Players experience frustration due to the game's steep learning curve, poor on-boarding, and lack of tutorials or detailed guides. Technical issues like bugs, inconsistent mechanics, platform-specific problems (e.g., Linux/Mac support), and missing features (e.g., custom components, multi-file support) further exacerbate the difficulty in designing and debugging circuits.
Players feel satisfied when they successfully build complex circuits, experience fast and optimized performance, and enjoy the clarity and convenience of the tool. The sense of accomplishment from mastering logic systems, combined with the game's intuitive interface and polish, contributes to a positive and rewarding experience.
Players appreciate the game's educational value, unique design, and visual appeal, which make it a powerful learning tool for electronics and logic. The developer's responsiveness, polished UI, and additional features like blueprint functionality are also praised for enhancing the overall experience.
Players feel disappointed due to the game's lack of guidance for beginners, unmet expectations of it being a structured game, and missing features like IC support or audio output. Performance issues, such as GPU problems and flickering, along with the realization that it is more of a simulation tool than a game, also contribute to this emotion.
Players enjoy the game's logic simulation capabilities, the creative freedom of designing circuits, and the fun, painter-like method of drawing circuits. The sandbox environment and the ability to learn while experimenting with personal circuit ideas add to the enjoyment.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
292
Positive
27393.5%
Negative
196.5%
Sales estimations
Estimated sales count
22,511
Estimated revenue
$337,440
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
64.84%
Estimated copies lost
463
Estimated revenue lost
$6,940
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
64.8%
Avg playtime 0.9h
97.3%
Avg playtime 0.9h
> 2h playtime
54%
Avg playtime 12.4h
10483.9%
Avg playtime 67h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.1 rev/day
Quarterly
7.9 rev/qtr
Days covered
1,297.6 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.