Voidtrain Review Summary

Last updated: 2025-11-20
  • Core train-based survival crafting gameplay.
  • Innovative void setting and atmosphere.
  • Excellent narrator and voice acting.
  • Content feels unfinished and repetitive.
  • Weak, incoherent story with rushed ending.
  • Poor combat and enemy design.
Voidtrain header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly Enjoyable & Unique Experience: Players overwhelmingly praise the game as fun, engaging, and a unique take on its genre. The co-op experience is frequently highlighted as enhancing the enjoyment, making it a great title for both solo and group play. Many consider it a hidden gem and worth the purchase.

Innovative Void Setting & Atmosphere: The game's unique concept of traveling through a 'Void' on a train is highly praised, offering a fresh twist on the survival genre. The Void itself is described as visually stunning, mysterious, and creating a deeply immersive, often calming yet sometimes eerie, atmosphere that sets the game apart.

Compelling Story & Rich Content: Reviewers appreciate the game's impressive and intriguing storyline, which adds significant depth to the survival experience. The narrative progression keeps players hooked, providing ample content and things to do that prevent the game from feeling dull.

Excellent Narrator & Voice Acting: The game's narrator is a standout feature, praised for their charismatic voice, humor, and engaging commentary. The overall voice acting quality is consistently high, particularly the Russian localization, greatly enhancing the story and atmosphere.

Stunning Visuals & Art Style: The game receives widespread acclaim for its beautiful graphics, unique art style, and overall aesthetic appeal. Players find the visuals pleasing, stylish, and effective in conveying a sense of awe and scale within the game's world.

Common complaints

Game feels unfinished and repetitive: Many players found the game to be boring and repetitive after only a few hours, lacking significant content or depth. Despite a long Early Access period, the full release didn't introduce enough new features or polish, leading to a strong sense of unfulfilled potential and disappointment regarding its value.

Weak, incoherent story and rushed ending: The narrative is widely seen as poorly written, incoherent, and lacking depth or engaging characters. The omnipresent and often annoying narrator further detracts from immersion, while the ending is consistently described as rushed, unsatisfying, and leaving too many questions unanswered.

Poor combat and enemy design: Combat is frequently described as clunky, unengaging, and inconsistent, with players often struggling with janky gunplay and poor hit feedback. Enemy AI is criticized for being either too easy or having 'aimbot' accuracy, with very limited variety and predictable behaviors, making fights often feel like a chore.

Tedious resource and crafting: Players are frustrated by the restrictive inventory system, small stack sizes, and the constant, manual, and unrewarding process of gathering and sorting resources. Crafting is similarly tedious, requiring too many clicks and often lacking clarity on weapon parts and effects, making item management a chore.

Repetitive train journey and limited world: The core gameplay loop involving the train is criticized for being overly linear, slow, and repetitive, with little meaningful exploration or variety in events at stations. Train upgrades often feel useless, customization is limited, and elements like the persistent 'shark' add more annoyance than challenge.

Gameplay and performance

Core Train-based Survival Crafting: The game's fundamental premise revolves around building, customizing, and defending a train that functions as a mobile base. Players extensively gather resources from a mysterious 'Void' environment, craft upgrades, and research new technologies, drawing strong inspiration from 'Raft'-like survival mechanics.

Linear Progression and Grind: Players noted a linear, 'on-rails' progression as the train travels from station to station, which can lead to feelings of monotony. The gameplay involves a significant amount of grinding for resources, with typical story completion times ranging from 5 to 25 hours.

Modular Weapon Customization and Combat: The game features a detailed modular weapon crafting system, enabling players to customize firearms using various parts and attachments found in the world. Combat encounters with different enemies, including a unique 'shark' foe, occur periodically, with customizable difficulty settings available.

Enhanced by Cooperative Play: While the game is playable solo, many reviewers emphasized that the experience is significantly more enjoyable and efficient when played cooperatively with friends. Co-op allows for effective task division and a more engaging journey through the Void.

Useful Grappling Hook and Rofleemos: Players can craft and utilize a grappling hook to quickly collect resources and undertake limited exploration away from the train. Additionally, 'Rofleemos' are friendly creatures that serve as train crew, offering passive bonuses and assignable tasks to aid in gameplay.

Variable Performance and Optimization: Player experiences with game performance and optimization are highly mixed, ranging from stable 60+ FPS on high settings with modern hardware to significant frame drops, memory leaks, and crashes for others. While some praise the overall stability and quick bug fixes, issues like inconsistent frame rates and poor optimization on specific GPUs (e.g., 1650ti) are frequently mentioned, suggesting inconsistent performance across different systems. There are also mentions of DLSS needing updates and powerful hardware idling, indicating potential optimization areas.

Persistent Minor Gameplay Bugs: Players report a variety of minor bugs that impact the user experience, including UI and resolution issues such as screen resets, misaligned mouse pointers in fullscreen, and an unresponsive interface. Other common complaints involve unresponsive controls, object loading problems like disappearing trains or 'rofilims', and players getting stuck in environmental textures. While developers have shown quick responsiveness in fixing some issues (like view bobbing), a range of these smaller, persistent bugs affect gameplay flow, including non-functional crossplay and the game remaining active on Steam after exiting.

Co-op and Multiplayer Instability: While many players report smooth co-op experiences with minimal bugs, others encounter notable issues such as frequent reconnections to the host, problems joining games via the 'Play' button, and specific bugs like being unable to interact after certain events. Player feedback suggests that the host's computer and internet quality significantly impact desynchronization issues. Some specific instances of co-op bugs have also been reported.

Recommendations

Game value debated; best on sale.: Player opinions on the game's value are highly polarized, with many recommending purchase only on deep discount or during a sale, citing it's not worth full price in its current state. A significant portion advises against buying it or suggests playing other games, indicating dissatisfaction with the content or gameplay loop.

Many players enjoy and recommend.: Despite mixed feedback, a strong segment of the player base thoroughly enjoys the game, giving it high ratings and recommending it as a fun, engaging, and worthwhile experience. Some even suggest it's worth its full price, praising its unique qualities and aesthetic.

Appeals to survival/train fans.: The game is particularly recommended for fans of survival and crafting genres, especially those who enjoy games akin to 'Raft' for its building and resource management loop. Its unique 'train' and 'steampunk' aesthetic, combined with a relaxing atmosphere, are strong selling points for this niche audience.

Co-op essential for enjoyment.: A consistent theme is that the game is significantly more enjoyable and recommended when played in co-op with friends. Many reviewers explicitly advise against playing solo, indicating that the game's design or experience falls short without multiplayer interaction.

Other review notes

Mixed sentiment, some disengaged: While some players are hopeful, a significant portion expresses disappointment, regret purchasing the game, and has uninstalled it. This disengagement is often linked to the perceived lack of content, persistent bugs, and the lengthy Early Access period.

Desired QoL and specific features: Players have provided numerous specific suggestions, including advanced train customization options (e.g., rail switches, multiple locomotives), improved inventory management (e.g., item sorting, better storage), and quality-of-life additions like a photo mode or customizable HUD.

Frequent 'Raft' comparisons: Many reviewers draw strong parallels between this game and 'Raft,' often describing it as a 'Raft-like' survival game centered around a train. This comparison is used to frame both its strengths and weaknesses.