
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Genuinely fun and addictive with a praised Season 1 and strong early-access potential, though rampant advanced cheating and a ping lock blocking cross-region play hold it back.
Core game is fun: Many reviewers describe the gameplay as genuinely fun and enjoyable, especially when playing with friends. The core experience is repeatedly praised as entertaining and a blast to play.
Addictive and fun gameplay loop: The game is described as addicting in the best way, with a strong fun-per-hour ratio for an early access title. Reviewers find it hard to put down.
Season 1 highly praised: Multiple clusters specifically highlight Season 1 as the peak of the game, describing it as fun, enjoyable, and full of potential. Reviewers often contrast it favorably against later changes.
Strong potential despite early access: Reviewers frequently note the game's high potential and promising foundation, considering it already high quality for an early access title. The concept and system are seen as having room to grow into something great.
Fun with friends and solo: The game is enjoyable both when playing solo and when grouped with friends. Teamwork, communication, and coordination are highlighted as core to the experience and can decide matches.
Ping lock blocks cross-region play: A strict ping limit prevents players from connecting to servers in other regions, making it impossible to play with international friends. Many reviewers cite limits as low as 170-175 ms, which exclude common intercontinental connections.
Rampant cheating with advanced hacks: Reviewers report widespread use of wallhacks, aimbots, ESP, and no-recoil macros, with at least one cheater in many matches. Cheating is described as blatant, persistent, and present on official servers.
Region locks fail to address cheating: Region quarantine and ping-based region locks are not seen as effective anti-cheat solutions and punish legitimate players. Reviewers argue that developers restrict entire regions instead of implementing proper anti-cheat.
Chinese cheaters disrupt lobbies: Cheating is largely attributed to Chinese players, who spam chat, ruin lobbies, and are left unpunished while innocent players get banned. This is a major source of frustration for many reviewers.
Ineffective anti-cheat system: The anti-cheat is widely criticized as ineffective, failing to stop aimbots and wallhacks and being worse than EAC or BattlEye. Reviewers note that developers prioritize other things over actual cheaters.
Regional official servers: Official servers are available across multiple regions including NA, EU, Asia, and SEA. Players can select nearby regional servers, and separate Asian and Chinese servers exist.
Ping-based region locking: The game enforces region locks and ping limits (e.g., 170 ms) that restrict which regional servers players can join. This mechanism is presented as part of the anti-cheat and matchmaking approach.
Vehicle combat with tanks: Combat features tanks, helicopters, armored vehicles, APCs, Humvees, and anti-tank weapons. Ground and air vehicles support infantry in large-scale battles.
Progression with XP levels: A persistent progression system uses XP, levels, and classes to unlock content. Progression is seasonal and includes early, mid, and endgame phases.
Weapon and armor progression: Progression includes unlocking weapons, armor tiers, ammo types, rangefinders, and vehicles. Entry-level and top-tier gear are separated by progression investment.
Asian servers constantly crash: Numerous players report that Asian servers, including East Asia and Southeast Asia, frequently crash and become unavailable, causing disconnections. The issue is widespread and makes the game unplayable in the region.
Frequent disconnections and kicks: Players experience random disconnections and kicks from matches, often due to ping limits, server issues, or DDoS attacks. This occurs across various regions and severely impacts gameplay.
DDoS attacks disrupt servers: Frequent DDoS attacks are reported to cause server downs, disconnections, and players being kicked to the lobby. These attacks appear to target Asian servers particularly, exacerbating server instability.
Poor game optimization: Many reviewers state the game is poorly optimized, runs badly, and crashes frequently. Performance issues are a common complaint, affecting overall experience.
Server instability and crashes: Servers are described as very bad, unstable, and crashing frequently, including daily crashes. This affects all regions and disrupts gameplay.
Current state not recommended: A large majority of reviews explicitly do not recommend the game in its present Season 2 state, citing overall unenjoyability and unresolved problems. The common advice is to wait until issues are fixed before purchasing.
Do not buy now: Many reviewers explicitly advise against purchasing the game right now, even on sale or if it looks fun on streams. The message is to avoid spending time or money on it.
Regional server and playability issues: Players in Asia, SEA, South Africa, and other non-US/EU regions are advised not to buy due to server problems and potential unplayability. The game may become unplayable for your region, so avoid spending money.
Cheating epidemic blocks recommendation: Players strongly discourage buying or playing until developers take a hard stance against cheating. Cheaters and lack of enforcement are repeatedly cited as the reason for negative reviews.
Extreme time commitment required: The game is not recommended for casual players or those who cannot commit 4-5+ hours daily to grinding. Only players with large amounts of free time are seen as suited for it.
Community fair range: $30.00 - $40.00.
Session length: 1.5h.
Endgame: 100.0h.
Players commonly report immediate or early fun, especially with friends, but sustained enjoyment declines as grindy progression, seasonal wipes, gear imbalance, repetition, and technical or social problems accumulate.
Friction: Long, steep unlock grind; Seasonal wipes erase progression; Gear and level imbalance in combat; Uninformative tutorial that skips core systems; Launch queues and server instability; Cheaters and toxic player behavior.
Unlock drivers: Learning the map; Understanding core mechanics; Playing with friends or a coordinated squad; Choosing a role or contribution style that fits the player; Streamlining progression and making seasons or wipes less punishing; Carrying over some unlocks between wipes.
Time-Pressed Casual Player: Occasional solo or small-group play with low-tier gear, avoiding long grind sessions and seasonal progression races. Motivation: Relaxing fun and fair progress in short evening sessions without turning the game into a second job. Stance: no buy.
Tactical Combined-Arms Veteran: Long objective-focused matches using vehicles, varied classes, long-range engagements, and team coordination. Motivation: Large-scale tactical warfare, atmosphere, and mastery of combined-arms combat. Stance: buy.
Squad-First Co-op Player: Party or community-server play with voice comms, role switching, logistics, vehicles, and team objectives. Motivation: Social coordination, team contribution, and shared chaotic matches with friends or communities. Stance: buy.
Across the largest hardware cohorts, the game performs well for most users with 12-15GB VRAM and ample system RAM, while lower-VRAM and 8-11GB VRAM groups report substantially more crashes, stutters, and optimization problems. High-end 16GB+ VRAM systems with 32GB+ RAM still show frequent crash reports despite strong hardware.
Windows 12-15GB VRAM / 16-31GB RAM: positive. Most reports describe smooth playable framerates at high settings, with only isolated crash and server-related caveats.
Windows 8-11GB VRAM: negative. Crashes, disconnects, stutters, and poor FPS even on capable GPUs are widely reported, with optimization complaints dominating.
Windows <8GB VRAM / 16-31GB RAM: negative. Some users get stable 60 FPS on low presets, but crashes, blue screens, and memory-leak-related FPS degradation are frequently reported.
Steam Deck: Steam Deck and Linux feedback is dominated by anti-cheat incompatibility: users report the game will not launch, cannot join matches, or is kicked after launch. Frequent crashes, startup black screens, authentication errors, and incomplete controller support compound the problem. Performance can be tuned to playable levels on some settings, but the overall Steam Deck experience remains broken.
Linux and Proton: Consensus Linux/Proton evidence describes a clear regression: the game previously ran in playtests or beta, but the switch to Elytra anti-cheat made the current release effectively unplayable on Linux and Steam Deck. Some users can launch or briefly join before being auto-kicked by anti-cheat, and the practical workaround reported is dual-booting Windows while waiting for uncertain official Proton support.
Monetization: The audit finds strong, repeated confirmation that the game currently has no microtransactions, no battle pass, no pay-to-win, and no real-money in-game purchases during Early Access. Complaints about grind-to-win, overpricing, supporter edition value, and future paid DLC do not meet the real-money gate for predatory monetization. Mentions of cosmetic skins and gold bars are ambiguous and not direct evidence of a real-money shop. The score remains in the Fair/Pure band.
External guides: The review set shows a clear instructional-data problem: players report missing tutorial guidance for core actions and systems, and they rely on wiki pages, video guides, and outside testing to understand builds, settings, and gameplay. UI clarity and alt-tab/performance issues also appear, but no explicit farming, drop-rate, inventory, crafting, or blueprint evidence is present. Under the strict hierarchy, the explicit tutorial, mechanics, and guide evidence places the primary complaint in Tier 3.
Seasonal wipes reset progression: The game uses seasonal wipes that reset player progression and currency every two to three months, keeping only skins. Seasons are labeled and include major updates.
Early access alpha development: The game is currently in early access, alpha, and beta stages, with ongoing development and seasonal content. Players are effectively acting as testers for the development plan.
Comparisons to ARMA, Squad, Battlefield: The game is frequently compared to ARMA 3, Squad, Battlefield, Tarkov, and PUBG, with some comparisons favoring it as a more fun alternative. It is also compared favorably to Battlefield 2 Bad Company and ARMA 3 KOTH.
Steam refund policy complaints: Reviewers report that Steam refund requests were rejected due to playtime exceeding 15 hours. Some submitted refund requests citing post-purchase changes to core service conditions.
Transparent developer communication: Developers share data and reasoning through dev videos, podcasts, and open communication about development decisions. They also patch and adjust the game rapidly as problems appear.