Soulash Review Summary

Last updated: 2026-07-20
  • Deep traditional roguelike
  • Rich race and class options
  • Mod support for durability
  • Weapon durability too low
  • Crafting system clunky and limited
  • Gameplay too simple and boring
Soulash header

Emotions

Archetypes

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Review evidence

Why players say this

Steam review verdict

A deep traditional roguelike with rich race and class options and mod support for durability, but weapon durability is too low, the crafting system is clunky and limited, and the gameplay feels too simple and boring.

What players like

Rich race and class options: The game offers tons of variation in races, classes, and combat approaches, with deep character creation that affects playstyle. Players highlight the diversity and meaningful choices.

Deep traditional roguelike: Players praise the game as a great and deep traditional roguelike with addictive gameplay and well-constructed mechanics. It serves as a worthy introduction to the genre.

Mod support for durability: Full mod support allows players to remove or adjust durability systems, providing flexibility to tailor the experience. This is highly appreciated.

Fun villain roleplay: Playing as an evil or villain character is consistently described as enjoyable and fun. This roleplaying aspect adds unique appeal to the game.

Robust crafting system: The crafting system for tools, weapons, and armor is robust and has strong potential. Players appreciate its depth and utility.

Common complaints

Weapon durability too low: Weapons and items break extremely quickly, sometimes within a single fight or after every use. This forces constant replacement and makes even legendary items feel worthless.

Crafting system clunky and limited: The crafting system is clunky, wastes time, and offers nothing interesting. Players cannot craft stations themselves and need specific stations, which is restrictive.

Gameplay too simple and boring: The gameplay is described as very simple, meaningless, and lacking depth, with no emergent features compared to other roguelikes. This leads to repetitive, uninteresting play.

Enemies inescapable in chase: It is nearly impossible to flee from enemies, especially ranged ones, without specific movement abilities. The starting area already has enemies that cannot be outrun.

Inventory management tedious: Inventory is unsortable and managing it is tedious and frustrating. The lack of sorting options adds unnecessary hassle.

Gameplay and performance

Roguelike core features confirmed: Players consistently identify the game as a traditional roguelike with turn-based combat, permadeath, and classic rogue-style mechanics. These elements form the foundation of the game's identity.

Robust crafting system: The crafting system includes recipes, facilities like anvil and furnace, salvaging for recipes, and gear maintenance. This layered system adds depth to progression and resource management.

Item durability needs balancing: Weapons and loot have durability and can break, but repair is possible via grindstone and crafting. Better weapons have higher durability, yet durability management remains a point of contention.

Survival mechanics are extensive: Mechanics like hunger, thirst, carrying capacity, elemental resistances, and sleeping are present. These add realism but also complexity, as players must manage multiple gauges to survive.

Permadeath with early deaths: Permadeath is a key feature, but long runs make early deaths frustrating. Players note the tension between permadeath and the time investment required, especially for beginners.

Performance issues with many enemies: A single reviewer experienced lag when many enemies were on screen, negatively impacting gameplay. This suggests potential optimization issues in high-intensity scenarios.

Excellent Steam Deck performance: One reviewer reported flawless performance when playing docked at 1080p on Steam Deck. This indicates good optimization for the handheld platform in certain configurations.

Recommendations

Recommended for roguelike fans: Multiple clusters recommend Soulash to fans of traditional roguelikes, survival games, and indie RPGs. Clusters 1, 2, 5, 29, 30, 33, and 36 highlight its appeal to genre enthusiasts.

Not recommended for casuals: Several clusters advise against purchase for players who dislike high difficulty, permadeath, or repetitive gameplay. Clusters 3, 13, 14, 41, 51, 52, and 54 emphasize steep learning curves, RNG frustration, and tedious progression.

Mods significantly improve game: Players endorse modding to fix issues like durability and saving. Clusters 4, 5, 27, 47, and 42 specifically suggest mods to enhance gameplay, highlighting the community's reliance on user modifications.

Early access issues present: Several reviews note the game is in development, lacking content or polish. Clusters 43, 45, 46, 53, and 59 advise waiting for updates or a sale, as the current version is not recommended.

High replayability and fun: Despite criticisms, many players find the game highly fun and replayable. Clusters 18, 19, 22, 55, and 58 rate it 9/10 or 10/10, praising its depth and addictive gameplay.

Buying context

Community fair range: $10.00 - $15.00.

Game completion: 14.0h.

For a significant number of players, the game remains tedious and unrewarding from start to late game, with slow combat, inventory management, and item durability creating persistent friction. Some players report that the game becomes rewarding after overcoming the steep learning curve and reaching higher levels, but this is not the dominant experience.

Friction: tedious inventory management; slow combat; item durability micromanagement; unrewarding progression; steep learning curve; early game enemies too powerful.

Player profiles

Roguelike Purists: Analytical, comparative, critical; plays with genre knowledge and expects high standards. Motivation: Seeking a polished, innovative roguelike experience that respects genre conventions. Stance: no buy.

Casual Strugglers: Cautious, learning-oriented, reliant on external aids (mods, easy mode). Motivation: To enjoy a roguelike without excessive frustration and with better guidance. Stance: no buy.

Enthusiastic Grinders: Persistent, repetitive, combat-focused; willing to use external tools to mitigate frustration. Motivation: Sense of accomplishment from grinding and mastering the game's fixed challenges. Stance: buy.