Players experience frustration primarily due to the game's steep difficulty curve, unclear instructions, and lack of guidance for beginners. Specific gameplay features like time pressure, ambiguous level descriptions, and difficult assembly challenges exacerbate this emotion. Bugs, such as wire malfunctions, cycle dependency detection issues, and save file problems, further contribute to the frustration.
Satisfaction stems from the game's rewarding learning experience, particularly in understanding electronics, CPU architecture, and Boolean algebra. Players appreciate the balance of instruction and independent problem-solving, as well as the sense of achievement from completing complex challenges like building a functional computer or memory controller.
Players enjoy the game's engaging and educational puzzle structure, which offers a fun way to learn about computer functionality and logic gates. The bite-sized puzzles and manageable skill progression contribute to an overall positive and enjoyable experience, even when the game is challenging.
Excitement is driven by the game's potential for creativity, such as building custom hardware, writing assembly language, and unlocking new features like sandbox mode. Players feel empowered by the knowledge gained and the ability to construct complex systems from scratch, often describing the experience as addictive and engaging.
Disappointment arises from the game's perceived lack of polish, unfinished features, and poor optimization. Players feel let down by the game's failure to meet its educational potential, particularly due to bugs, outdated updates, and the absence of meaningful improvements in later architectures like LEG.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
4,807
Positive
4,62296.2%
Negative
1853.8%
Sales estimations
Estimated sales count
324,714
Estimated revenue
$6,491,033
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
140.99%
Estimated copies lost
946
Estimated revenue lost
$18,911
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
141%
Avg playtime 0.7h
402.8%
Avg playtime 1.1h
> 2h playtime
453.2%
Avg playtime 21.7h
1,32093%
Avg playtime 44.7h
Velocity
review pace
Avg/day
0.9 rev/day
Last 30d
2.8 rev/day
Quarterly
51.4 rev/qtr
Days covered
1,547.6 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.