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Gameplay feedback:
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Review evidence
Engaging & Rich Narrative: Reviewers consistently highlighted the story as captivating, intriguing, and well-developed, featuring interesting twists and a good pace. The narrative's depth and construction kept players hooked, eager to uncover its progression and conclusion.
Overall High Quality & Value: Players widely praised the game's overall quality, polish, and attention to detail, deeming it excellent value for its price. Many found it a delightful surprise and a highly enjoyable experience, feeling like an AAA title despite its indie origin.
Deeply Immersive Experience: The game offers profound immersion, achieved through its aesthetics, ambient sounds, and a compelling meta-narrative that blurs the lines between virtual and reality. This focus on user experience and philosophical themes creates a unique, engaging world for the player.
Milestone for Brazilian Industry: Many players expressed pride in the game's quality, recognizing it as a significant achievement and a milestone for the Brazilian game development industry. It is seen as a high-quality national product that sets a new standard and encourages local talent.
Impressive Graphics & Art: The visuals, graphics, and art direction received strong praise for their beauty, detail, and realistic rendering. Players noted the care taken in creating each map and scenario, showcasing high production values even on medium settings and leveraging Unreal Engine 5.
Clunky, Tedious Combat: Players widely criticize the combat system as clunky, lacking impact, and often tedious, especially during boss fights. This includes issues with unresponsive enemies, poor weapon feel, repetitive attack patterns, and inadequate resources for boss encounters, leading to gameplay fatigue and frustration.
Weak, Unengaging Story: The game's narrative is often described as generic, unoriginal, and poorly delivered, with potential for emotional depth being wasted. Pacing issues, bland sub-stories, and unsatisfying endings contribute to a lack of player engagement and cohesion.
Poor Pacing & Excessive Length: The game suffers from slow pacing, unskippable and lengthy cutscenes, and excessive reliance on QTEs, which detract from player agency. Many feel the game is unnecessarily long for its mechanics and story, leading to boredom and a sense of wasted time.
Ineffective Horror & Monsters: The game largely fails to deliver a compelling horror experience, with a lack of genuine terror and an over-reliance on repetitive or ineffective jump scares. Monster designs are criticized as mediocre, unrefined, and repetitive, failing to create tension or fear.
Technical Bugs & Performance: Players report significant technical issues, including frequent game crashes, especially in certain segments, and widespread performance problems like stutters and FPS drops. The game is criticized for poor optimization and various bugs, undermining the overall experience.
Diverse Horror Gameplay & Influences: The game blends elements like walking simulation, puzzles, shooting reminiscent of Resident Evil, and occasional jump scares. It features strong survival horror and psychological themes, drawing comparisons to titles like Layers of Fear, Amnesia, Outlast, PT, and The Beast Inside.
Moderate Playtime, Replayable: The main game offers approximately 6-10 hours of gameplay, with some players spending more time to explore thoroughly or achieve all endings. The presence of multiple story branches significantly encourages replayability.
VR Horror Tester Narrative: Players assume the role of a VR horror game tester, navigating various scenarios generated by an AI assistant named A.I.L.A. This unique cyberpunk setting, established in 2035, includes periodic breaks in a real-world apartment between virtual immersions.
Meaningful Choices, Multiple Endings: The game offers significant player choices throughout gameplay that directly impact the course of the story, leading to multiple distinct endings. This system fosters replayability and conveys interesting messages related to the protagonist's mental state.
Nods to Horror Classics: The game cleverly integrates numerous references and 'Easter eggs' to other famous horror games and genre staples, such as Saint Dafne Hotel, appealing strongly to fans of the genre. Players actively look for these hidden tributes.
Performance issues like stutters and crashes: Despite general optimization, many players experienced frame drops, stutters, and unexpected crashes. These issues were noted in specific areas like the hub, during scenario loading, or intensely in the 'Medieval Experience,' which also saw higher CPU usage and texture pop-in. Some users reported crashes in the same location and minor visual bugs during gameplay.
Generally well-optimized but inconsistent: Many players praised the game's optimization, noting smooth performance even on mid-range or lower-end PCs and often achieving high FPS on various settings. However, some users, including those with high-end systems, reported needing to lower graphics settings for consistent frame rates or still experiencing occasional dips, suggesting optimization is good but not perfectly consistent across all setups.
Linux/Steam Deck issues reported: One report specifically mentioned encountering issues when playing on Steam Deck or Linux, indicating that the game's performance might be problematic on these particular platforms.
Highly Recommended Horror Experience: The game receives strong recommendations from players, particularly those who enjoy story-rich horror, sci-fi, and psychological thrillers. Many reviewers highlight its immersive atmosphere and excellent value for its price, praising it as a great addition to the genre and a worthwhile indie title.
Varied Overall Player Ratings: General player sentiment regarding the game's overall quality is quite varied, with ratings ranging from 6.5/10 to 10/10. This suggests that while many highly recommend it, some players found the experience less impactful, leading to mixed numerical assessments.
Appreciation for Developer & Genre Future: Players express strong appreciation for the developer, Pulsatrix, and their efforts in creating the game, seeing it as a promising national title. There's a desire for the studio to continue making games in the horror genre, with some reviewers giving higher ratings due to the 'Brazil factor' and support for local innovation.
Technical Issues & Playability Concerns: Some players reported critical technical issues such as game crashes, which prevented them from continuing to play. Additionally, concerns were raised about potential motion sickness, prompting recommendations for players to adjust personal settings. A few players even suggested watching gameplay videos instead of playing due to these frustrations.
Manage Expectations for Mechanics: Players noted that the game is not comparable to titles like 'Fobia - St. Dinfna Hotel' in certain aspects, and those expecting 'Resident Evil-level mechanics' might be disappointed. This suggests a need to set appropriate expectations regarding the game's specific gameplay systems and polish.
Strong Resident Evil Inspiration: Players frequently noted the game's strong resemblance to modern Resident Evil titles, both in atmosphere and mechanics. This inspiration was often perceived positively, evoking a sense of familiarity and nostalgia for the genre, aligning with developer interests.
Pride in Brazilian Origin: A significant number of players expressed national pride for the game being a Brazilian production. This sentiment highlights the positive reception and support for local independent projects within the community.
Head Bob Causes Sickness: At least one player specifically noted that the game's head bob feature caused them to feel sick. This suggests a potential accessibility or comfort issue for players sensitive to such camera movements.
Japanese Language Support Valued: The inclusion of Japanese language support was positively received and specifically highlighted by a reviewer. This indicates the importance of robust localization efforts for reaching diverse global audiences.