Frustration primarily stems from the overwhelming presence of severe and game-breaking bugs that lead to lost progress, unplayable states, and hinder core gameplay mechanics like building and quest progression. Additionally, poor optimization, inefficient villager AI, and tedious resource management contribute significantly to player frustration.
Players find satisfaction in the game's relaxing atmosphere, engaging core gameplay loop, and the rewarding feeling of building and developing their village. The game's unique genre mix, visual quality, and the developers' responsiveness to feedback also contribute to a positive experience despite existing flaws.
Disappointment stems primarily from the game's perceived unfinished and unpolished state, characterized by numerous game-breaking bugs and a lack of core features, making it feel like an Early Access title. Players also express dissatisfaction with monotonous gameplay loops, poor optimization, and a lack of compelling story or progression.
Hope is driven by the game's underlying potential and the developers' active engagement with the community, indicating a commitment to future fixes, improvements, and the addition of new content. Players anticipate that ongoing development will address current issues and enhance the overall experience.
Excitement is generated by the game's addictive core gameplay, particularly its unique blend of genres and the depth of its settlement-building mechanics. Players are also excited by the anticipation of future content and new game areas, indicating a strong desire for continued engagement.
Verdict
Mostly negative
Summary
Positive 50% · Negative 50%. Score: 50 / 100
Positives:
The game provides a highly enjoyable, chill, and meditative experience, praised for its captivating atmosphere, engaging story, and diverse content like cultivation, economy, and crafting. It offers significant playtime value and a unique, charming feel.
The building system is highly praised for its realism, detail, and depth, requiring players to place individual components like beams and bricks. This piece-by-piece construction is satisfying and elevates the gameplay experience.
The game uniquely focuses on Chinese-style building, including the Great Wall, and incorporates ancient architectural techniques and cultural elements. This provides a distinct and educational building simulator experience.
The development team is actively engaged with the community, listening to feedback, and consistently working to fix bugs and improve the game through patches. This proactive approach is highly appreciated by players.
The game is consistently praised for its beautiful graphics, detailed landscapes, and overall visual design. The scenery is described as pretty, bright, and immersive.
Negatives:
The game is plagued by numerous bugs, including game-breaking ones, and feels like an unpolished, early access title rather than a full release. Many core features and details lack polish, leading to a clunky and frustrating experience.
The building process is frustratingly slow and difficult, requiring excessive material trips due to inventory limitations and lack of material overviews. Overall game progression, including resource gathering and tool unlocking, feels like a repetitive grind.
Many quests are bugged, preventing completion or progression, with objectives not registering or markers being incorrect. Players also struggle with poor quest guidance, lacking clear hints or map indicators for objectives and NPCs.
The game lacks a day/night cycle, which feels unnatural given the presence of lights and lanterns. This omission also makes it difficult to gauge NPC crafting rates tied to hourly percentages.
Players encounter significant bugs when attempting to place buildings within the village, often finding it impossible or confusing. Additionally, villager automation features, such as assigning them to tasks or farms, frequently do not function as intended.
Gameplay:
The game includes a main story with a set number of missions and numerous side quests. These side quests often involve exploration activities such as fishing, planting, and animal husbandry, contributing to village development.
A significant aspect highlighted is the complete absence of combat, PVE elements, hunting, or weapon crafting in the game. This indicates a focus purely on building and resource management.
A major late-game objective involves the extensive construction of the Great Wall, including specific historical sections. This grand project requires significant grinding and community development, often following a lengthy tutorial.
Players desire more flexibility in building placement, including the ability to construct over existing resources or trees. The option to move or rotate already built structures is also a requested quality-of-life improvement, similar to other games in the genre.
Players noted a lack of diverse building styles, specifically only one type of mortise and tenon joint. Additionally, many house models are excessively large but offer limited functional utility, often only a single workbench.
Performance:
While many report issues, some players experience average to good optimization, with no significant loading or frame rate problems. This indicates a varied performance experience across different systems.
The game is noted for being very demanding on the graphics card, which can contribute to performance issues, especially for players with less powerful hardware.
The game's graphics are generally considered typical for projects of its kind. They are neither standing out as exceptional nor being particularly poor.
Recommendations:
Many players advise waiting to purchase due to numerous bugs, poor optimization, and the game feeling unfinished. Some suggest buying only if willing to support early access, accept current issues, or if the price drops, indicating the game is not yet in a fully polished state.
The game is highly recommended for fans of crafting, building, farming, and village expansion, especially those who enjoy games like 'Medieval Dynasty'. Its focus on traditional Chinese architecture and immersive ancient China life simulation is a major draw.
The game is best suited for players who enjoy taking their time, exploring, and gradually learning mechanics. It is not recommended for those seeking fast-paced action or quick progression.
Players should be aware of potential issues like 'forced labor' mechanics, which might not appeal to everyone. Additionally, those prone to 3D sickness should exercise caution before purchasing.
Miscellaneous:
The game is perceived as unfinished, requiring significant bug fixes, polish, and additional content. Players desire features like co-op mode, more buildings, threats, and environmental changes (day-night cycle, seasons) to enhance the experience. Many are waiting for patches to address current issues before continuing to play.
Players have discovered various workarounds to mitigate in-game issues, such as restarting the game, reverting to earlier saves, or pressing specific keys to bypass loading screens. These temporary solutions highlight underlying bugs that disrupt gameplay. Specific fixes like switching to full display for mouse issues were also noted.
Some players express frustration with a perceived lack of responsiveness and transparency from developers. They urge the team to improve communication by providing regular updates and setting clear deadlines for fixes and new content. This contrasts with other feedback, indicating mixed perceptions of developer interaction.
A significant point of criticism is the decision to release the game as a full title rather than Early Access. Reviewers believe the game was launched prematurely, possibly due to external pressure, leading to its current unpolished state. This release strategy is seen as a poor choice given the number of bugs.
The game's core mechanics and feel are often compared to other titles, specifically 'Medieval Dynasty' (though simplified) and 'Blacksmith Simulator'. These comparisons help define the game's genre and highlight its unique blend of elements. It provides context for players familiar with similar games.