
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun gameplay and customizable trampler vehicles shine with a crew of three, but poor server stability, frequent disconnections causing loot loss, and many bugs make it feel unpolished.
Game is fun to play: Multiple reviewers express that the game is enjoyable and fun, describing it as a 'really fun game' with a fun concept and enjoyable playtests.
Loves building in desert: A reviewer loves the idea of building and piloting tramplers in a beautiful desert setting, highlighting the creative and aesthetic appeal.
Best with crew of 3: Playing with a crew of three is highlighted as the best way to enjoy the game, likely enhancing the cooperative experience.
Capturing opponent's crawler is cool: The concept of capturing another player's crawler is considered cool, adding an interesting strategic element to gameplay.
Worth current price: One reviewer finds the game worth its current price, suggesting good value for money in early access.
Poor server stability and matchmaking: Severe server issues cause long wait times, failed matchmaking, and frequent disconnects, making the game unplayable for many. Multiple clusters highlight persistent problems since beta.
Game feels unpolished and buggy: General sentiment that the game is clunky, unpolished, and full of bugs, with many comparing it to an unfinished release. Clusters cite janky mechanics, animation issues, and persistent problems.
Server disconnects cause loot loss: Players frequently lose all progress and loot when disconnecting at extraction due to server instability, with no reconnection preventing loss. This is the most reported issue across many clusters.
Progress lost at extraction: Many players report losing all progress, including loot and tramplers, when disconnecting at the end of a run, wasting hours of effort. This is a repeated theme across multiple clusters.
Combat and hit registration issues: Shots often fail to register due to desync or inaccurate hitboxes, making gunplay and melee unreliable. Multiple clusters highlight this as a major frustration.
Extraction shooter gameplay: The game is an extraction shooter with mechanics like evac with rope, success animations, loot loss on failed extraction, and team extraction. It is team-focused with risk of losing loot.
Vehicle and combat inconsistencies: Vehicles have inconsistent health, some destroyed in 15 shots, others consuming entire ammo supply. No explanation for HP differences. Damage is often similar between weapons like musket and pistol. Mechs can fall under the map where they cannot be looted but crew continues shooting.
Customizable trampler vehicles: Players can create, customize, and use trampler vehicles in combat. Blueprint systems allow extensive customization of these vehicles.
Crew formation for multiplayer: Players can form crews of 3 to 6 for multiplayer gameplay. This supports duo, trio, and larger groups.
Poor character and animation quality: Characters look terrible with missing shadows or over-lit edges. Animations look like free Unity assets, with random T-poses and missing running animations.
Poor optimization and stuttering: Performance is widely criticized for constant stuttering, FPS drops, and unoptimized code even on high-end hardware like an RTX 5080. Players had to reduce quality settings and enable upscalers to make the game playable.
Frequent disconnections and crashes: Players experience server disconnection leading to loss of progress, frequent client crashes, and severe lag, especially on EU servers. This is a critical technical failure that disrupts gameplay.
Mixed performance feedback: While most reviews report poor optimization, one reviewer noted the game runs well on their machine, and another mentioned that optimization is the only area needing improvement. This suggests inconsistent performance across configurations.
Cannot start the game: Some users cannot load into the game at all, facing a complete block at the launch stage. This is a severe blocker that prevents any playtime.
High GPU temperatures: The game causes the GPU to run hotter than other titles, indicating inefficient resource usage or poor thermal management in the rendering pipeline.
Not recommended in current state: Multiple reviews strongly advise against purchasing or playing the game now due to bugs, server issues, and performance problems. Users should wait for fixes.
Server and bug issues: Frequent mentions of server instability, crashes, and bugs are the main reasons for negative recommendations. These issues hinder gameplay and make the experience frustrating.
Wait for fixes before buying: A common suggestion is to delay purchasing until the game is more stable and optimized. Many reviews advise waiting several months or until major updates arrive.
Best played in groups: A few reviewers recommend the game only for groups of friends or for those who want to support development, not for solo play due to server issues.
Not worth the price: Some reviews feel the game is overpriced given its current quality or state, suggesting it should be cheaper or not bought at all until improved.
Community fair range: $15.00 - $20.00.
Session length: 1.5h.
Fun is locked behind a steep initial wall of no tutorial and solo frustration, but unlocks immediately when the player joins a cooperative group, making multiplayer the essential driver of enjoyment.
Friction: no proper tutorial or beginner map; solo play is nearly impossible due to unfair matchups against premade groups; server disconnects and extraction bugs cause loss of all loot; no matchmaking to find groups.
Unlock drivers: playing with a group of friends; joining the official Discord to find teammates; persisting through the lack of tutorial.
Frustrated Solo Survivor: Attempts to play alone but is consistently matched against groups of 2-6 players, leading to rapid deaths, gear loss, and a feeling of helplessness. Motivation: Seeking a fair and functional solo-only extraction experience that the current game fails to provide due to matchmaking bugs and group imbalance. Stance: no buy.
Crew-Focused Co-op Enthusiast: Plays exclusively with 2-6 friends, invests time in customizing and piloting the trampler, and embraces the chaotic, tense extraction loops that come with group play. Motivation: Enjoying high-tension cooperative gameplay where every crew member has a role, from building the vehicle to manning cannons during PvPvE encounters. Stance: sale.
PvP Thrill Seeker: Aggressively hunts other players, often in max-size groups, enjoys boarding enemy vehicles, and focuses on PvP rather than extraction or PvE objectives. Motivation: The intense, chaotic, and fair-feeling player-versus-player combat, especially in large trampler battles or firefights on foot. Stance: buy.
Performance across VRAM cohorts is inconsistent: lower-end systems are playable but unoptimized, while mid-range and high-end setups show a mix of stable sessions and significant stuttering or server issues.
Windows 12-15GB VRAM: mixed. Players report mixed performance with frequent stuttering and crashes, though some achieve solid frame rates after adjusting settings.
Windows <8GB VRAM: positive. Players generally find the game playable at low-to-medium settings with around 60 FPS, but optimization is still lacking.
Windows 8-11GB VRAM: mixed. Reports are split; some enjoy stable sessions while others suffer from crashes, lag, and poor optimization.
Steam Deck: The game suffers from critical anti-cheat incompatibility, controller support failures, and stability problems including crashes on release. User feedback consistently points to a broken experience that requires technical intervention to even attempt playing, aligning with a 'Broken' classification.
Linux and Proton: Based on two reviews, the game shows mixed feedback: one user points out that Proton support is needed, while another appreciates the developer's Linux support. The overall sentiment suggests the game is not yet fully compatible with Proton but has some developer attention. Given the limited data, a moderate score is assigned reflecting minor tweaks.
Early access status noted: Players highlight that the game is in early access, which sets expectations for incomplete features and ongoing development.