
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun and engaging gameplay: The game is frequently described as fun, enjoyable, and engaging, with players appreciating its ability to provide entertainment and a desire to keep playing. Many reviewers highlight the game's addictive nature and satisfying gameplay loop as key strengths.
Fast-paced, strategic gameplay: The game balances strategic depth with fast-paced action, often incorporating pause mechanics to allow players to make tactical decisions without feeling overwhelmed. This blend caters to both strategic thinkers and those who enjoy quicker gameplay.
Easy to learn and play: The game is easy to pick up and play, with clear controls and a tutorial to quickly learn the controls. The game also offers an easy mode for relaxation.
Unique genre-blending gameplay: The game blends real-time tactics with roguelike elements, often incorporating tower defense mechanics and a tower-climbing structure. This combination creates a unique and engaging gameplay experience.
Appealing dieselpunk art style: The game features a distinct dieselpunk aesthetic with detailed graphics, appealing art style, and cool visual details. The art style is reminiscent of games like Warhammer and Borderlands.
Grindy meta-progression hurts initial experience: Initial runs feel difficult and grindy due to a heavy reliance on meta-progression. Players must repeat runs to unlock upgrades, making early gameplay feel limited and repetitive. The upgrades themselves are often uninspired, consisting of small stat increases.
Optimization issues, shallow gameplay: The game suffers from optimization issues and lacks sufficient graphics settings, limiting the player's ability to optimize performance. The game also lacks sufficient content and gameplay depth.
Repetitive, unstrategic boss fights: Boss fights are repetitive and lack strategic depth, often consisting of multi-stage health bars and endless waves of enemies. Roguelike elements are insufficient, allowing players to overcome challenges with pure stats rather than strategy. Information about enemy counts per wave is missing, hindering strategic planning.
Unrealistic durability, poor visual feedback: Some enemy durability is unrealistic, undermining the game's attempt at a semi-realistic world. The lack of weapon and armor effects on mechs makes it difficult to visually assess combat effectiveness.
Inconsistent cover mechanics: Cover mechanics are inconsistent and strange, with obstacles providing only one-sided cover. It's unclear why every object on the map doesn't provide cover.
RTS/Roguelite blend, "Into the Breach"-like: The game blends RTS, roguelite, and tower defense elements, often compared to "Into the Breach" due to its small maps and strategic gameplay. Players control mechs in a dieselpunk/WW2 setting, navigating a roguelite campaign with permanent and temporary upgrades.
Mech and pilot customization: Players customize a squad of mechs and pilots, each with unique abilities and attributes. Strategic team composition is crucial, with mech weapons having a rock-paper-scissors relationship that influences combat effectiveness.
Positioning and terrain matter: Positioning and terrain are key tactical elements. High ground provides damage bonuses, while cover can mitigate damage, influencing unit placement and movement strategies.
Base and unit upgrades: Players collect upgrades and resources during runs to improve their base and units. Permanent upgrades use resources like scrap to enhance mech stats and create equipment.
Rock-paper-scissors combat system: The game features a rock-paper-scissors damage type mechanic, where certain mech types are strong or weak against others. However, some reviews indicate the damage difference is minimal, reducing its strategic impact.
Few bugs or translation issues: The vast majority of players did not encounter any bugs or translation issues. A small number of players reported minor translation errors.
Speed control resets after pause: The game's speed control resets to 1x after pausing, which can be disruptive to gameplay. This forces players to readjust their desired speed multiplier every time they unpause the game.
Appeals to strategy/mech fans: The game is generally recommended for fans of strategy, roguelike, and mech-themed games. Reviewers appreciate the blend of real-time gameplay with roguelike elements, and the ability to customize mechs. Some suggest it may appeal to players new to the RTS genre.
Good value, especially on sale: Many reviewers find the game to be a good value, especially when purchased on sale or with a launch discount. The game's price is often mentioned as a key factor in its recommendation, making it an accessible entry point for strategy and roguelike fans.
Needs QoL and content updates: Several reviewers express a desire for quality of life improvements, such as better map design, controls, and skill/ability systems. There are also requests for additional features like difficulty options and an endless mode to extend the game's replayability.
Dynamic battlefield, strategic depth: The game features dynamic battlefield situations that require players to adapt their strategies. Reviewers note the importance of using the environment and maneuvering units to encircle enemies, adding a layer of tactical depth.
Anticipation for future updates: Some reviewers are looking forward to future updates and the direction the game will take. This suggests a level of engagement and hope for improvements or expansions.
Inspired by "Into the Breach": The game takes inspiration from "Into the Breach", but the core gameplay differs significantly. While some mechanics might be reminiscent, the moment-to-moment experience is not the same.
Not early access; play tester: The game is not in early access, and the reviewer was an ambassador and play tester during development. This information provides context about the game's development stage and the reviewer's involvement.
Combines robots and Slay the Spire: The game combines robot combat with choice-driven progression similar to "Slay the Spire". This suggests a blend of tactical battles and strategic decision-making.
Four main campaign components: The campaign appears to be divided into four main components. This suggests a structured narrative or progression system within the game.
Game is expensive on Steam: The reviewer mentions the game's price on Steam and suggests looking for discounts through Steam partners. This point is of limited importance as it focuses on purchasing options rather than game content.