
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Highly enjoyable with friends: Players consistently praise the game for being extremely fun and hilarious, especially when played with a group of friends. It offers memorable experiences and is considered a great way to spend hours.
Superior to Lethal Company: Many reviewers consider this game a significant improvement or a better alternative to Lethal Company, highlighting its unique flair, dynamic approach, better graphics, and less punishing gameplay. It's seen as a fresh take on the genre.
Strong potential and uniqueness: The game is recognized for its interesting mechanics, unique take on the genre, and significant potential for future growth. It feels fresh and distinct despite comparisons, with developers showing care and quick fixes.
Effective scary atmosphere: The game successfully creates a dark, eerie, and scary atmosphere through its lighting, sound design, and horrifying environments. Enemies provide genuine scares, contributing to an immersive and tense experience.
Diverse and unique enemies: Players appreciate the variety of enemies, noting their unique mechanics and challenging behaviors. This diversity keeps the scrap-hunting experience fresh and engaging.
Numerous critical bugs and glitches: The game is plagued by many bugs, including fatal ones that ruin multiplayer experiences (e.g., invisible players, non-rendering enemies, disconnections) and prevent basic actions like item manipulation. These issues significantly detract from the game's quality.
Developers abandoned the game: Players widely report that the game has been abandoned by its developers, with no significant updates or communication since last year. This has led to a perception of an unfinished product with a rapidly declining player base and lack of new content.
Insufficient content and variety: The game offers very limited content, leading to short engagement times (3-4 hours) and quick repetitiveness. There's a lack of variety in items, enemies, and overall gameplay experiences, making it boring for players.
Unclear enemy mechanics and defense: Players are frustrated by the lack of clear ways to defend against or counter enemies, often leading to instant deaths. Enemy spawns seem random, and the monsters themselves are not considered scary or interesting.
Subpar performance and visuals: Players report issues with performance, including frequent FPS drops and a feeling of lower frame rates despite high displayed FPS. There are also complaints about excessive screen shake and poorly designed, overly dark locations with invisible walls.
Train-based resource extraction: The game centers around using a snow train for transportation between stations. Players must gather specific resources (iron, copper, rubber, plastic) from underground bases and return them to the train before it departs, adding a time-sensitive element.
Progressive difficulty and enemy types: The game's difficulty increases over time, with more enemies and larger interiors appearing as days progress. Various creatures, including centipedes, lamp-heads, 'roombas', 'black stalkers', mannequins, and explosive entities, populate the facilities.
Strong Lethal Company inspiration: Many players note the game's strong resemblance to Lethal Company, describing it as a clone or highly similar treasure-hunting extraction game. While it shares core mechanics, it introduces its own unique elements.
Limited inventory and equipment slots: Players have a limited inventory of 5 item slots, with an additional equipment slot for items like scanners or backpacks that can expand capacity. This forces strategic choices about what to carry.
Crucial role of flashlights: Flashlights are essential for navigating the extremely dark environments of the underground facilities. Without them, players risk stumbling into deadly traps and enemies, highlighting their importance for survival.
Minor bug presence: Player feedback on bugs is mixed, with some reporting no issues while others note the game is still somewhat buggy. This suggests that while bugs exist, they may not be universally experienced or game-breaking for all players.
Mixed Recommendations & Future Hope: Player sentiment is highly divided, with many recommending the game while an equal number advise against it, often due to its unfinished state. Many players express hope for future updates and polish, indicating potential if development continues.
Compared to Lethal Company: The game is frequently compared to 'Lethal Company,' with some recommending it as a fresh alternative and others suggesting players stick to 'Lethal Company' or similar titles. This indicates a strong association with the co-op horror genre.
Good for Casual Friend Play: The game is recommended for casual play, especially when enjoyed with a group of friends. This suggests its core appeal lies in social, cooperative experiences rather than solo or competitive play.
Multiplayer Bug Fix: A specific bug related to multiplayer transparency requires a game restart to fix. This highlights a technical issue impacting the multiplayer experience.
Recommended for Looter Fans: The game is highly recommended for players who enjoy looter-style games. This points to a specific gameplay loop that resonates with a segment of the audience.
Future Potential & Content Needs: Players see significant potential in the game, expressing strong anticipation for future updates, more content, and a larger player base. There's a hope for continued development and refinement, with some suggesting free modding could aid long-term growth.
Similar to Lethal Company: Many players note the game's strong resemblance to 'Lethal Company,' often describing it as a similar concept or even a 'clone.' This comparison sets an expectation for the game's quality and genre.
Quality of Life Improvements: Players suggest specific quality of life enhancements, such as HUD changes, an option to customize scroll wheel inventory movement, and a display for total materials next to the quota. These changes are seen as crucial for improving the overall player experience.
Minor/Unclear Feedback: Some feedback is either very limited, unclear, or not directly actionable, such as comments on spelling, curator advertisements, or personal gameplay habits. This feedback has very low constructive value.
Money Exploit Bug: A significant bug allows players to exploit a second switch to generate excessive money when creating a game. This issue could impact game balance and fairness.