
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Stunning Art, Atmosphere & Sound: Players consistently laud the game's exquisite art style, gorgeous visuals, and immersive atmosphere. The superb music, sound design, and innovative, dynamic camera work greatly contribute to a unique and memorable aesthetic experience, making the world visually captivating.
Engaging & Challenging Combat: Combat is praised for being dynamic, strategic, and satisfying, offering a fair but engaging challenge, particularly in boss encounters. Players enjoy the learning curve and the rewarding feeling of overcoming difficult fights.
Gripping Story & Likable Characters: The narrative is highlighted as unique, engaging, and emotionally resonant, particularly Polly's psychological journey and its deep themes. Players appreciate the memorable and well-designed characters, especially the protagonist's appealing design and resolute personality.
Excellent Value & Instant Appeal: Many players were captivated by the game's demo, leading to immediate purchase and sustained enjoyment, confirming its excellent value for the price. It is frequently hailed as an underrated "hidden gem" or even a personal Game of the Year contender.
Engaging Gameplay Loop & Replayability: Players find the overall gameplay loop well-designed, constantly introducing new elements and offering high replayability through different endings or missed content. The game maintains player interest throughout its duration with its diverse mechanics.
Excessive and Unfair Difficulty: Players consistently report the game's difficulty as unusually high across all settings, from "easy" to "hard," often feeling unreasonable and frustrating. This is exacerbated by enemies requiring too many shots to kill while the player takes significant damage, leading to constant low health and feeling unprepared for combat. The overall game balance is frequently described as off, particularly towards the end.
Critically Low Resources & Healing: A major point of frustration stems from the severe scarcity of ammo and healing items, which are often expensive, rarely drop from enemies (and not more when needed), and provide minimal healing. This forces players into melee combat (which is often disliked) or into scenarios where they must play flawlessly to survive, severely impacting enjoyment and progression. The resource management system is perceived as punitive and unbalanced.
Punitive Checkpoints & Soft-locks: The game's progression system is hampered by frustrating checkpoint mechanics and persistent soft-lock issues. Players frequently respawn with critically low health or no resources, immediately facing difficult encounters, effectively trapping them in unwinnable situations without restarting an entire chapter. Enemies respawning upon re-entering zones, especially with backtracking, further depletes limited resources and hinders progress.
Clunky Controls & Aiming System: The game's control scheme, especially on a controller, is widely criticized as awkward and unplayable. Issues include imprecise aiming, a problematic auto-aim feature that aggressively targets unintended enemies or objects, and an overall clunky feeling that makes combat frustrating and difficult to manage.
Problematic Enemy Design & Tactics: Enemy design contributes significantly to player frustration, with foes exhibiting behaviors such as invulnerability, instant melee attacks with no telegraphing, fast attacks, and consistent dodging. Certain enemy combinations are described as overwhelming, making combat feel unfair and difficult to predict or counter effectively. Enemies also have a tendency to instantly alert groups when one is taken down, discouraging tactical play.
Mixed Genre Gameplay & Traversal: The game features a blend of isometric top-down shooter, sidescrolling, and visual novel elements, with survival horror undertones. Core mechanics include unique skateboard-based traversal and combat, stealth sections with specific enemy detection rules, and Resident Evil-style nested puzzles. Traps are also a common element in combat areas.
Varied Game Length & Endings: Players report completion times ranging from 4-5 hours for a direct run to 10-11 hours for a full experience. The game offers significant replayability with multiple endings (up to four) and weapon upgrades encouraging repeat playthroughs.
Dexterity-Based Combat & Stamina: Combat is primarily melee (skateboard) and twin-stick shooting, requiring player dexterity for timely attacks and dodges. Melee attacks consume stamina, but the dodge-roll mechanic is noted for being spammable without stamina cost, often providing invulnerability frames. While functional, some found the combat not innovative, yet still enjoyable.
Diverse Enemies & Adaptive AI: The game features a good variety of enemy types, including shielded, flying, and masked categories (Frog, Rabbit, Pig, Wolf), each with different combat behaviors like dodging and blocking. However, there's a minor issue where enemies in chase sequences might disappear upon re-entering areas.
Full Game Diverges From Demo: Players noted significant differences between the demo and the final game, particularly in level arrangement and the acquisition of key weapons like the shotgun and demon horn, which appear much later in the official release compared to the demo. The demo also offered a strong twin-stick shooter/horror feel.
Visual Glitches & Stutters: Players reported various visual issues, including white screen flickers, microstutters during cutscenes, and general frame rate dips in specific areas. While a screen flashing bug related to grenades and enemy attacks was reportedly resolved by a patch and driver update, other visual inconsistencies may still persist.
Strong PC Performance: The game generally delivers strong performance on capable PC hardware, with users reporting high frame rates (e.g., 90-120fps at 4K) on powerful setups. PC requirements are considered normal, and using upscaling technologies like LS can further enhance FPS for those aiming for even higher refresh rates.
Inconsistent Steam Deck Performance: Feedback on Steam Deck performance is mixed; some players experienced smooth gameplay on models like the OLED, while others noted erratic performance and choppy sections in specific areas, suggesting optimization might be inconsistent across the platform.
Highly recommended game: Players overwhelmingly recommend the game, praising its value, unique qualities, and overall enjoyment. Many consider it a "hidden gem" and a must-have, especially at its current price.
Eager for future content/support: Players express strong interest in the developer's future projects, willingness to purchase DLC or sequels, and appreciation for the current work. Some also note replayability for achievements or different endings, though some may wait for updates to do so.
Niche appeal for genre fans: The game is strongly recommended for fans of unique survival horror, action-horror, and those who appreciate dark, gritty worlds with metaphorical storytelling. There's also a note about being aware of sensitive topics. Trying the demo is suggested for interested players.
Suggests difficulty options: Players advise that casual players may need to lower the difficulty, potentially to "easy," to fully enjoy the game without combat becoming a barrier. This suggests the game's challenge might be too high for some.
Conditional recommendation, awaiting fixes: Many players withhold a full recommendation or provide a negative review due to existing issues like font size, flickering, or specific gameplay mechanics (e.g., 1HP situation). They express willingness to change their review once these problems are addressed by developers.
Devs Addressing Key Issues: Players appreciate the proactive developer communication and planned patches for critical issues such as difficulty balancing, checkpoint frustrations, resource drops, softlocks, and minor FPS problems. This responsiveness has positively influenced some review sentiments, indicating strong developer engagement.
Minor UI/Art/Soundtrack Requests: Players noted minor suggestions such as addressing small font size and a perceived discrepancy between Polly's drawn character art and her in-game model. Additionally, there were requests for an official soundtrack release and an in-game art gallery to showcase character designs.
Request Endless Skateboard: Several players would appreciate an endless skateboarding mode or sections that are less restrictive. This suggests an enjoyment of the game's movement mechanics and a desire for more casual, less-pressured ways to engage with them.
Desire Skill Progression: Players expressed a strong desire for a more robust progression system, including skills, upgrades, or new abilities. The current resource management sometimes felt insufficient, with some players even resorting to cheats, highlighting a potential gap in the core gameplay loop.
Predictable Story Twists: Some players found certain story twists to be predictable, often due to earlier flashbacks. This led to curiosity about whether more surprising plot developments would unfold later in the game.