Crusader Kings II

Last updated: 2026-01-25
  • Deep emergent storytelling captivates players
  • Strong role-playing freedom enhances immersion
  • High replayability with varied gameplay
  • Outdated UI and graphics deter players
  • Unpredictable AI disrupts strategic planning
  • Technical issues and poor localization frustrate users
Crusader Kings II header

Emotions

Frustration25%Satisfaction11%Excitement10%Amusement9%Enjoyment5%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
74,516
Positive
67,00489.9%
Negative
7,51210.1%
Sales estimations
Estimated sales count
4,114,065
Estimated revenue
Not applicable
Game price
F2P
Review → sale ratio
Refund leakage
Refund-intent reviews
1396.68%
Estimated copies lost
7,674
Estimated revenue lost
Not applicable
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
1406.7%
Avg playtime 0.6h
844%
Avg playtime 0.8h
> 2h playtime
26412.7%
Avg playtime 216.9h
1,59376.5%
Avg playtime 488.2h

Velocity

review pace
Avg/day0.5 rev/day
Last 30d4.8 rev/day
Quarterly34.8 rev/qtr
Days covered4,446.4 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
2,081 total
Organic purchasers31014.9%
Voted up: 76%
Key activations1,77185.1%
Voted up: 81%
Honeymoon vs endgame
Based on hours played
2,081 total
First impression0-2h25012.0%
Voted up: 41%
Mid game2-10h31715.2%
Voted up: 73%
Late game10-20h1688.07%
Voted up: 83%
Endgame20h+1,34664.7%
Voted up: 89%
Steam Deck monitor
Deck vs global sentiment
0.14% of reviews
Deck satisfaction
100.0%
Global baseline 80.6%
3 Steam Deck-tagged reviews out of 74,516 total.