-20h1688.07%
Voted up: 83%
Endgame20h+1,34664.7%
Voted up: 89%
Steam Deck monitor
Deck vs global sentiment
0.14% of reviews
Deck satisfaction
100.0%
Global baseline 80.6%
3 Steam Deck-tagged reviews out of 74,516 total.