
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Enjoyable gameplay and outstanding atmosphere with excellent music are let down by broken enemy AI, an unfinished state, and a lack of navigation aids.
Enjoyable and fun gameplay: Many reviews describe the game as fun, enjoyable, and captivating overall, despite minor flaws. The gameplay loop is considered engaging and worth playing.
Outstanding atmosphere and ambiance: The game's atmosphere is lauded as unique, memorable, and immersive, with players noting it adds depth to the world. The combination of setting, sound, and visuals creates a captivating environment.
Excellent music and soundtrack: Players consistently praise the game's music and soundtrack, describing it as top tier, fitting, and beautiful. The musical accompaniment enhances the overall experience.
High player freedom and choice: Players appreciate the game's freedom, with multiple ways to approach encounters and levels. This open-ended design encourages varied playstyles and replayability.
Unique and impressive art style: Reviews highlight the game's beautiful art direction and visual style, often calling it stylish and cohesive. The art contributes significantly to the game's charm and atmosphere.
Enemy AI is broken: Enemy AI is widely reported as non-functional, with enemies acting like mindless drones, getting stuck, or ignoring player presence. This significantly undermines combat challenge and immersion.
Game is unfinished: Many reviewers note the game feels raw, rough, and in early access, with missing content and unpolished features. This suggests the game needs more time in development before being considered complete.
Lack of navigation aids: Without maps, markers, or compasses, players easily get lost, especially in large maps. This frustration leads to wandering and can cause confusion about objectives.
Maps are empty: Large, detailed maps are mostly empty, lacking content, NPCs, and meaningful locations. Players feel exploration is unrewarded.
Story is confusing: The story is often cryptic, incomplete, and hard to follow, leaving players unsure of what is happening. This detracts from the narrative experience and can disengage them.
Immersive sim gameplay present: The game is widely identified as an immersive sim, featuring open-ended levels and multiple solutions to objectives. It also draws comparisons to classic titles like Deus Ex and System Shock.
Multiple quest approaches: Quests and levels provide multiple ways to be completed, with branching paths, different endings, and a variety of faction choices that impact outcomes.
Large open levels: The game features massive levels and maps that offer significant space for exploration, though some are noted as potentially empty.
No map markers: The game deliberately avoids minimaps, quest markers, and compasses, instead encouraging players to navigate by exploration and vague directions.
Parkour movement system: The game incorporates parkour mechanics, including ledge grabbing and climbing, enhancing traversal and exploration.
Game is very buggy: Multiple reviewers report a high number of bugs affecting overall stability and enjoyment. These include random crashes, softlocks, and issues with NPCs and items that hinder progress.
Performance is poor: Reviewers frequently mention poor performance, including low FPS, stuttering, and frame drops, especially on mid-range and low-end hardware. Some specific cases include dropping to 5 FPS in areas.
Optimization issues widespread: Many players note that the game is poorly optimized, with demanding GPU usage and frame cap issues. Some mention that they can't maintain expected FPS on high-end hardware, while others report better performance after tweaks.
Crashes common, some hardware-specific: Several reviewers report crashes, including hard crashes that shut down the computer, especially for AMD users. Others experience crashes during saving or in later parts of the game.
Occasional visual glitches: Some reviewers mention visual glitches like objects disappearing and reappearing, gray shadow flickering on lower settings, and jittery aiming on Intel graphics. These are mostly cosmetic but can be distracting.
Highly recommended overall: Many reviews strongly recommend the game, calling it one of the greatest of all time and worth its price. The recommendation is broad, appealing to most players.
Best for immersive sim fans: The game is highly recommended for enthusiasts of immersive sims and classics like S.T.A.L.K.E.R. and Deus Ex. It appeals strongly to fans of this genre, with its open-ended gameplay and high player agency.
Try demo before buying: A free demo is available on Steam, and reviewers advise trying it first to determine if the game suits you. This helps set expectations and reduces purchase risk, a common suggestion.
Currently not recommended: Some reviewers advise against purchasing the game in its current state, citing bugs and unfinished elements. They recommend waiting for fixes or full release before buying.
Price worth works questionably: Reviewers debate the price point, with some saying it's not worth the current asking price while others say it's worth every penny. This suggests price sensitivity among players.
Community fair range: $10.00 - $15.00.
Game completion: 35.0h.
Story completion: 12.5h.
Players initially face jank, empty environments, and confusing progression, but after pushing past these issues, particularly in later levels, the game becomes enjoyable.
Friction: janky controls and mechanics; tedious exploration due to huge empty levels; confusing progression and lack of orientation; long stretches of walking with nothing interesting; bugs and progression resets between levels; steep learning curve for mechanics.
Unlock drivers: overcoming initial jank and learning mechanics; reaching the later levels with more polished design; finding secrets and shortcuts that make exploration rewarding; adjusting to the slow pace and atmosphere.
Ethical Refusenik: Not applicable; their stance is based on developer conduct rather than gameplay style. Motivation: Avoiding support for hateful ideologies and protecting marginalized communities. Stance: no buy.
Slavjank Adventurer: Exploratory, patient, immersive, embracing jank and getting lost in the world. Motivation: Unique atmospheric experience, deep exploration, and immersive sim freedom. Stance: sale.
Jank-Averse Critic: They attempted to engage with the game normally but encountered significant barriers to enjoyment. Motivation: Seeking polished gameplay and a coherent, well-paced experience. Stance: no buy.
Performance varies widely across hardware configurations: lower VRAM and system RAM configurations often suffer from frame drops, crashes, and poor optimization, while the 8-11GB VRAM cohort reports smooth gameplay.
Windows <8GB VRAM / <16GB RAM: mixed. Performance is inconsistent with frequent frame drops and reports of poor optimization, though many still find it playable.
Windows <8GB VRAM / 16-31GB RAM: mixed. Many users report frequent crashes, frame drops to 20s, and overall poor performance despite some finding it playable.
Windows 12-15GB VRAM: negative. Severe performance issues including crashes, low frame rates, and stuttering dominate even among recommended reviews.
Steam Deck: The game demands tinkering with Proton Experimental and still suffers from significant stuttering and lack of controller support, making it a frustrating experience on Steam Deck.
Linux and Proton: The game's Linux compatibility is problematic: users report major stuttering, graphical glitches, and poor performance specifically on AMD GPUs. Switching to Proton Experimental Hotfix helps but does not eliminate stuttering. While some users see improvements, the overall experience is rough and requires manual configuration.
External guides: The game suffers from a severe lack of in-game guidance, with no objective markers, quest logs, or explanations, compelling players to seek external wikis and community guides for progression. A minor alt-tab performance bug is also noted. The primary user complaint is the high dependency on external instructional data.
Early access with rough state: The game is frequently described as being in early access, with players noting it feels raw, unpolished, and incomplete. Many reviewers still consider it worth buying due to its potential and active development.
Low number of levels available: Only about five levels are currently in the early access build, but more are planned. This gives players a sense of the game's scope but also showcases an unfinished state.
Price expected to increase: The game is currently in early access and expected to rise in price after release, encouraging some to buy earlier. This is a common early access strategy that reviewers note.
Immersive sim genre focus: Multiple reviewers highlight that the game is an immersive sim, similar to Deus Ex and System Shock, with a strong emphasis on atmosphere and environmental interaction. This genre label strongly influences expectations and gameplay.
Inspired by Deus Ex: A common comparison is made to the Deus Ex series, especially the original, with some also mentioning System Shock. This indicates the game is rooted in the immersive sim tradition, with players drawing parallels to these classics.