Players experience significant frustration due to clunky and unintuitive gameplay mechanics, particularly in building, UI, and controls. Issues like poor keybind options, cumbersome building placement, and lack of quality-of-life features (e.g., grid snapping, shortcuts) dominate feedback. Technical problems such as crashes, freezes, and performance drops further exacerbate the frustration, alongside bugs like inventory loss in co-op or illogical explosions.
Excitement stems from the game's dynamic and immersive blend of survival, automation, and exploration mechanics. Players highlight the addictive potential of base-building, combat, and environmental challenges (e.g., solar flares), as well as the anticipation for future updates. The unique sci-fi setting, engaging gameplay loops, and comparisons to beloved titles like *Satisfactory* fuel optimism about the game's long-term potential.
Disappointment arises from the game feeling unfinished or lacking depth, particularly in core systems like combat, exploration, and storytelling. Players criticize the absence of expected features (e.g., vehicles, jetpacks), repetitive mechanics, and poor writing/dialogue. The mismatch between the game's price and its Early Access state, along with perceived overshadowing by competitors, contributes to a sense of unmet expectations.
Satisfaction is driven by the game's polished early access state, smooth performance, and enjoyable core gameplay loop. Players appreciate the balance between exploration, combat, and factory-building, as well as improvements in optimization and stability. Features like conveyor belts, base automation, and environmental hazards (e.g., radiation storms) are frequently praised for adding depth and replayability.
Hope centers on the belief that future updates will address current shortcomings, such as building customization, font readability, and content depth. Players express confidence in the developers' roadmap and potential for the game to evolve into a genre highlight, citing past successes (e.g., *Green Hell*) and the solid foundation of mechanics like thermal waves or base movement.
Verdict
Mixed
Summary
Positive 70% · Negative 30%. Score: 30 / 100
Positives:
The game successfully blends factory-building, exploration, combat, and survival elements into a cohesive and addictive loop. Players enjoy the balance between automation, resource gathering, and base defense, often losing track of time.
The game is widely praised for its high-quality graphics, smooth performance, and Unreal Engine 5 optimization. Players highlight stable frame rates, detailed environments, and immersive visual effects, even on mid-range hardware.
The game stands out with its survival elements (e.g., hunger, thirst) and dynamic events like solar flares or sun ruptures. These mechanics add depth and excitement, differentiating it from competitors like *Satisfactory*.
For an Early Access title, the game is remarkably stable, with minor bugs and strong optimization. Players note it feels more complete than typical Early Access games, offering substantial content and value.
The game draws comparisons to *Satisfactory* but carves its own identity with improved combat, base defense, and a unique setting. Fans of the genre find it easy to pick up and rewarding, with a lower price point.
Negatives:
The gameplay loop (build, research, wait) feels repetitive and shallow compared to similar titles. Core mechanics lack satisfying moments (e.g., machine sounds, transportation logic).
The large map lacks vehicles, fast travel, or efficient traversal mechanics (e.g., jetpacks, drones), making exploration tedious. Players highlight the absence of alternatives like conveyor belts or teleportation.
Players report tedious and restrictive building mechanics, including limited rotation (90 degrees), no snap-to-grid, and cumbersome placement on uneven terrain. The system lacks quality-of-life features like continuous building or quick-build toolbars.
The UI is criticized for poor readability (e.g., small font sizes, unadjustable scaling) and inconvenient design (e.g., no shift-click transfers, clunky storage management). Inventory systems lack basic QoL improvements like crafting-from-storage.
Frequent crashes, frame drops, and graphical glitches (e.g., texture stretching, black screens) disrupt gameplay. Single-player performance is notably worse than co-op, with freezes requiring frequent manual saves.
Gameplay:
A recurring survival element involves managing hunger and thirst, often with voice alerts or gauges. This adds a layer of realism and urgency to the survival experience.
Crafting systems and resource management are central to progression, with players combining materials and optimizing production chains for efficiency.
The game is praised for its multiplayer features, including co-op modes, character classes, and support for 1-4 players, enabling collaborative gameplay.
The game features a tech tree tied to unlocks, often through company donations or map exploration, providing structured advancement and goals.
Narrative elements include voiced characters, back-and-forth conversations, and multi-language dialogue, adding depth to the game's world.
Performance:
Users with high-end GPUs (e.g., RTX 4070/5070, 4090) and CPUs report stable FPS (100+), smooth gameplay, and minimal crashes, especially at 4K or with DLSS enabled.
Mixed performance reports, with some users experiencing smooth gameplay while others face lag spikes, FPS drops, and crashes. High-end hardware often mitigates but does not eliminate these issues.
Early Access graphical issues include texture stretching, black screen flashes, clipping, and artifacting. These are distracting but not game-breaking for most users.
Autosave features cause occasional hitches or stutters, particularly during StarRupture events. Some users report failures in the saving mechanism.
Multiplayer sessions are hit-or-miss, with some users reporting zero crashes while others experience frequent desyncs or crashes, especially in co-op.
Recommendations:
The game is strongly recommended for players who enjoy base-building, automation, survival, and exploration, particularly fans of titles like Satisfactory and Factorio. The mix of these elements is frequently highlighted as a major strength.
While the game shows promise and is engaging, it is held back by design flaws, bugs, and missing quality-of-life features. Many reviewers recommend it with the expectation of future improvements, especially in Early Access.
The game is designed with multiplayer in mind, and reviewers highlight that it is more enjoyable when played with friends. Solo play is often described as less engaging.
Reviewers frequently mention the game as worth its price, especially during Early Access or with discounts. The low cost is cited as a reason to try it despite its current limitations.
Some reviewers recommend waiting for updates or QoL improvements before purchasing, while others feel the game is worth buying now due to its potential and price.
Miscellaneous:
Players frequently mention the game's Early Access status to contextualize its unfinished feel, often comparing it to other successful Early Access titles like Satisfactory. This suggests the community is generally understanding of current limitations.
Reviewers highlight the game's future potential through DLC expansions (e.g., new maps) and modding support. This indicates player interest in long-term content variety and community-driven additions.
The developers are commended for their past work (e.g., Earth 21XX series), which builds trust and goodwill among players for this project.
Some players express dissatisfaction with the game's price point, which may affect purchase decisions or perceived value, especially in Early Access.
Players advise checking system requirements to avoid performance issues, indicating potential frustration with hardware compatibility or optimization.