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Review evidence
Despite beautiful expressive art and snappy polished gameplay with fun fluid combat and strategic switching, this short game has poor visual presentation and little content.
Fun and fluid combat: Combat is widely praised as addictive, flashy, and extremely fluid. It flows nicely and provides a highly satisfying experience.
Snappy, polished gameplay: Players consistently describe the core gameplay as satisfying, smooth, and fun to play. The overall feel is polished and delightful.
Strategic character switching: Switching characters mid-combat adds strategy and enables great combos. The seamless swapping feels like changing weapons.
Beautiful and expressive art style: The art style is well executed and visually striking, earning top marks from players. Its expressiveness is a standout feature.
Charming and passionate game: The game exudes charm, personality, and heart, with a clear sense of passion from the developers. It feels cool and full of love.
Poor visual presentation: 3D models are low-poly and unpolished, cutscenes feel like placeholders, and art style is inconsistent and sometimes ugly.
Short game and little content: Multiple reviewers note the game is very short, especially in early access, with only Act 1's 7 stages and 2 characters offering limited content.
Enemy design and attack tracking: Enemies are too passive or have unfair attacks with inconsistent timing and homing ranges, and visual cues are hard to read.
Combat lacks depth and polish: Combat is janky, attacks cannot be cancelled, movesets are limited, and many mechanics like blocking and lock-on feel unreliable.
Difficulty balancing issues: Reviewers find normal difficulty too high, with severe spikes at Act 1's end and Chapter 7, and some bosses are overly difficult or poorly balanced.
Tag-based character swapping combat: Players switch between characters mid-combo, treating swapping like changing weapons. This tag system is a core mechanic for chaining combos and is highlighted across many reviews.
Stylish hack-and-slash action: The game is a character action game with freeform, flashy combat and style ranks. Combat emphasizes constant movement, attack chains, and unlockable moves.
Multiple playable characters: The game features several playable characters, including Blue and Red with distinct styles. Four characters can be swapped without cooldown.
Combat depth and mastery: Combat systems require practice to master, with complex combos and multiple possibilities. Players note the depth and skill ceiling of the mechanics.
Multiple difficulty levels: The game offers multiple difficulty settings, including Normal and Hard modes. Hard mode is unlocked after finishing the game.
Excellent overall performance: Multiple reviewers report the game runs buttery smooth, launches instantly, and performs great with no issues. Performance is consistently praised across different setups.
Smooth optimization and high FPS: Reviewers highlight excellent optimization, with the game hitting exact max FPS the entire time. One player reports running at 120 FPS on max settings on a laptop.
Runs well on low-end hardware: Players report the game runs perfectly on a low-end laptop. This indicates strong scalability and accessibility for weaker systems.
Responsive controls and feel: A reviewer describes the game as feeling super responsive. This suggests tight input handling and good overall gameplay feel.
Smooth Steam Deck performance: The game reportedly runs smoothly on Steam Deck. This confirms good handheld compatibility and optimization.
Target audience: DMC and Kingdom Hearts fans: Reviewers repeatedly state the game is a must-play for fans of Devil May Cry and Kingdom Hearts, calling it a fantasy come true for that audience.
Recommended for hack-and-slash genre fans: Many reviewers recommend the game to anyone who enjoys hack-and-slash, character action, or beat-em-up titles, often citing Bayonetta and Viewtiful Joe as similar.
Strong general recommendation to buy: A large number of reviews simply give a strong recommendation to buy and play the game, with several saying it will not disappoint.
Wait for full release recommended: A few reviewers recommend waiting for the full release or keeping an eye out for it, especially if not already a fan of the genre.
Worth buying early or on sale: Some reviewers suggest buying early to support development or noting it is already worth the price, while others advise waiting for a sale due to regional pricing.
Game completion: 6.0h.
Story completion: 3.0h.
Many players report immediate enjoyment from accessible combat and an addictive core loop, while others find the sections between fights boring and criticize presentation and movement.
Friction: In-between sections feel meaningless and boring; Walking from one battle arena to the next; Boring design and bland levels; Janky combat and awkward movement; Playing with one character is boring; Horrible music and cringeworthy voice acting.
Unlock drivers: Switching characters when one character becomes boring; Short levels with little downtime between fights.
Stylish Character-Action Devotee: Aggressive combo routing with mid-combat character swaps, reading enemy tells, and using swaps to avoid punishment. Motivation: Mastering expressive character-swap combos and stylish, responsive combat. Stance: buy.
Genre-Curious Casual Player: Pick-up-and-play combat, enjoying responsiveness and speed more than advanced combo optimization. Motivation: Accessible, satisfying fast action that does not require deep genre history. Stance: buy.
Early-Access Indie Supporter: Tries the current build, tracks updates, and tolerates thin content while focusing on the game's long-term systems. Motivation: Supporting a promising indie project and seeing it completed and improved. Stance: buy.
Early Access only includes Act 1: Many reviewers note the game is currently in Early Access and only Act 1 is available, representing about one-third of the planned content. Act 1 includes 7 stages and 2 characters, offering roughly 3 hours of playtime.
Often compared to Kingdom Hearts and Devil May Cry: Reviewers frequently compare the game's combat and style to Kingdom Hearts and Devil May Cry, often describing it as a mix of both. Some also mention inspirations from Hi-Fi Rush, Bayonetta, and Viewtiful Joe.
Developed by a two-person team: The game is made by a very small team of two developers, Nukefist, and has been in development since 2021. The full release is estimated to take several more years.
Planned multiple acts: The game is structured in acts, with Act 1 completed and two more acts anticipated. More act releases are planned as free updates in the future.
Full version still in development: Reviewers note the full game has not been released yet, and updates are planned for the final version. The game is still in production with more content to come.